Game Ideas/Brainstorms
8 years ago
General
Thought of a new video game concept this morning.
Genre: Action RPG. Maybe a lil' open world, maybe a lil' Dark Souls-esque.
Ready? Go.
Emphasis/Gimmick: Taking my knight race and focusing on their physical body and health.
As you progress, you get skill points as with any game in the genre. You put them into abilities mainly consisting of defensive perks or abilities knights are adept with: more stamina/HP, ailment resistance, climb strength, a form of earth bending etc, with the main gimmick being shedding their outer shell. It's basically like resetting your skill points, while raising the maximum potential of your skills as a result at the expense of being very fragile for a period of time. Some skills are locked until you have shed a few times, giving these skills a sort of metroidvania style of making progress in certain areas.
One of the main problems however is this mechanic could be very grindy depending on how it's utilized, and there could be points where it's like, "Okay, there's a boss ahead, but I'm not specialized in the right way and I don't want to shed shell and grind back up to get the better perks." So, there would have to be more passive benefits to shedding, such as innately increasing maximum HP, though, you'll still be made of glass for in this time, taking extra damage.
There could also possibly be a punishing factor where if you get beat down too much, you might have to preemptively shed to repair. Thus shell durability would need it's own health bar and a means to heal it.
Overall, you slowly become more and more of a tanking monster, rather than a super powerful rawr-smash hero. That's kinda what I'm going for: using a knight's physical ability to overcome enemies and environments through durability and toughness over raw strength.
A typical late game protagonist would still have to clear foes out of the way, and yes it can be fun and satisfying in its own right.
On the other hand, the late game knight as the main protagonist won't have to deal with enemies when they have access to stuff like knockback resistance, stagger resist/super armor, and having enemies reeling back as they clink hits off them, and to me that can also be just as satisfying.
It may sound like end game is trivialized but needless to say there would still be some hazards to actually worry about, and as far as difficulty goes, I suppose I imagine it rather challenging early on and possibly whenever the shell is shed. By end game, those early areas would be a delightful romp much like a stage from a Kirby game: being frighteningly overpowered, but having a blast with it. We all want a chance to be like this:
https://gifsound.com/?gif=https://c.....;v=XgqIoLcmyNg
Genre: Action RPG. Maybe a lil' open world, maybe a lil' Dark Souls-esque.
Ready? Go.
Emphasis/Gimmick: Taking my knight race and focusing on their physical body and health.
As you progress, you get skill points as with any game in the genre. You put them into abilities mainly consisting of defensive perks or abilities knights are adept with: more stamina/HP, ailment resistance, climb strength, a form of earth bending etc, with the main gimmick being shedding their outer shell. It's basically like resetting your skill points, while raising the maximum potential of your skills as a result at the expense of being very fragile for a period of time. Some skills are locked until you have shed a few times, giving these skills a sort of metroidvania style of making progress in certain areas.
One of the main problems however is this mechanic could be very grindy depending on how it's utilized, and there could be points where it's like, "Okay, there's a boss ahead, but I'm not specialized in the right way and I don't want to shed shell and grind back up to get the better perks." So, there would have to be more passive benefits to shedding, such as innately increasing maximum HP, though, you'll still be made of glass for in this time, taking extra damage.
There could also possibly be a punishing factor where if you get beat down too much, you might have to preemptively shed to repair. Thus shell durability would need it's own health bar and a means to heal it.
Overall, you slowly become more and more of a tanking monster, rather than a super powerful rawr-smash hero. That's kinda what I'm going for: using a knight's physical ability to overcome enemies and environments through durability and toughness over raw strength.
A typical late game protagonist would still have to clear foes out of the way, and yes it can be fun and satisfying in its own right.
On the other hand, the late game knight as the main protagonist won't have to deal with enemies when they have access to stuff like knockback resistance, stagger resist/super armor, and having enemies reeling back as they clink hits off them, and to me that can also be just as satisfying.
It may sound like end game is trivialized but needless to say there would still be some hazards to actually worry about, and as far as difficulty goes, I suppose I imagine it rather challenging early on and possibly whenever the shell is shed. By end game, those early areas would be a delightful romp much like a stage from a Kirby game: being frighteningly overpowered, but having a blast with it. We all want a chance to be like this:
https://gifsound.com/?gif=https://c.....;v=XgqIoLcmyNg
Terrus_Fal113
~terrusfal113
I really do love that feeling of revenge that comes from visiting a previous area where you were just getting destroyed and walk in and just imagine the fear in the enemy's eyes upon seeing you and regretting everything they do mwahahaha
Specter Crums
~spectrumguardians
Dude that sounds super cool!~ I'd love to play it one day!~
FA+
