Top 7 Legendary Gear of Injustice 2 Page 1
8 years ago
General
Heya buds. How are things going? I'm doing good. Before I explain about the Top 7, there seems to be a problem in the Injustice 2 server that causes players to lose the Legendary Gear that everyone worked so hard for, including myself, which to be honest, it was absolutely stupid. But hopefully Netherrealm Studios(NRS for short) can fix the problem and give the Legendary Gear back to the players that everyone worked so hard for or at least to give everyone a chance to start the Legendary Multiverse all over for us to try it again, otherwise, NRS is going to have a serious problem and lose too many players. =/
So anyways, you heard of the Legendary Multiverse that if you complete all of the requirements and you done through a lot of the hard work, your well earned reward is the Legendary Gear of the character that you worked so hard. Although not only it has a lot of good stats, but it also has augments of which some that are very good that you'll love to use it, some however are very bad that you regret doing this. So for this one, I'm going to countdown my Top 7 of the Legendary Gear of Injustice 2 of the first page. So here we go.
Number 7: The Avatar's Season Ending Blade from Swamp Thing. This is by far... one of the worst Legendary Gears to grind for that those who got it I would definitely feel sorry for ending their season of Legendary Grinding(although to those that lost it due to the update, then you should be glad that at least you're better off losing it). Anyways, for this Legendary Gear, it has 2 augments, of one which is Flying Plants, which you have the ability to dash while in the air. Only one problem. Most of the characters that can fly can air dash forward and backwards, however, with that gear, Swamp Thing can only air dash forward, which is a problem. 2nd is the Chlorophyll, of which Swamp Thing regenerates 2% of the health while standing in Abigail's Garden. Now I don't mind to get to heal, but as soon as you're hit, that regeneration is wasted. So it would've gone better if it's more than 2%. Overall, don't bother trying to get that.
Number 6: The Reach's Finest Beetle Scarab from Blue Beetle. This was definitely not the finest one of the Legendary Gears to get, but at least there are a little bit of a good benefits. For this Legendary Gear, it has 2 augments, of one which is Leveling Up, of which you use his Power Blades for the entire match while using his Character Power will let you fire his Energy Cannon. Now I'm too sure about this, but can this Energy Cannon be meter burned with this gear on? I rather stick with switching stances. Now the 2nd one is Damage Shield, of which you have 10% chance to gain a shield that reduces 50% damage when you get hit. Now I'm not too sure about it because most of the unique epic gearset attributes do have plenty of Damage Shields that can do better as well. So this Legendary Gear, I'm not sure if that was worth it, but if you prefer to start with the blades, then feel free to get that gear.
Number 5: Relic Hunter's Sharpened Pike Tip from Cheetah. That was was surprising. Even though the first ever player got this gear, and there are other gears that are better, but this one has one of the good augments for a reason. To explain, this Legendary Gear has 2 augments, which including one of the useful augments, which is Blood Trail, which you have a chance to make your opponents bleed from Cheetah's claw attacks. To explain why it was useful was whenever you combo an opponent with her claws, your opponent starts bleeding overtime, in thus, losing health overtime as well. So it's very much like all you had to do was claw them, and then you can take your time to do more bleeding damage that you can take your opponent out from bleeding. The 2nd augment which was not much, was Evasive Maneuver, which you have a 2% chance while being comboed to automatically escape. Now I know that it can be useful like a combo breaker if your opponent gets the upper hand, but it would've gone higher if you can increase up to between 5-10%. So overall, it's a not bad gear if you're going on the offense with the claws.
Number 4: Gotham's Most Wanted Utility Belt from Batman. This is by far one of the easiest Legendary Gears to get due to that Batman is one of the toughest characters to beat due to his insane combos. But once you get that, then beating you wouldn't be even easier either. This Legendary Gear has 3 augments, of which the first one is New Tech, of which you can triple jump forward and away. That was insane, it's like when your opponent set up a trap in front of you or coming at you, it feels like you can do a Super Jump like from the Marvel Vs. Capcom games, which was insane. I don't think that ever happened before, which is cool. The 2nd, which is Battle-Rangs, of which it increases Batarang damage by 10% while the 3rd augment, Mechanized Swarm, increases the damage of Mechanical Bats by 50%. Now most of the Epic Gear set attributes do have something that involves 2 of those augments, but when you get that gear, you won't need to worry about any other of the unique epic gear set. So if you're tired of trying to finish the epic gear set, then go for the belt.
Number 3: Venom of the Cavidad Obscuro from Bane. Wow, with this gear, this will really test your opponent's souls without tiring yourself out. This Legendary Gear can help you out if you're maining yourself as Bane for good reasons. This Legendary Gear has 2 augments, which includes one of the best useful ones to use, which is Straight Damage, of which Bane no longer has negative debuff effects when the Venom wears off. Now if you remember his Character Power, after you dealt a lot of damage before the Venom runs out, not only you are weaker, but your attacks are weak as well for a while. But this augment, you don't need to worry about this debuff anymore, you can go AcidGlow on your opponents with this type of augment. The 2nd, which is Venom Rage, of when your health is reduced to 5% health or lower on the 2nd health bar, Bane gets 20% increased damage. So imagine that you're beating him, then the last thing you have to be aware of and to watch out for is his comeback when he gets up to Level 3 Venom. That would be pretty monstrous and dangerous. So if you're a Bane guy, then I suggest you test your soul and go for that Legendary Gear.
Number 2: Princess Diana's Gleaming Armaments from Wonder Woman. If you thought one random buff from Wonder Woman was not enough, then wait until you get to see this Legendary Gear and how much powerful and useful it is. This Legendary Gear has 2 augments, which includes Blessing From The Gods, of which Wonder Woman's Character Power now activates 2 random buffs at the same time. That was very insane. That never happened before. So imagine that if Wonder Woman has that gear on, opponents who faces her will submit in many ways, including that you can get 2 random buffs that you can increase your Lasso of Truth damage along with the Shield damage. That would be super insane to get through her. The 2nd, which is Honed Edge, of which all sword attacks inflict 10% more damage. So with a lot of buffs to deal with, it can be more devastating to anyone that gets in her way. So if you enjoy Wonder Woman and loved her movie even more, I suggest you go for it and become a true Amazon Warrior.
Number 1: Rage of the Cat Lantern from Atrocitus. This is... by far, one of the best Legendary Gear that anyone would love to acquire, not because of style, but also because of the augments, which was insane. If anyone comes across Atrocitus with that gear, they're going to have problems with this cat. Anyways, this Legendary Gear has 2 augments, of which includes one that was very useful and insane called A Killer's Best Friend, of which Dex-Starr is out for the entire match. That's right, you start off by bringing out his cat for the whole match and you don't need to summon him. So when you use the Character Power, it drains it, but it'll recharge back up, which was crazy. So I can imagine Atrocitus players would have a fun time getting lots of assists from Dex-Starr a lot. The 2nd of the augments, which was also insane, was Feline Fury, of which Dex-Starr's attacks inflict 100% additional damage while under 10% health. That was really super insane. So even if you're getting close to be beaten, you can pull off a very huge comeback for the sake of the Red Lantern Corps. No one really screws with that cat. So if you're a Red Lantern or Atrocitus fan or wish to find the best Legendary Gear you can find, then I highly recommend that you go for it. You'll enjoy this best reward and have fun playing with the kitty.
Anyways guys, thank you guys for reading the entire Top 7 of the Legendary Gear of Injustice 2. There's more to come, so next time, I'll be ready to start the next Top 7 until after all of the characters are done, I'll be ready to start the Top 10 or maybe even Top 20 of Injustice 2's Best Legendary Gear. Until then hope you buds have a good time there. ^^
So anyways, you heard of the Legendary Multiverse that if you complete all of the requirements and you done through a lot of the hard work, your well earned reward is the Legendary Gear of the character that you worked so hard. Although not only it has a lot of good stats, but it also has augments of which some that are very good that you'll love to use it, some however are very bad that you regret doing this. So for this one, I'm going to countdown my Top 7 of the Legendary Gear of Injustice 2 of the first page. So here we go.
Number 7: The Avatar's Season Ending Blade from Swamp Thing. This is by far... one of the worst Legendary Gears to grind for that those who got it I would definitely feel sorry for ending their season of Legendary Grinding(although to those that lost it due to the update, then you should be glad that at least you're better off losing it). Anyways, for this Legendary Gear, it has 2 augments, of one which is Flying Plants, which you have the ability to dash while in the air. Only one problem. Most of the characters that can fly can air dash forward and backwards, however, with that gear, Swamp Thing can only air dash forward, which is a problem. 2nd is the Chlorophyll, of which Swamp Thing regenerates 2% of the health while standing in Abigail's Garden. Now I don't mind to get to heal, but as soon as you're hit, that regeneration is wasted. So it would've gone better if it's more than 2%. Overall, don't bother trying to get that.
Number 6: The Reach's Finest Beetle Scarab from Blue Beetle. This was definitely not the finest one of the Legendary Gears to get, but at least there are a little bit of a good benefits. For this Legendary Gear, it has 2 augments, of one which is Leveling Up, of which you use his Power Blades for the entire match while using his Character Power will let you fire his Energy Cannon. Now I'm too sure about this, but can this Energy Cannon be meter burned with this gear on? I rather stick with switching stances. Now the 2nd one is Damage Shield, of which you have 10% chance to gain a shield that reduces 50% damage when you get hit. Now I'm not too sure about it because most of the unique epic gearset attributes do have plenty of Damage Shields that can do better as well. So this Legendary Gear, I'm not sure if that was worth it, but if you prefer to start with the blades, then feel free to get that gear.
Number 5: Relic Hunter's Sharpened Pike Tip from Cheetah. That was was surprising. Even though the first ever player got this gear, and there are other gears that are better, but this one has one of the good augments for a reason. To explain, this Legendary Gear has 2 augments, which including one of the useful augments, which is Blood Trail, which you have a chance to make your opponents bleed from Cheetah's claw attacks. To explain why it was useful was whenever you combo an opponent with her claws, your opponent starts bleeding overtime, in thus, losing health overtime as well. So it's very much like all you had to do was claw them, and then you can take your time to do more bleeding damage that you can take your opponent out from bleeding. The 2nd augment which was not much, was Evasive Maneuver, which you have a 2% chance while being comboed to automatically escape. Now I know that it can be useful like a combo breaker if your opponent gets the upper hand, but it would've gone higher if you can increase up to between 5-10%. So overall, it's a not bad gear if you're going on the offense with the claws.
Number 4: Gotham's Most Wanted Utility Belt from Batman. This is by far one of the easiest Legendary Gears to get due to that Batman is one of the toughest characters to beat due to his insane combos. But once you get that, then beating you wouldn't be even easier either. This Legendary Gear has 3 augments, of which the first one is New Tech, of which you can triple jump forward and away. That was insane, it's like when your opponent set up a trap in front of you or coming at you, it feels like you can do a Super Jump like from the Marvel Vs. Capcom games, which was insane. I don't think that ever happened before, which is cool. The 2nd, which is Battle-Rangs, of which it increases Batarang damage by 10% while the 3rd augment, Mechanized Swarm, increases the damage of Mechanical Bats by 50%. Now most of the Epic Gear set attributes do have something that involves 2 of those augments, but when you get that gear, you won't need to worry about any other of the unique epic gear set. So if you're tired of trying to finish the epic gear set, then go for the belt.
Number 3: Venom of the Cavidad Obscuro from Bane. Wow, with this gear, this will really test your opponent's souls without tiring yourself out. This Legendary Gear can help you out if you're maining yourself as Bane for good reasons. This Legendary Gear has 2 augments, which includes one of the best useful ones to use, which is Straight Damage, of which Bane no longer has negative debuff effects when the Venom wears off. Now if you remember his Character Power, after you dealt a lot of damage before the Venom runs out, not only you are weaker, but your attacks are weak as well for a while. But this augment, you don't need to worry about this debuff anymore, you can go AcidGlow on your opponents with this type of augment. The 2nd, which is Venom Rage, of when your health is reduced to 5% health or lower on the 2nd health bar, Bane gets 20% increased damage. So imagine that you're beating him, then the last thing you have to be aware of and to watch out for is his comeback when he gets up to Level 3 Venom. That would be pretty monstrous and dangerous. So if you're a Bane guy, then I suggest you test your soul and go for that Legendary Gear.
Number 2: Princess Diana's Gleaming Armaments from Wonder Woman. If you thought one random buff from Wonder Woman was not enough, then wait until you get to see this Legendary Gear and how much powerful and useful it is. This Legendary Gear has 2 augments, which includes Blessing From The Gods, of which Wonder Woman's Character Power now activates 2 random buffs at the same time. That was very insane. That never happened before. So imagine that if Wonder Woman has that gear on, opponents who faces her will submit in many ways, including that you can get 2 random buffs that you can increase your Lasso of Truth damage along with the Shield damage. That would be super insane to get through her. The 2nd, which is Honed Edge, of which all sword attacks inflict 10% more damage. So with a lot of buffs to deal with, it can be more devastating to anyone that gets in her way. So if you enjoy Wonder Woman and loved her movie even more, I suggest you go for it and become a true Amazon Warrior.
Number 1: Rage of the Cat Lantern from Atrocitus. This is... by far, one of the best Legendary Gear that anyone would love to acquire, not because of style, but also because of the augments, which was insane. If anyone comes across Atrocitus with that gear, they're going to have problems with this cat. Anyways, this Legendary Gear has 2 augments, of which includes one that was very useful and insane called A Killer's Best Friend, of which Dex-Starr is out for the entire match. That's right, you start off by bringing out his cat for the whole match and you don't need to summon him. So when you use the Character Power, it drains it, but it'll recharge back up, which was crazy. So I can imagine Atrocitus players would have a fun time getting lots of assists from Dex-Starr a lot. The 2nd of the augments, which was also insane, was Feline Fury, of which Dex-Starr's attacks inflict 100% additional damage while under 10% health. That was really super insane. So even if you're getting close to be beaten, you can pull off a very huge comeback for the sake of the Red Lantern Corps. No one really screws with that cat. So if you're a Red Lantern or Atrocitus fan or wish to find the best Legendary Gear you can find, then I highly recommend that you go for it. You'll enjoy this best reward and have fun playing with the kitty.
Anyways guys, thank you guys for reading the entire Top 7 of the Legendary Gear of Injustice 2. There's more to come, so next time, I'll be ready to start the next Top 7 until after all of the characters are done, I'll be ready to start the Top 10 or maybe even Top 20 of Injustice 2's Best Legendary Gear. Until then hope you buds have a good time there. ^^
FA+
