Any Second Life content-makers out there?
9 years ago
General
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"
I like the idea of Second Life, of being able to build 3D environments, and walk around and interact with them. What I don't like is that if one particular company goes bust, all the content in SL will vanish with it.
Thus, I've started toying with a version of Second Life that doesn't rely on any computers other than my own: "OpenSim". I've thrown together a simple little environment to experiment in, using some of the OS resources I've found. Here, have a few screenshots: https://www.datapacrat.com/OpenSim/ .
The one thing that I don't have, that I /want/ to have, is the rat-lady avatar I've been running around in Second Life in for the last few years. That avatar formed the basis of my icon here, and the entire "Eichsfeldia" setting, and all the comics and stories set there that you can find in my gallery. I haven't been able to figure out how to export it from SL, and even if I could, there are copyright issues. Not to mention that that avatar includes a few non-physical bits, like the animation-override that makes the way she walks look nice.
So, I'm writing this journal in search of two things: anyone who can help me rebuild my SL avatar for OpenSim; and anyone with any SL-like content at all that they'd be willing to let me play with in OS. If either of those descriptions matches you, or anyone you know, I'd love to hear from you. :)
Thus, I've started toying with a version of Second Life that doesn't rely on any computers other than my own: "OpenSim". I've thrown together a simple little environment to experiment in, using some of the OS resources I've found. Here, have a few screenshots: https://www.datapacrat.com/OpenSim/ .
The one thing that I don't have, that I /want/ to have, is the rat-lady avatar I've been running around in Second Life in for the last few years. That avatar formed the basis of my icon here, and the entire "Eichsfeldia" setting, and all the comics and stories set there that you can find in my gallery. I haven't been able to figure out how to export it from SL, and even if I could, there are copyright issues. Not to mention that that avatar includes a few non-physical bits, like the animation-override that makes the way she walks look nice.
So, I'm writing this journal in search of two things: anyone who can help me rebuild my SL avatar for OpenSim; and anyone with any SL-like content at all that they'd be willing to let me play with in OS. If either of those descriptions matches you, or anyone you know, I'd love to hear from you. :)
FA+

has set up his own SL "world". He'd be the one I asked for advice on same.
the idea of what it could be is wonderful
i don't have the smarts to try and create something like it myself, as much as i'd like to.
i do create 3d environments. mostly just to play in and around myself.
i'd love to be able to share them, but again i have neither the smarts nor the resources to do so.
i work in blender, that exports just fine to unity and unreal. don't know much about the others.
and again, not the smarts to get my head around uploading to second life itself.
(or for that matter, paying for the 'privalege' of doing so, even if i could)
of course i can make things in their own built in graphix engine, but to have to pay for someplace to put and keep them,
is still beyond me too. i sort of understand why they need this, but the world we're in that they should have to,
well i'm not entirely ok with either.
and that's the other problem with second life. capitolizm as default univerze.
sorry, not one i can buy or would want to.
I'm starting to learn how that can be enjoyable, even if I'm still just at the "assemble pieces other people have made" stage of skills. :)
> i work in blender, that exports just fine to unity and unreal. don't know much about the others.
I do know that it's possible to export from Blender and import to OpenSim. IIRC, a few months ago I found a lamp I liked that had to be converted and ploughed through the process. (It's the green banker's lamp on the left of https://www.datapacrat.com/OpenSim/.....ice%20area.png .)
> (or for that matter, paying for the 'privalege' of doing so, even if i could)
> of course i can make things in their own built in graphix engine, but to have to pay for someplace to put and keep them,
> is still beyond me too. i sort of understand why they need this, but the world we're in that they should have to,
> well i'm not entirely ok with either.
> and that's the other problem with second life. capitolizm as default univerze.
> sorry, not one i can buy or would want to.
That's one of the benefits of OpenSim. If you want, you can run your own "grid" from your home computer and let other people on the internet connect to it. Or, you could join your regions to the regions run by other people and put together a little world, without having to pay anyone else for the privilege. Or, if you want to run a bigger world than your machine can handle, there are ways to pay for the computer time. There are lots of options - and none of them involving paying Second Life money.
i make stuff all the time that i'd be happy to let other people use to their heart's content,
as long as i can continue to make use of it myself also.
where i live i don't have the bandwidth to stay connected all the time, let alone host.
something i would so much love to be able to do, and so gladly would if i could.
> something i would so much love to be able to do, and so gladly would if i could.
I've come across "grids" where some of the regions are only run some of the time, so that isn't necessarily an insurmountable obstacle. http://opensimulator.org/wiki/Grid_List lists a lot of grids, any one of which might turn out to suit your needs; http://www.osgrid.org/ seems to be the most popular.
Oh, and in case it might help, I've been using Singularity ( http://www.singularityviewer.org/ ) as my viewer, and most of the free pieces I've been toying with are from http://www.outworldz.com/cgi/freesculpts.plx .
also the open sim package (binaries? with which i haven't the slightest idea what or how to do,
though i did grab the page that supposedly says)
(also i don't see anything from there in the folder (captures) i have my browser directed to download things to, but did find something unlabled, an executable and a bunch of binaries in win-8's default download place. i can't tell from properties if that's what its supposed to be or not)
i've also bookmarked the rest of these links you've mentioned.
also while we're at it, what format to i need to export to to be able to import to 'the grid'? (or is there some ton more stuff i have to do to do so?)
These days, I use the OpenSim terminal window for just a couple of things. If I edit the regions .ini file and add a new region, then OpenSim asks me if I want to add it to the default estate, which I do. The other thing is that 'OAR' files are basically the data for a full region in a box, so if I see one I want to toy with, I download that OAR file and copy it into OpenSim's bin directory, type 'change region NewToyRegion' into OpenSim, and then type 'load oar OarFileName.oar' to overwrite whatever's in the region with the contents of the OAR. ( http://opensimulator.org/wiki/Load_Oar_0.9.0%2B ). (A third thing I used to do, but don't need to anymore, is to use the similar 'load iar' command to add a pre-packaged bundle into my avatar's inventory. http://opensimulator.org/wiki/Server_Commands has many more commands that may eventually prove useful.)
As an alternative, if you want to just get a quick OpenSim grid started up without any fuss, there's the "one-click" sample package, whose readme is at http://www.outworldz.com/Sculpts/cg...../Outworldz.txt , which can be downloaded from http://www.outworldz.com/cgi/sculpt...../Outworldz.zip , and which has further info at http://www.outworldz.com/outworldz_installer/ .
In Singularity (and I think any other viewer), OpenSim lets me directly import Collada .dae files. One of the links near the top of https://www.google.ca/search?q=blender+opensim+dae should provide better info than I can on that.
(good guess)
and appearantly collada .dae is even set as my default export in blender.
(though i more often exported .stl when i had my 3d printer going a couple of years back)
ok, i think i've got it.
singularity opens just fine anyway
also xml? dae to xml? not knowing what's going on there.
i seem now to have two client/viewers; singularity and onlook, but nothing opens with them, open grid and outworldz both seem to insist i create accounts. did i misunderstood this was supposed to be completely seperate from second life?
i must have missed something about setting up a completely local test sim.