Game Ideas/Brainstorms Doodles, Feedback Appreciated
8 years ago
Just sharing what I've been doing recently. I take these ideas a lot more seriously than any typical art I do, thus constructive criticism, comments and questions deeply appreciated.
Because my friend got me in a beat'em-up mood:
Mage combo example: https://cdn.discordapp.com/attachme.....44/unknown.png
Friend and I discussed that the projectiles should have a shadow, and that shadow would also be their hitbox. We realized that an isometric perspective is rather difficult to work with when you're trying to do fancy stuff like this.
Mage's Light attacks would be projectile based (mid to long range), while her Heavy attacks or glove/magic hand based (mostly close range with some long range.)
Names for the moves Mage used in the previous pic: https://cdn.discordapp.com/attachme.....16/unknown.png
Nothing else to really see here, only purpose of this one is to serve as a reminder to possibly name her moves around the theme of onomatopoeia.
Light+Heavy attack: https://cdn.discordapp.com/attachme.....06/unknown.png
The purpose of this button combo is to serve as an AOE when surrounded. This shows off rough ideas of L+H for each character.
Mage's attack would have outrageous knock back, so much so that enemies can rebound off the edge of the screen and back to possibly ricochet off the opposite side. Scott Pilgrim vs The World comes to mind. Bouncy bodies like this is an idea my friend would like to try out in code.
Stage select screen: https://cdn.discordapp.com/attachme.....68/unknown.png
A less serious doodle for the sake of cute. Characters selected would show up on the bottom as they look at the quest board. There would be several stages, but only five would be needed to complete to open the final area and beat the game. The other stages would still be playable after the initial five with the final quest now available to select from the board as well.
More basic inputs: https://cdn.discordapp.com/attachme.....28/unknown.png
This also shows off an idea for Knight's grab and what to do with grab attacks in general. The left/right while blocking bit is specifically to roll, not so much a side step/hop. Knight, as an example would not able to roll, unless I give him the Dark Souls fat roll hah~
Attract Mode mock-up: https://cdn.discordapp.com/attachme.....50/unknown.png
Rough simple idea for a stage. Pitfalls, zigzagging paths, enemies popping in from the background.
That's about all I got. Had a lot of fun with this, let me know what you guys think.
Side note: maybe, if fate allows it, I could draw out that Attract Mode sketch to completion.
Because my friend got me in a beat'em-up mood:
Mage combo example: https://cdn.discordapp.com/attachme.....44/unknown.png
Friend and I discussed that the projectiles should have a shadow, and that shadow would also be their hitbox. We realized that an isometric perspective is rather difficult to work with when you're trying to do fancy stuff like this.
Mage's Light attacks would be projectile based (mid to long range), while her Heavy attacks or glove/magic hand based (mostly close range with some long range.)
Names for the moves Mage used in the previous pic: https://cdn.discordapp.com/attachme.....16/unknown.png
Nothing else to really see here, only purpose of this one is to serve as a reminder to possibly name her moves around the theme of onomatopoeia.
Light+Heavy attack: https://cdn.discordapp.com/attachme.....06/unknown.png
The purpose of this button combo is to serve as an AOE when surrounded. This shows off rough ideas of L+H for each character.
Mage's attack would have outrageous knock back, so much so that enemies can rebound off the edge of the screen and back to possibly ricochet off the opposite side. Scott Pilgrim vs The World comes to mind. Bouncy bodies like this is an idea my friend would like to try out in code.
Stage select screen: https://cdn.discordapp.com/attachme.....68/unknown.png
A less serious doodle for the sake of cute. Characters selected would show up on the bottom as they look at the quest board. There would be several stages, but only five would be needed to complete to open the final area and beat the game. The other stages would still be playable after the initial five with the final quest now available to select from the board as well.
More basic inputs: https://cdn.discordapp.com/attachme.....28/unknown.png
This also shows off an idea for Knight's grab and what to do with grab attacks in general. The left/right while blocking bit is specifically to roll, not so much a side step/hop. Knight, as an example would not able to roll, unless I give him the Dark Souls fat roll hah~
Attract Mode mock-up: https://cdn.discordapp.com/attachme.....50/unknown.png
Rough simple idea for a stage. Pitfalls, zigzagging paths, enemies popping in from the background.
That's about all I got. Had a lot of fun with this, let me know what you guys think.
Side note: maybe, if fate allows it, I could draw out that Attract Mode sketch to completion.

AluriandKya
~aluriandkya
i would buy this game holy crap like thes kind of game :)

Specter Crums
~spectrumguardians
THOSE ARE ALL SUPER COOL~~~