My New Upcoming Vore Game
8 years ago
Recent updates:
8/28 Update - I'm removing the finer detail on the preds here. They are all more or less gameplay-ready but with placeholder text in many places. There's little point in recording it piece by piece because a lot blends together at this point, and we're still at least 3 weeks from even talking about releasing the game. I am working though.
Still working on things, kind of bits and pieces of each room. Since the preds generally behave a little differently, in some cases they might ambush you suddenly, not be in the room to look at and interact with. There are technical bits and creative bits, and sometimes I do one or the other. It's hard to measure because some things get half done, but all progress is good progress.
For those who are curious, it's hard to imagine the first version will be close to releasing until mid-September. I'll keep the individual items below updated as best as possible, but I won't be updating this top part until September 15.
I've decided to make a new vore game in Quest, since that seems to be all the rage nowadays. It will be set in a mad science lab. There will be simple puzzles with a goal to find Evidence of what the Lab is doing, and also find a keycard to escape. But seriously, I expect most of you want to just go feed yourself to slobbery monsters.
The genre this time around is Interactive Fiction. One player character. No combat. I'd like to discourage save scumming, so you will be able to play the game "for real", or choose to feed yourself to monsters, or as a sandbox by using the Cheat Device.
The game will be free for everyone, forever. However, I would eventually like to make an associated Patreon to make this more worthwhile for me, and to allow for those who pay to vote on new content or outright buy commissions for new characters or scenes. We're not quite there yet, though.
Right now, we're still very early. I'm going to keep a list here with my plans and progress toward the first version. If there's any core feature you'd like to see, let me know.
[Player Character]
Can set gender - 100%
Can set species - 100%
Can set clothed/unclothed - 100%
Description - Done
Mirror/Photograph reflection - Done
[Predators - To Do]
Slugbeast -
Hoarder -
KBot -
Chessmaster -
Chameleon -
Ceiling Monster -
Snake -
Raptor -
Spider -
Goodra -
Panther -
Pakkun Lizard -
CV Dragon -
Lion -
Hurricane -
Lord Treval -
Zsaarr -
T. Rex -
Crocodile -
Hydra -
Werewolf - Postponed (I'm starting with 20 preds, and this was cut.)
[Quest]
Introduction - 80%
Map built - 100%
Evidence - 100%
Keycards - 100%
Victory (5 rooms) - Done
Victory (10 rooms) - Done
Victory (15 rooms) - Done
Victory (20 rooms) - Done
[Misc]
Predator Room randomization - (Canceled - Rooms will be static.)
Dynamic options vs. preds - 100%
Item randomization - 100%
Item rewards - 100%
Wandering predator - (Postponed - maybe this'll be in a later version)
Vending machines - 100%
Other prey NPCs - (Postponed - will be in later version)
Radio - 100%
8/28 Update - I'm removing the finer detail on the preds here. They are all more or less gameplay-ready but with placeholder text in many places. There's little point in recording it piece by piece because a lot blends together at this point, and we're still at least 3 weeks from even talking about releasing the game. I am working though.
Still working on things, kind of bits and pieces of each room. Since the preds generally behave a little differently, in some cases they might ambush you suddenly, not be in the room to look at and interact with. There are technical bits and creative bits, and sometimes I do one or the other. It's hard to measure because some things get half done, but all progress is good progress.
For those who are curious, it's hard to imagine the first version will be close to releasing until mid-September. I'll keep the individual items below updated as best as possible, but I won't be updating this top part until September 15.
I've decided to make a new vore game in Quest, since that seems to be all the rage nowadays. It will be set in a mad science lab. There will be simple puzzles with a goal to find Evidence of what the Lab is doing, and also find a keycard to escape. But seriously, I expect most of you want to just go feed yourself to slobbery monsters.
The genre this time around is Interactive Fiction. One player character. No combat. I'd like to discourage save scumming, so you will be able to play the game "for real", or choose to feed yourself to monsters, or as a sandbox by using the Cheat Device.
The game will be free for everyone, forever. However, I would eventually like to make an associated Patreon to make this more worthwhile for me, and to allow for those who pay to vote on new content or outright buy commissions for new characters or scenes. We're not quite there yet, though.
Right now, we're still very early. I'm going to keep a list here with my plans and progress toward the first version. If there's any core feature you'd like to see, let me know.
[Player Character]
Can set gender - 100%
Can set species - 100%
Can set clothed/unclothed - 100%
Description - Done
Mirror/Photograph reflection - Done
[Predators - To Do]
Slugbeast -
Hoarder -
KBot -
Chessmaster -
Chameleon -
Ceiling Monster -
Snake -
Raptor -
Spider -
Goodra -
Panther -
Pakkun Lizard -
CV Dragon -
Lion -
Hurricane -
Lord Treval -
Zsaarr -
T. Rex -
Crocodile -
Hydra -
Werewolf - Postponed (I'm starting with 20 preds, and this was cut.)
[Quest]
Introduction - 80%
Map built - 100%
Evidence - 100%
Keycards - 100%
Victory (5 rooms) - Done
Victory (10 rooms) - Done
Victory (15 rooms) - Done
Victory (20 rooms) - Done
[Misc]
Predator Room randomization - (Canceled - Rooms will be static.)
Dynamic options vs. preds - 100%
Item randomization - 100%
Item rewards - 100%
Wandering predator - (Postponed - maybe this'll be in a later version)
Vending machines - 100%
Other prey NPCs - (Postponed - will be in later version)
Radio - 100%
I'm not going to get 20 predators added overnight, but I'd like to see a lot more than 20 in the future.
Using Quest also simplifies things quite a bit compared to programming everything myself, like I was doing for Boss Battles.
http://www.furaffinity.net/view/23797438/
good luck btw!
I'm not taking specific requests unless it's from a Patreon backer, however.
Interesting... Never heard of Quest.
I'm kinda excited either way though. Best of luck with your ideas!
I'm not against AV, per se. I just don't like it a whole lot. I don't have much experience writing it.