A 'review' of Prototype. AKA: Should NN be a critic?
16 years ago
General
I think I went WAY to overboard on this, but... this is how I tend to see games. Analyticaly pick them apart.
Also, this is my first time being a critic like this, so I'm nervous about how people will read it.
Anyhow, a review of Prototype:
http://nuclearninja.livejournal.com/66921.html
Should I do more? If so, any suggestions? I'm... limited on what I can review though x.x
Also, this is my first time being a critic like this, so I'm nervous about how people will read it.
Anyhow, a review of Prototype:
http://nuclearninja.livejournal.com/66921.html
Should I do more? If so, any suggestions? I'm... limited on what I can review though x.x
FA+

As for the story I have mixed feelings, sure amnesia is cliche but the story itself isn't half bad, and the web of intrigue gets interesting once you uncover alot of pieces.
The only real annoying part is the controls and camera that you mentioned, which is a shame since the game was delayed due to GTA4 and polished some more, a patch might fix some of the camera issues but still, it shouldn't have been broken to begin with.
The fact the web of intrigue exists is baffling. Why is there a mechanic where you need to piece together a puzzle, in a game where you're already piecing together a puzzle?
I do agree with you. Even with the delay to 'polish' it (and likely avoid the 'GTA4 clone' label), it shouldn't have been broken to begin with.
Most games today are ported from console to PC. Since PC stuff is becoming more sparse, they think no one will notice crap port jobs. Not to mention usual performance issues.
Most games today are ported from console to PC. Since PC stuff is becoming more sparse, they think no one will notice crap port jobs. Not to mention usual performance issues.