New Species Info (Enforcers)
8 years ago
General
This is the new info on the greatest hunter in all of the Cruxis mythos. These beings are ancient constructs that seem solely to exist in order to kill. I've been thinking about a hunter species for the ecosystem but only recently created the basic designs. The final three of my next adopt set will be these guys. I wanted to hold the info back until I released them but I was really excited to show them off in a way.
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Lore:
Magic constructs from the times of lore. Made back when mages wanted Cruxis Power and needed it in vast quantities. These flying cage beast live to hunt and collect prey. Most have basic Anima and can think freely for themselves. They cannot reproduce and the method to creating the original models is lost to history. While early models where extremely successful, later models found that the power needed for themselves was more then what they gathered. This was caused by a change in creators. The first models where made by a mechanical Genius known only as Almamata. These models where designed to run on a second power source of unknown origins. It is believed the cause in the second generations output lose was due to Almamata sudden early death and the execution of their students.
Many if not all the constructs fell into ruin and ceased to function about 9000 years ago.
An unknown surge in loose energy has caused the recent return of these strange constructs. However now lacking a master and no need for excessive hunting has caused many of them to be repurposed officially into policing tools. Most still have their hunting instincts intact and will capture and grab anything they can keep for themselves.
Most of the first generation holds a great deal of pride and ego. They will not serve any unworthy masters and will hunt freely.
All first Generation Models have preset personalities even when reset and a strong desire to act solo. They know a lot of technical ideology. First generations have been known to repair themselves or even build the rarely seen Third Generation. They seem to know a lot about their second energy source and some seeming unusual functions only they have, yet all attempts to know leads to the deaths of all those who inquire.
Second Generation Models do not have any preset personalities when restarted. they cannot care for themselves and grow very attached to their masters. Some will even kill a master to keep them forever. They cannot recognize the differences between dead and alive in human or non Cruxis beings as they are not equips to read that information. They are often kept in pairs to avoid over attachment issues. They will often act like children and will hoard things like food to play with. They like to mimic actions they see. Most need to enter a sleep mode once a day in order to function at max ability.
Third Generations are elusive and rarely seen. Some of the oldest First Generations are capable of making them. They are often half the size of regular generations. Some people consider them to be children of First generations but it seems more like they are experiments the First Generation are making in order to understand themselves. They run on a wind up energy source and act like small birds.
These beings are best not to be messed with and should be treated with great caution. Even an innocent Second Generation can and will unwittingly kill everything around it by playing with its surroundings. Newly awakened ones will always attack anything nearby in a bid for energy. Best to have a energy source of some form with one in case they are hungry.
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Official Species Name:
These are the names they themselves recognize to mean them as the collective. The first gems name holds unknown meaning. The second Gen and Third Gen's name basically means Lawful Collector but is born from the differences in their spoken knowledge and time of creation. It is easy to identify what Gen model one is dealing with based on name alone. When in doubt about what gen you are dealing with They do go by a modern name as well.
As a Whole: Enforcers
First Gen: Halvirian Dysuis
Second Gen: Nothygais
Third Gen: Calthygais
Titles they are called:
The Hungry Ones
The Wicked Ones
The Cage BirdsLore:
Magic constructs from the times of lore. Made back when mages wanted Cruxis Power and needed it in vast quantities. These flying cage beast live to hunt and collect prey. Most have basic Anima and can think freely for themselves. They cannot reproduce and the method to creating the original models is lost to history. While early models where extremely successful, later models found that the power needed for themselves was more then what they gathered. This was caused by a change in creators. The first models where made by a mechanical Genius known only as Almamata. These models where designed to run on a second power source of unknown origins. It is believed the cause in the second generations output lose was due to Almamata sudden early death and the execution of their students.
Many if not all the constructs fell into ruin and ceased to function about 9000 years ago.
An unknown surge in loose energy has caused the recent return of these strange constructs. However now lacking a master and no need for excessive hunting has caused many of them to be repurposed officially into policing tools. Most still have their hunting instincts intact and will capture and grab anything they can keep for themselves.
Most of the first generation holds a great deal of pride and ego. They will not serve any unworthy masters and will hunt freely.
All first Generation Models have preset personalities even when reset and a strong desire to act solo. They know a lot of technical ideology. First generations have been known to repair themselves or even build the rarely seen Third Generation. They seem to know a lot about their second energy source and some seeming unusual functions only they have, yet all attempts to know leads to the deaths of all those who inquire.
Second Generation Models do not have any preset personalities when restarted. they cannot care for themselves and grow very attached to their masters. Some will even kill a master to keep them forever. They cannot recognize the differences between dead and alive in human or non Cruxis beings as they are not equips to read that information. They are often kept in pairs to avoid over attachment issues. They will often act like children and will hoard things like food to play with. They like to mimic actions they see. Most need to enter a sleep mode once a day in order to function at max ability.
Third Generations are elusive and rarely seen. Some of the oldest First Generations are capable of making them. They are often half the size of regular generations. Some people consider them to be children of First generations but it seems more like they are experiments the First Generation are making in order to understand themselves. They run on a wind up energy source and act like small birds.
These beings are best not to be messed with and should be treated with great caution. Even an innocent Second Generation can and will unwittingly kill everything around it by playing with its surroundings. Newly awakened ones will always attack anything nearby in a bid for energy. Best to have a energy source of some form with one in case they are hungry.
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