Thinking of making a macro game
8 years ago
General
I’ve been looking at asset packs on both unreal and unity, looking for stuff that could work. I’m going for a mobile game, so I think low polys would work, but you can recommend other packs if you think they would be better.
Packs I’ve found:
https://www.unrealengine.com/market.....implepoly-city
https://www.unrealengine.com/market.....mplepoly-urban
And that’s it. They didn’t say if the buildings can be destroyed but thankfully I have a destruction thing to cover that:
https://www.unrealengine.com/market.....le-environment
But it depends if it can’t be used with the packs above. And I’ve got a sound item for destruction sound effects:
https://www.unrealengine.com/market.....rash-and-smash
So in conclusion: all I need is player models, a control scheme and then finally start experimenting with the stuff.
Packs I’ve found:
https://www.unrealengine.com/market.....implepoly-city
https://www.unrealengine.com/market.....mplepoly-urban
And that’s it. They didn’t say if the buildings can be destroyed but thankfully I have a destruction thing to cover that:
https://www.unrealengine.com/market.....le-environment
But it depends if it can’t be used with the packs above. And I’ve got a sound item for destruction sound effects:
https://www.unrealengine.com/market.....rash-and-smash
So in conclusion: all I need is player models, a control scheme and then finally start experimenting with the stuff.
FA+
