RPG- Midnight Horrors: A Story of Shatered Lives - Need PCs
9 years ago
General
http://rpol.net/gameinfo.php?gi=604.....ate=1485145810
The game basically is set around humans who find out that well there world is not so normal, and that supernatural beings exist and things are a lot scarier than they though....
I paticuarly could use one of these types:
+The Innocent - The innocents meet the otherworldly with curiosity and atleast some degree of optimism. They don't see "monsters" as unfortunates that need healing, but rather enigmas that need dialogue and understanding. The understandings they eventually develop differ wildly; some condone the killing of dangerous or manipulative monsters, others condemn all forms of killing, and may go so far as to actively undermine the efforts of other Hunters. Whatever their conclusions, Innocents are united by at least a spark of faith in the goodness, or potential goodness, of both monsters and mankind.
Innocent Edges tend to help them observe the supernatural safely, and help relate to them. They also possess observational edges that help them reveal supernaturals to both themselves and other hunters. This hints that Innocents are created by the messengers to act as spy's and diplomats for the hunters. That or a message that there may be a way for everyone to get along... we just have to try hard to find it.
The Price of Mercy - Charmed-Life Complex, Fantasy World, and Selective Amnesia
The Martyr - Martyrs seek to protect mortals, but they do so by putting themselves at risk; they feel they have been chosen to suffer the predations of monsters so that others may be free. The Edges commonly granted to them include powers which aid others while harming the Martyr. They are often among the shortest-lived of hunters.
Martyr Edges seam to suggest they were were intended by the messengers to act as shock troops or first responders to help endangered mortals. Perhaps though these people were chosen because they bare heavy guilt for past actions, and the messengers are giving them this chance to lift the weight from there conscience and cleanse there souls.
The Price of Mercy - Sadism, Self-Mutilation
Estra costs:
Damaged goods, 5+ mercy - +1 diff to social rolls to put others at ease
Reckless Abandon, 6+ mercy - +1 diff to warn people of danger (you just don't sound worried enough)
++The Redeemer - Like Innocents, they do not believe all monsters are evil, but they do believe they are unnatural and that the worthy among them should be saved from their condition. In many cases, especially for the undead, this means a "clean" death, in which the soul is supposedly cleansed. For others, like werewolves and warlocks, Redeemers face harder decisions. They are commonly granted Edges which help monsters to see the error of their ways. It is a mistake, however, to think that Redeemers see good in every supernatural creature; they seek only to save those they find worthy, and destroy the rest.
It seams possible the intention of the Redeemer is to weed out the good from the bad, and offer salvation to those that are good. They may be a way for those that are truly trying to find there humanity again to do so. That or they could just be a counterweight to the overly Zealot hunters that wouldn't think twice about killing a child just because they were born of supernatural parents.
The Price of Mercy - Addiction, PTS, Insomnia, madness
The Visionary - They seek to find a plan or pattern in the hunt, to look beyond the day-to-day exercise of unmasking and killing monsters to find the hunter's greater purpose. They are often the planners and directors of hunter groups, as their commonly granted Edges allow them insight beyond that of normal humans.
It seams quite clear the Visionary was designed to be the strategist, the operations commander, of any hunter group or army. That or researchers to study the supernatural and find answers to all the big questions. What ever they are meant for, these were chosen to be the big brains of the hunters.
The Price of Vision - Puppeteerism, Tunnel Vision, Volatility
The game basically is set around humans who find out that well there world is not so normal, and that supernatural beings exist and things are a lot scarier than they though....
I paticuarly could use one of these types:
+The Innocent - The innocents meet the otherworldly with curiosity and atleast some degree of optimism. They don't see "monsters" as unfortunates that need healing, but rather enigmas that need dialogue and understanding. The understandings they eventually develop differ wildly; some condone the killing of dangerous or manipulative monsters, others condemn all forms of killing, and may go so far as to actively undermine the efforts of other Hunters. Whatever their conclusions, Innocents are united by at least a spark of faith in the goodness, or potential goodness, of both monsters and mankind.
Innocent Edges tend to help them observe the supernatural safely, and help relate to them. They also possess observational edges that help them reveal supernaturals to both themselves and other hunters. This hints that Innocents are created by the messengers to act as spy's and diplomats for the hunters. That or a message that there may be a way for everyone to get along... we just have to try hard to find it.
The Price of Mercy - Charmed-Life Complex, Fantasy World, and Selective Amnesia
The Martyr - Martyrs seek to protect mortals, but they do so by putting themselves at risk; they feel they have been chosen to suffer the predations of monsters so that others may be free. The Edges commonly granted to them include powers which aid others while harming the Martyr. They are often among the shortest-lived of hunters.
Martyr Edges seam to suggest they were were intended by the messengers to act as shock troops or first responders to help endangered mortals. Perhaps though these people were chosen because they bare heavy guilt for past actions, and the messengers are giving them this chance to lift the weight from there conscience and cleanse there souls.
The Price of Mercy - Sadism, Self-Mutilation
Estra costs:
Damaged goods, 5+ mercy - +1 diff to social rolls to put others at ease
Reckless Abandon, 6+ mercy - +1 diff to warn people of danger (you just don't sound worried enough)
++The Redeemer - Like Innocents, they do not believe all monsters are evil, but they do believe they are unnatural and that the worthy among them should be saved from their condition. In many cases, especially for the undead, this means a "clean" death, in which the soul is supposedly cleansed. For others, like werewolves and warlocks, Redeemers face harder decisions. They are commonly granted Edges which help monsters to see the error of their ways. It is a mistake, however, to think that Redeemers see good in every supernatural creature; they seek only to save those they find worthy, and destroy the rest.
It seams possible the intention of the Redeemer is to weed out the good from the bad, and offer salvation to those that are good. They may be a way for those that are truly trying to find there humanity again to do so. That or they could just be a counterweight to the overly Zealot hunters that wouldn't think twice about killing a child just because they were born of supernatural parents.
The Price of Mercy - Addiction, PTS, Insomnia, madness
The Visionary - They seek to find a plan or pattern in the hunt, to look beyond the day-to-day exercise of unmasking and killing monsters to find the hunter's greater purpose. They are often the planners and directors of hunter groups, as their commonly granted Edges allow them insight beyond that of normal humans.
It seams quite clear the Visionary was designed to be the strategist, the operations commander, of any hunter group or army. That or researchers to study the supernatural and find answers to all the big questions. What ever they are meant for, these were chosen to be the big brains of the hunters.
The Price of Vision - Puppeteerism, Tunnel Vision, Volatility
FA+
