Update & Next big Project
8 years ago
As some of you may have noticed, I lost track of the Draw all the things Challenge.
That's because I've been coding a game
like an actual, legit video game.
So back to the piece I did for Day7 of the DrawAllTheThings challenge (right here https://www.furaffinity.net/view/23375437/ ), for some mysterious reason this on really got my brain thinking.
For a few days, I got some headcanons and so on and this eventually led me to start getting into Unity.
So uh yeah, I'll likely be less active regarding artworks and so on, though I might share some concept art or some screenshots every now and then (but not now bc right now I'm basically messing with Cubes and Spheres).
I've literally no Idea how long it will take (hopefully less than a year) but until then, stay tuned!
That's because I've been coding a game
like an actual, legit video game.
So back to the piece I did for Day7 of the DrawAllTheThings challenge (right here https://www.furaffinity.net/view/23375437/ ), for some mysterious reason this on really got my brain thinking.
For a few days, I got some headcanons and so on and this eventually led me to start getting into Unity.
So uh yeah, I'll likely be less active regarding artworks and so on, though I might share some concept art or some screenshots every now and then (but not now bc right now I'm basically messing with Cubes and Spheres).
I've literally no Idea how long it will take (hopefully less than a year) but until then, stay tuned!
If things go as planned, I hope you'll enjoy the final result!
Won't give too many details for what I've in mind to avoid making promises I couldn't keep, but it's after drawing this https://www.furaffinity.net/view/23375437/ that my imagination started to go nuts
I've done game dev stuff myself, but only in 2D. Never dealt with Unity.
Just keep in mind that game development is a TON of work, regardless of how you approach it. You have to be ready to really keep at it.
But yeah, keep us posted when you've got stuff to show!
Right now I'm focusing the base mechanics so there's nothing to show excepted cubes and spheres (although I'm starting to get some interesting visual effects).
Once the core scripts are done I'll work on the story more bc right now it's still too vague for me and after that, I'll tackle level design and finally animations (although this is indicative, I may not follow this schedule 100% if I've some burst of inspiration for the 3D models for instance)
Definitely looking forward to Summer break so I'll be able to have more time to work on it, even if I get a job