D&D creating a campaign, would love help
8 years ago
I am currently creating a campaign with a couple of friends, with them getting me into the D&D scene. I have yet to play a game of D&D, but they do love my concept. Of traveling between 5 worlds before fighting a final boss at the very end. As you visit and explore each world, you gain new abilities and traits from each. With completion of each world, with the entire party still alive would give each member a good bonus ontop of getting something new to help the characters. I would love to have some help from an experienced player on how to make the game over all more balanced, for rewards, traits and other ideas for the campaign I am creating.
It centers around the base idea of Anime, traveling between those 5 worlds that are meant to be separate. Or just traveling to one of the anime worlds, coming out to be some level. Before traversing into a D&D campaign shortly after words. Getting traits or features to help you along your path. Not every trait will help a class. Some favor magic classes, other fave stealth or range. Might just fave stregnth as well. I been putting alot of effort into this, but my friends aren't sure if the traits are Game breaking or balanced. I gotten down an anime list for possible worlds to explore, and rewards at the end. Also working on the traits for the first world, on how it can help play it all out.
I have basic outline documents right now, but this will be going on for a few months before ready to publish out to the public. Anyone interested, I can show you what I have or what I am currently working on. Would always enjoy getting help onto this idea.
Am now adding updates to make more information public, about it. But trying not to spoil any rewards or traits that one may acquire throughout the game play.
https://docs.google.com/document/d/.....it?usp=sharing
It centers around the base idea of Anime, traveling between those 5 worlds that are meant to be separate. Or just traveling to one of the anime worlds, coming out to be some level. Before traversing into a D&D campaign shortly after words. Getting traits or features to help you along your path. Not every trait will help a class. Some favor magic classes, other fave stealth or range. Might just fave stregnth as well. I been putting alot of effort into this, but my friends aren't sure if the traits are Game breaking or balanced. I gotten down an anime list for possible worlds to explore, and rewards at the end. Also working on the traits for the first world, on how it can help play it all out.
I have basic outline documents right now, but this will be going on for a few months before ready to publish out to the public. Anyone interested, I can show you what I have or what I am currently working on. Would always enjoy getting help onto this idea.
Am now adding updates to make more information public, about it. But trying not to spoil any rewards or traits that one may acquire throughout the game play.
https://docs.google.com/document/d/.....it?usp=sharing
FA+

Koda_Dragon
For your first try you got yourself quite the project here.
My personal DMing preference is a more 'serious' style, I want my world to be believable and realistic and as a tradeoff less of a funhouse. From what you wrote my first question was "What's the narrative framework?" Why are these worlds colliding? Why is it your heroes that try to fix it and not the army of the king/legendary characters from the different worlds? I got the impression that your concept is very video game-y, which isnt bad, but again, not my personal style, best talk with your players first what they would prefer. Fun randomness or a more calm and seriousness role play experience.
Never put a boss somewhere because "the area needs a boss". Make sure it had buildup, drop hints throughout the story arc, drop its name, let the players face its minions, then the fight feels important.
"A dragon suddenly appears defending the portal" may sound cool, but most players want a reason to kill stuff, maybe the dragon burned down the whole world? Maybe until now the players have seen the destruction, burned down towns and destroyed lands, think about the deathwing cinematic from WoW. If random NPCs whispered the dragon's name in fear before, the final encounter will be all the more epic.
I probably shouldn't write too much here, just another general thing, as important for DMing as it's for general roleplay: When you describe stuff try to involve as much senses as possible. Don't say "a red dragon appears", describe it's burned smell, describe the earth shaking when it lands and the feeling of the wind it's mighty wings create. Describe the instinctive fear everyone feels and the heat emanating from it
My telegram is Meiabeau
My telegram is Meiabeau