<journal title>
8 years ago
█ █ █ - - - - █ █ █ Okay, wow, cleared my backlog, finally. That took a long time. I didn't try to *rush* it but still holy jeez.
Alright, plans. Yeah. Those are a thing.
I actually royally messed up the thing i did for
abc163. If you look closely then you'll notice that the legs are completely wrong. Like, everything about them. So up next is fixing those so it's not horrible.
After that, I'm going to take about a week to myself to actually enjoy not having as much of a responsibility for a bit. I've been tossing around a game idea in my head for a while now and I want to try getting that started.
After that, I'll (finally) reopen commissions. I'll be changing up how I do things, though.
I'm gonna be pricing them as each size as separate categories, instead of having that weird expand add-on weirdness. The current draft of the new prices are as follows:
16x16 sprite: $5
Light animation: Free of charge
Heavy animation: $3 per keyframe
32x32 sprite: $10
Light animation: $5
Heavy animation: $7 per keyframe
64x64 sprite: $20
Light animation: $5
Heavy animation: $10 per keyframe
128x128 sprite: $30
Light animation: $5
Heavy animation: $10 per keyframe
Custom resolutions will use the next highest res listed here. So if you wanted a sprite that’s 24 x 24, it’ll use the pricing for 32x32. This results in the usual 50x50 icons using the 64x64 price, and 100x100 icons using the 128x128 price.
NOTE THAT THESE AREN'T FINAL. I might have separate prices for the icons, since they're significantly smaller than the next highest "tier". I might also reduce the price per keyframe for some options. Maybe not, I'm not sure yet.
I’m willing to break the resolution limits for negative space or small effects. So, stuff like empty space surrounding them (so the image doesn’t look “cramped”) or, say, smoke rising above the chosen sprite size, won’t affect the price if it goes above the listed res.
”Light” animation involves shifting static layers around, maybe redrawing some small details, but overall it doesn’t move too much. The little bouncy icons I've been doing count as light animation, since it's a lot of just moving the sprite up and down and changing a few things to account for it so they don't sink into the floor.
A keyframe is a term in animation for, essentially, pose changes. This is a good example of keyframes vs. other frames. So the more complex you want your animation, the more expensive it'll get. And even then, I'll have my own limits on this. I want to experiment with any ambitious projects for myself before taking commissions for something of that caliber.
--
The reason I'm adding those smaller options is basically because literally everyone was getting the most expensive options ever, which, while that's great, is a sign I'll need to raise my prices. That, and it started to really wear down on me personally. Doing those little 16x16 icons for people has been both fun and actually pretty well-received in the discord channels I'm in. Hopefully with these smaller options I'll be able to do this for longer before burning out.
I was also considering closing commissions on a regular schedule, so I can have planned, designated periods of clearing out backlogs instead of just having to stop accepting comms when I'm too stressed out.
So, yeah, that's about it for noowww. Unless I'm forgetting something. I probably did. Eh.
Lemme know what you think! Sorry I've been so quiet this whole time.
Alright, plans. Yeah. Those are a thing.
I actually royally messed up the thing i did for
abc163. If you look closely then you'll notice that the legs are completely wrong. Like, everything about them. So up next is fixing those so it's not horrible.After that, I'm going to take about a week to myself to actually enjoy not having as much of a responsibility for a bit. I've been tossing around a game idea in my head for a while now and I want to try getting that started.
After that, I'll (finally) reopen commissions. I'll be changing up how I do things, though.
I'm gonna be pricing them as each size as separate categories, instead of having that weird expand add-on weirdness. The current draft of the new prices are as follows:
16x16 sprite: $5
Light animation: Free of charge
Heavy animation: $3 per keyframe
32x32 sprite: $10
Light animation: $5
Heavy animation: $7 per keyframe
64x64 sprite: $20
Light animation: $5
Heavy animation: $10 per keyframe
128x128 sprite: $30
Light animation: $5
Heavy animation: $10 per keyframe
Custom resolutions will use the next highest res listed here. So if you wanted a sprite that’s 24 x 24, it’ll use the pricing for 32x32. This results in the usual 50x50 icons using the 64x64 price, and 100x100 icons using the 128x128 price.
NOTE THAT THESE AREN'T FINAL. I might have separate prices for the icons, since they're significantly smaller than the next highest "tier". I might also reduce the price per keyframe for some options. Maybe not, I'm not sure yet.
I’m willing to break the resolution limits for negative space or small effects. So, stuff like empty space surrounding them (so the image doesn’t look “cramped”) or, say, smoke rising above the chosen sprite size, won’t affect the price if it goes above the listed res.
”Light” animation involves shifting static layers around, maybe redrawing some small details, but overall it doesn’t move too much. The little bouncy icons I've been doing count as light animation, since it's a lot of just moving the sprite up and down and changing a few things to account for it so they don't sink into the floor.
A keyframe is a term in animation for, essentially, pose changes. This is a good example of keyframes vs. other frames. So the more complex you want your animation, the more expensive it'll get. And even then, I'll have my own limits on this. I want to experiment with any ambitious projects for myself before taking commissions for something of that caliber.
--
The reason I'm adding those smaller options is basically because literally everyone was getting the most expensive options ever, which, while that's great, is a sign I'll need to raise my prices. That, and it started to really wear down on me personally. Doing those little 16x16 icons for people has been both fun and actually pretty well-received in the discord channels I'm in. Hopefully with these smaller options I'll be able to do this for longer before burning out.
I was also considering closing commissions on a regular schedule, so I can have planned, designated periods of clearing out backlogs instead of just having to stop accepting comms when I'm too stressed out.
So, yeah, that's about it for noowww. Unless I'm forgetting something. I probably did. Eh.
Lemme know what you think! Sorry I've been so quiet this whole time.
FA+

Everything sounds pretty legit honestly. Even upping the prices. You're finding out what your work is worth and frankly, with the quality, I'm not surprised that the price goes up. I like the idea of paying for the key frames
I think everything looks fine price-wise! Good work on clearing the backlog, that's always a great feeling~
your animations in a game would look amazing
hope to be able to commission you someday :D