Ven Kattarik Tribe Identification
8 years ago
General
Ven Kattarik is a Planet located in the Northern Frontier Cluster of Serendipty. On the planet are multiple tribes of Furries. Each are named the Ven Tribes and each represent and dedicate themselves to specific Elements and a specific god from their quite large Pantheon. Ven Kattarik in the Ven's language means 'The World' Ven is used in each tribe name and then the name of the god that Tribe follows and the tribe goes by that name. Each tribe holds a region of the planet and while some are friendly to outsiders, others wish to be left alone. Each Tribe has a rival tribe depending on what God they follow. In this list I will describe each tribe, what element, furry group, god, region and word the name translates too. Each Settlement has a Alpha Male Patriarch and The Shaman is always female and operates as Alpha Female Matriarch. And the tribe as a whole has a High Patriarch and Matriarch. The Ven aren't original inhabitants, that spot goes to the Chochi, a shark scalie species who control most of the oceanic areas. They have been mostly accepting of the Tribes but tensions between the Chochi, the Hasan and Akar have been hurting the peaceful air between them. The Chochi say that it is their planet and the Ven are mostly guests and they should treat the Chochi with more respect. Mechar, Basil and Haras are the only 3 Tribes who operate on complete peace with the Chochi. On another note, feel free to make tribal members if you want and if you have any questions then please ask! :) Ven Tribe members aren't restricted to Ven Kattarik but they do come from their. Some left the planet to seek their destiny in Serendipty but still follow their traditon. Some even joined the Unison Military.
Note: Since the invasion of Ven Kattarik during the Conclave wars, the Ven have become more reluctant to become involved in Unison and Conclave affairs and due to the war, the Ven were pretty much forced to realize that things aren't as safe in Eternitos as it seems. They have become more defensive to outsiders and conflicts have lessoned between individual tribes however Ven Gladik have begun to grow and presents a growing threat to the rest of the tribes. The Ven Pantheon has forgiven the Conclave for their invasion but have banned them from ever returning to any Ven sacred area which includes Planets or entire Universes unless under extremely dire circumstances that benefit the Ven. With the Infinitos Invasion, the Ven tribes have become even more defensive and seem to be even arming themselves to join the fight against the Infinitos Empire. The Ven tribes have agreed to acknowledge and be involved in Operation Skyshock.
Ven Haras: The Ice
Ven Haras follow the Goddess Haras, Representer of Ice. The tribe consists of Arctic White Wolves and Dire Wolves being the Alphas. They decorate themselves in red markings and tattoos. The Tattoos symbolize their own life story in decorative lines, males are a slight rarity in the Tribe, comprising of mostly females, the males have less markings but are viewed as scavengers while the females are the primary warriors. The weapon of choice is the Spear, more decorated forms symbolizing experience and a Ven Haras makes their first spear at 8 years of age and it acts as an ancestral artifact. The clothing consists of Bone armor, a small amount however, Ven Haras believe embracing the cold brings them closer to Haras. They are mechanically competent and can utilize machinery, in Garages at their Settlements but they prefer to operate on a primitive yet smart style. The second weapon of choice is the Sniper Rifle. All Males are trained Snipers and the Scavenger is always equiped with a Sniper Rifle. Ven Haras are one of the few who use a single firearm. The Operate in the Haras Icelands in the northern hemisphere of the planet and are rather territorial but are usually nice to outsiders. Their rival is Ven Hasan. They use Ice Magic. They hasve 3 major settlements.
High Alpha: Reph Fenrir
High Shaman: Soid Haras
Ven Hasan: The Fire
Ven Hasan follow the God Hasan, Representer of Fire. Of all the Ven tribes, Hasan is practically the most hostile in terms of territory, resorting to banditry of most tribes, their god doubles as the Ven God of Destruction and they pursue that goal with fiery passion. The Hasan inhabit the massive Twin Hasan Deserts that expand all around the Equator of the planet. They rival the Haras in mechanics and design terrifying Fire breathing machines called Destroyers as Heavy Soldiers. The Hasan are Patriarchal and rely on Village Chiefs as their hierarchy and are heavily combat orientated. Hasan are Hyena Furries, and they tend to make the classic Hyena laugh after they win a fight. They wear bandit orientated heavy clothes of Desert garbs and use the sand like the shadows. Their weapon of choice is the Sickle Sword(Used mainly by Ancient Egypt and Persia) They are also heavily in use of pole staffs which they use to channel their fire magic at their opponents. Hasan believe that strength wins all and with their blades, the duller the blade, the less important the member. Males are strong and females never see combat. They build arenas to test their might with animals and even other Hasan members. Hasan tend to decorate their garbs in black lines, the more lines, the more experienced. Hasan are at odds with Haras constantly, both sides suffering discrimination(Yeah they really don't like eachother...) The Hasan currently have 4 Major Settlements.
High Alpha: Chasan Al-bid
High Shaman: Ibet Al-bid
Ven Mechar: The Machine
Ven Mechar follow the Goddess Mechar, Representer of Machines and Metal. Ven Mechar are the most peaceful of the Tribes, they are Rat furries, now don't let that disgust you in anyway if it does. The Mechar are the most advanced of the Tribes, building 2 completely working cities as their main settlements. The Mechar are clean and orderly, devoting themslves to serving their goddess through the constructing of complex machines and the study of technology and geology. They are the only tribe that builds Starships and they operate on a scientific, need to know basis. Wishing to exchange material goods for knowledge. They view themselves as scientists and engineers. They feel most comfortable with wearing Metallic plated Labcoats and wear an Energy monocle over one of their eyes. The color of the monocle determines their rank, Red being low, Blue meaning Medium, and Green being High. They show slight discrimination to Basil but they continue to enforce their peacefulness. The Alliance(Ven Kattatrik is a Alliance Private Planet) have been allowed to use their cities as their bases on the planet and anybTribe member who wishes to go to another planet is allowed to enter the cities as long as they don't show any hostility. The Mechar allow Chochi free reign mainly because of respect for them allowing the Ven to settle the Planet with them and the Chochi have shown extreme gratitude for this and they have a longstanding friendship. The Mechar have no weapons of choice for they are mainly pasifists but that does not mean they are defensless. The Alliance has agreed to defend their cities from outside threats if needed unless it is a fellow Unison Faction..
High Alpha: Teo Klo
High Shaman: Teo Vick
Ven Akar: The Wind
Ven Akar serve the God Akar, Representer of Wind. Ven Akar live in the mountainous regions of the planet and have the most major settlements at 11. They are Avian, Large Red anthro birds who pain their bodies in white thick markings. They are heavily reliant on their wings in combat and utilize armored claws on their feet and dive like eagles from the clouds. However this is not their main weapon. The Akar utilize Bladed Chain whips as their weapons, decorating them with more extravagent blades over time. The society is governed by a High Priestess who acts as their matriarch. Their clothing relates primarily to Ancient Norse. Seemingly like the Mythological Valkyries. Heavily armored yet quick enough to surprise their enemies. The Akar are peaceful but its heavily combative to those they deem enemies. They HATE Ven Torek, despising the Toreks love of the underground and how they press it upon the other tribes as if flaunting it. There is heavy discrimination between the 2 tribes, even more so then Hasan and Haras. They openly despise eachother and are very glad to show it. The Alar are incapable of using any form of magic similarly to the Mechar however they know how to manipulate air flow by moving their wings in combat to form strong gusts of wind. They also have an innate fear of the dark because of Jank and Maakesh. It is a matriarchal tribe. Its warriors being primarily female.
High Alpha: Asen Ki
High Shaman: Hisen Vi
Ven Sivel: The Vine
Ven Sivel follow the God Sivel, Tender of Nature and the Vines. They inhabit the Sivel Evergreen Jungles of the Southern Hemisphere, a notably rowdy yet fun bunch, they act much like Gardeners and forest hunters who are ultimately free spirited. They are Grey Coyote furries. Extremely adept at movement, they can control plants and even use the energy of the forest to heal others, however they cannot heal themselves. They wear wooden armor which reveals a moderate amount of fur and is attached mainly by vines. They have a wooden eye mask that covers the top of their face with eye holes large enough to see their eyes through it and they have their muzzle completely uncovered. They are experts with the Bow and Arrow. They can climb very easily and tend to disappear into the treetops with ease and can be quite mischievous and curious about outsiders. The society is equal, males and females doing whatever job they want and The Hunters are adept and strong enough to operate alone. Sivel worship nature so it would be obvious they are hateful of Ven Maakesh members, despising the flow of decay when they enter their Jungle. Sivel females also don't mind raising their tails to others that they like or find attractive as they must tend to the normal balances of nature. They also have a slight discrimination to Haras and Hasan due to their elements effect of plantlife however Hasan don't care and Haras tend to respect The Sivel border. Sivel has 6 major settlements throughout their territory.
High Alpha: Mi-Sive
High Shaman: Gu-Divl
Ven Torek: The Dirt
Ven Torek serve Torek, Representer of the Ground and whats underneath. They have no rewl main area territory unless you count all the underground as a technical territory. They have 8 major settlements around the planet and they exist in caves and under mountains, deep down in the dark(still not as Deep as Jank.) You may think Torek as moles but they are actually Porcupine furries. Torek have big egos and tend to talk big about their god and openly brag about him, bringing much backtalk from other tribes, Very much so from their hated rival, the Ven Akar. They are primarily nocturnal and stay underground most of the time and have the main job of mining in their community. They supply the Mechar with their metal and stone to build their machines and even are mechanically inclined themselves, building drills, mining bots and all kinds of contraptions that would make underground life easy. They work mostly on steam power and you can say that have a 'Industrial Revolutionized' look too them, wearing goggles, mining helmets and mining garbs. The weapon of choice for them would be actually 3 different weapons. The first is a basic tool, the Pickaxe, all miners carry one and they can swing it pretty hard. The Warriors of the Tribe use a weapon called a Steam Spring Sword which utilizes steam power to quickly extend a swordblade from the handle in a very fast jabbing motion. The final is for a more military approach. The Blade Crossbow, it is basicslly a crossbow that fires a large metallic blade at bullet speed. The Torek, even tho they brag alot, tend to keep to themselves underground and only usually fight against Akar and Jank at times but they are primarily peaceful unless you disrespect them.
High Alpha: Bore Jahn
High Shaman: Tessa Vak
Ven Basil: The Water
Ven Basil serve God Basil, Representer of Water. They have a joint control of the Great Planetary Ocean with the Chochi and are viewed as allies by them. They have built 9 Lustrious Underwater Settlements and are excellent swimmers. The Tribe is made up of Tigerlike Cat furries who have blue fur instead of orange. They have a slight hate towards the Mechar but not enough to fight them in anything. They wear primitive looking scuba gear and their main weapon is a selfmade harpoon gun that they use to catch prey in and out of water. If need be, they can pull out a harpoon and use it as a spear because the large size of the harpoons. They have the classical love of fish and get along with the Chochi very well, in fact, Chochi are allowed by the Basil to live inside their settlements and vice versa. The tribe is primarily patriarchal the warriors being mostly males while females are the hunters. Basil are very fast underwater and practically cannot be outswimmed by anything on the planet, even the Chochi who are a sharklike species have acknowledged this. Basil are Territorial but will only attack if provoked, however be careful, they provoke easily, especially males.
High Alpha: Desa Nevil
High Shaman: Tera Kol
Ven Jank: The Dark
Ven Jank serve God Jank, The Bringer of the Dark. If you were to call any of the tribes evil, Ven Jank would be it. Spoken in whispers and concern, The Jank are an unknown tribe, living deep under ground in the planet, deeper then even the Torek. Those who have met a Ven Jank say that they are cloaked in Black hooded robes, covered in black plated armor and apparently resemble Black Anubian Jackals. They wear black skull masks and use Twin Black Swords as weapons. Apparently they are able to control the darkness around their opponents to show the opponents true fears and when they are collapsing in terror, the Jank strike fast and swiftly. Experts with hallucinations and Deception, Jank are terrifying and dangerous compared to the rest of the Tribes. Jank Hate the light and their sword enemies are Ven Heos and they seek to destroy eachother. Ven Jank are equal and have very swift builds, making it hard to tell if the Jank is male or female in the dark.The Tribe as a whole seem hostile to all but members of the Tribe however some may show friendliness to certain individuals if approached right. Apparently they are very curious about others and even their victims.
High Alpha: Mas Pok Da
High Shaman: Dak Tau Da
Ven Heos: The Light
Ven Heos serve the Goddess Heos, Bringer of Light. Ven Heos are the exact opposite of Ven Jank. They are White Anubian Jackals and the wear white robes and garments with a Gold Face mask that covers the eyes and muzzle. They do not use convential weapons but if forced into combat, they will utilize powerful light magic to defend themselves, however they are apparently cursed by the Jank in some way(at least thats what they say) Whenever they use their light to attack an enemy, they will feel pain in a small portion to the amount done to the enemy. The Jank and Heos view themselves as eternal enemies and swear to destroy eachother. Ven Heos are viewed as Good while Jank as Evil. They are extremely religious and devoted to Their goddess and pray to her constantly and for practically everything. They have a single major settlement called the Citadel of Light, Located between the 1st Hasan Desert and the Sivel Jungle. Not even Hasan dare raid Heos.
High Alpha: Awe Yu Ne
High Shaman: Qu Int O
Ven Bakatare: The Unity
Ven Bakatare serves the new God Bakatare, Representer of unity. The Bakatare are very new and is quite a unique Tribe. Once upon a time, members from each tribe broke away to make their own way, eventually meeting eachother and deciding to form a united tribe. This is the Ven Bakatare, Members from each tribe can be found in it and they live rather peacefully with eachother. It is very small and they have one settlement located in the southern hemisphere in a Plains area called the Bakatare Peninsula. The other tribes don't really mind them as Bakatare primarily live in peace and avoid inciting the tribes to come after them. Nothing much to really say about this one. More info later I hope.
High Alpha: Mak Dor Ze
High Shaman: Izave
Ven Maakesh: The Decay
Ven Maakesh follow Goddess Maakesh, Mistress of Decay and Dead Things. In all honesty, none of the tribes have any hatred towards Maakesh herself, its the actions of her followers that they don't like. Maakesh is the Ven Goddess of Death basically and each tribe whenever a member dies, they offer them to Maakesh so they may be guided safely to the afterlife but Ven Maakesh take things alittle too far, Wherever they go they spread decay, Their magic makes so they can rot most weak things with a simple touch, the only exception is Themselves and immortal creatures. Ven Maakesh are are widely nomadic however they have at keast 2 permanent Major Settlements, one in the Shaas Shadowlands and one in the Wastes of Maakesh, a desolate land that separates the Twin Hasan Deserts. The Maakesh are tall, strongly built Black Lionlike Furries, the Females are tall and lean. The males operate as the main soldiers while females handle mystic duties. The Weapons of choice is a large straight, Sawtooth Sword made out of red and black metal, The Males tend to wear Armored suits of Black and red plate metal along with a horned, heavy helmet and some can be seen holding a Tower Shield with the symbol of Maakesh on it. Females wear Red and Black robes with a Red Visor over their eyes. Now despite how it seems, they aren't actually hostile unless they have a reason to be. The Tribe moves around often and whether they are hostile or not, depends on their current mood. Be advised, they are very strong in combat. They are hated by Ven Sivel and have quite a few yearly skirmishes with them.
High Alpha: Buneto
High Shaman: Kassandia
Ven Aach: The Spider
Ven Aach worship the Goddess Aach, Mistress of Spiders. The Aach aren't really spiders however they decorate themselves to resemble them. They are quick and are prone to sneaking on the walls or ceilings of areas. Notably they are adept in chemical manipulation aka poisoning people. They load their sharp claws with the venom of the Koeche Spider, and extremely potent toxin that can bring pain to even the strongest of individuals. The Aach are a group of Black timberwolflike Furries. The tribe is equal in terms of gender and when not hunting for prey, they are often shy but nice individuals even tho they are known as an assassin tribe. They have a long standing rivalry with their fellow assassin Tribe, the Ven Shaas. The Ven Aach have 3 Settlements, Each are located the 2nd Hasan Desert, Haras Icelands and Akar Mountain Range.
High Alpha: Mivick Techin
High Shaman: Aurola Techin
Ven Shaas: The Shadow
Ven Shaas serve God Shaas, Master of Shadows. Ven Shaas are extremely quick and agile compared to the other tribes. They are Black Sabertooth Cat Furrieswho tend to wear extremely limited clothing that usually only covers the private areas of the body, they decorate themselves in Glowing markings which they can actually use as a way to startle their prey, it can also be made to stop glowing through unknown means. The Marks color depends on the Shaas rank, Red is the most common and blue and white being slightly more rare. The Shaas are capable of utilizing Shadow magic and are capable of turning completely invisible when in contact with shadows and shaded areas. Their weapon of choice is a straight long knife for quick and easy kills. They have 2 confirmed major settlements, both in the Shadowlands. They are constantly competing for dominace against their rival Ven Aach, most importantly because Shaas make excellent assassins. They have a slender physique to aid in their movement. The Tribe is Matriarchal with females mostly being the 'shadowhunters' but males may sometimes gain the ability to become one. In some nice little honesty, Shaas may seem it but they are not bad at all, they are very shy and tend to be quiet and keep to the shadows where they are unseen, they are hard to trust someone new but they share a similar curiosity like the Sivel possess and will try to learn about outsiders if it sees one.
High Alpha: Shakk
High Shaman: Mivela
Ven Balkk: The Stone
Ven Balkk serve the God Balkk, Representer and Shaper of Stone. Lets just state the elephant in the room.... The Balkk, no they aren't elephants luckily... We haven't gotten to the Elephants yet. The Balkk are Bears, yes you heard right, bears. The Ven Balkk are large bear furries who adorn themselves with leather and platemail clothes. They are master Craftsman, creating amazing works of art with any stone and capable of creating wondrous and beautiful weapons. Ven Balkk designed items are some of the most priceless and beautiful in all of Serendipity. However, Ven Balkk are no strangers to combat and tribal warfare. They are deemed as the strongest tribe in terms of physical strength, large and wide they are and their weapon of choice is a large Hammerlike weapon which they use to cave in even a Heavy tank's armor. They are very strong and they can get very angry so most of the other tribes avoid messing with them. Except the Ven Karac, Karac are Rivals to Balkk and constantly try to outshine them with their lightning adorned items making a terrifying and shaky rivalry. Balkk are docile at most and talkative at best, usually talking about happenings in the world and stories of past adventures and Ven legends and myths. They love a good conversation and even tho they are primitive, they are like the Dwarves of many universes and love the things they do best. Ven Balkk have a 4 Settlements spread across the Balkk Penninsula and a very massive Settlement on the Coastal Cliffs. The Penninsula is mostly plains.
High Alpha: Huon Top
High Shaman: Wene Top
Ven Karac: The Storm
Ven Karac serve the Goddess Karac, Bringer of Storms. Ven Karac reside on the Highseasof the Great Planetary Ocean. Sailing their large Galleon like ships and braving the storms of their goddess. They have 5 Large Settlements that are massive Galleons that Sail from one corner of the ocean to the other and one Massive Citadel like settlement in the center of the Ocean called Karac Bay. The Karac are White to grey wolves who adorn themselves with yellow markings on their bodies which resemble electrical discharges. They wear long cloaks that are black and are covered in yellow lines at most. The Weapon of choice is the serpent blade, a sword with a iconic zigzag style blade and they pride themselves to be expert swordsman who can rival Hasan swordsman in combat. They great detail of their blades and equipment marks the crafting prowess of the Karac, who constantly try to use it as a way to outshine the superior Ven Balkk. Because of this, they view themselves as rivals and constantly butt heads in competition. Karac have the ability to control Lightning magic and can use it to safely guide their fleets through storms. The Tribe is equal but Galleon Captains are mostly male. The Blackwolf Zephyr is a member of the Ven Karac and many Karac view him as the one they strive too be.
High Alpha: Zock Fen
High Shaman: Ekik Fen
Ven Gladik: The Exiled
Ven Gladik follow the Goddess Gladik, Patron of the Outcasted. Gladik is a shortened term used by the Ven Tribes to name a Gladiator. To the Ven, the Gladiator is an outcast who serves noone and is looked down upon as being exiled from a tribe. To the Ven, to be marked as a Gladiator is a humiliation worse then death. To be marked a Gladiator, the Ven Member would have to have performed extremely undesirable actions within the tribes. This can go from mating without privilege or coming of age, to disgracing their own God or Goddess or the Alphas or Shamans to the most heinous of crimes, Killing a fellow member of your tribe. Most Gladiks have formed together all over Kattarik under small lesser tribes who govern independently and individually from all others. Most Gladiators are convicted of terrible crimes to the Ven and we advise you keep your guard around them as they divert to more banditry then even the Ven Hasan and many harbor hatred to their Parent tribes. They have been considered to attack none Gladiks and even other Gladiators who are not affiliated with their group on sight. Along with this, their are some friendly Gladiators around but they become fewer everyday as Gladik grow. A Gladiator can be any member of the legit tribes who have been exiled from them and a Gladik encampment can have mutliple outcasts from individual tribes formed into a single group. Ven Gladik will use any weapon they can grab however they primarily use the skills and weapons the specific Gladik Member grew up around before they were exiled. They are notable by their ragged look with hints of their previous affiliation in armor and torn symbols. When they group together in communities they tend to adopt a symbol representing that communities leader. They have viewed themselves as free and as stated, they are all exiled criminals of the Tribes. They are not organized but they are strong due to their randomness. Over time, despite what was previously stated, the most common widely adoted weapon loadout has been longdaggers and shields and some have even been seen wearing circular, roughly made green metal armor plates on their bodies, the amount of which are dependent on the Members origins and tribal lineage. For instance, Ven Aach And Shaas Gladiators wear notably light gear while Ven Hasan and Maakesh usually wear heavy to medium gear. Along with this, Ven Mechar and Haras appear to be the rarest Gladiks however they have been seen. They currently have 1 free, sorta-safe to outsiders community however we do mean it is not a guaranteed safe haven. It is located in a canyon in the 1st Hasan Desert.
They have no main Tribal High Alphas or Shamans.
Note: Since the invasion of Ven Kattarik during the Conclave wars, the Ven have become more reluctant to become involved in Unison and Conclave affairs and due to the war, the Ven were pretty much forced to realize that things aren't as safe in Eternitos as it seems. They have become more defensive to outsiders and conflicts have lessoned between individual tribes however Ven Gladik have begun to grow and presents a growing threat to the rest of the tribes. The Ven Pantheon has forgiven the Conclave for their invasion but have banned them from ever returning to any Ven sacred area which includes Planets or entire Universes unless under extremely dire circumstances that benefit the Ven. With the Infinitos Invasion, the Ven tribes have become even more defensive and seem to be even arming themselves to join the fight against the Infinitos Empire. The Ven tribes have agreed to acknowledge and be involved in Operation Skyshock.
Ven Haras: The Ice
Ven Haras follow the Goddess Haras, Representer of Ice. The tribe consists of Arctic White Wolves and Dire Wolves being the Alphas. They decorate themselves in red markings and tattoos. The Tattoos symbolize their own life story in decorative lines, males are a slight rarity in the Tribe, comprising of mostly females, the males have less markings but are viewed as scavengers while the females are the primary warriors. The weapon of choice is the Spear, more decorated forms symbolizing experience and a Ven Haras makes their first spear at 8 years of age and it acts as an ancestral artifact. The clothing consists of Bone armor, a small amount however, Ven Haras believe embracing the cold brings them closer to Haras. They are mechanically competent and can utilize machinery, in Garages at their Settlements but they prefer to operate on a primitive yet smart style. The second weapon of choice is the Sniper Rifle. All Males are trained Snipers and the Scavenger is always equiped with a Sniper Rifle. Ven Haras are one of the few who use a single firearm. The Operate in the Haras Icelands in the northern hemisphere of the planet and are rather territorial but are usually nice to outsiders. Their rival is Ven Hasan. They use Ice Magic. They hasve 3 major settlements.
High Alpha: Reph Fenrir
High Shaman: Soid Haras
Ven Hasan: The Fire
Ven Hasan follow the God Hasan, Representer of Fire. Of all the Ven tribes, Hasan is practically the most hostile in terms of territory, resorting to banditry of most tribes, their god doubles as the Ven God of Destruction and they pursue that goal with fiery passion. The Hasan inhabit the massive Twin Hasan Deserts that expand all around the Equator of the planet. They rival the Haras in mechanics and design terrifying Fire breathing machines called Destroyers as Heavy Soldiers. The Hasan are Patriarchal and rely on Village Chiefs as their hierarchy and are heavily combat orientated. Hasan are Hyena Furries, and they tend to make the classic Hyena laugh after they win a fight. They wear bandit orientated heavy clothes of Desert garbs and use the sand like the shadows. Their weapon of choice is the Sickle Sword(Used mainly by Ancient Egypt and Persia) They are also heavily in use of pole staffs which they use to channel their fire magic at their opponents. Hasan believe that strength wins all and with their blades, the duller the blade, the less important the member. Males are strong and females never see combat. They build arenas to test their might with animals and even other Hasan members. Hasan tend to decorate their garbs in black lines, the more lines, the more experienced. Hasan are at odds with Haras constantly, both sides suffering discrimination(Yeah they really don't like eachother...) The Hasan currently have 4 Major Settlements.
High Alpha: Chasan Al-bid
High Shaman: Ibet Al-bid
Ven Mechar: The Machine
Ven Mechar follow the Goddess Mechar, Representer of Machines and Metal. Ven Mechar are the most peaceful of the Tribes, they are Rat furries, now don't let that disgust you in anyway if it does. The Mechar are the most advanced of the Tribes, building 2 completely working cities as their main settlements. The Mechar are clean and orderly, devoting themslves to serving their goddess through the constructing of complex machines and the study of technology and geology. They are the only tribe that builds Starships and they operate on a scientific, need to know basis. Wishing to exchange material goods for knowledge. They view themselves as scientists and engineers. They feel most comfortable with wearing Metallic plated Labcoats and wear an Energy monocle over one of their eyes. The color of the monocle determines their rank, Red being low, Blue meaning Medium, and Green being High. They show slight discrimination to Basil but they continue to enforce their peacefulness. The Alliance(Ven Kattatrik is a Alliance Private Planet) have been allowed to use their cities as their bases on the planet and anybTribe member who wishes to go to another planet is allowed to enter the cities as long as they don't show any hostility. The Mechar allow Chochi free reign mainly because of respect for them allowing the Ven to settle the Planet with them and the Chochi have shown extreme gratitude for this and they have a longstanding friendship. The Mechar have no weapons of choice for they are mainly pasifists but that does not mean they are defensless. The Alliance has agreed to defend their cities from outside threats if needed unless it is a fellow Unison Faction..
High Alpha: Teo Klo
High Shaman: Teo Vick
Ven Akar: The Wind
Ven Akar serve the God Akar, Representer of Wind. Ven Akar live in the mountainous regions of the planet and have the most major settlements at 11. They are Avian, Large Red anthro birds who pain their bodies in white thick markings. They are heavily reliant on their wings in combat and utilize armored claws on their feet and dive like eagles from the clouds. However this is not their main weapon. The Akar utilize Bladed Chain whips as their weapons, decorating them with more extravagent blades over time. The society is governed by a High Priestess who acts as their matriarch. Their clothing relates primarily to Ancient Norse. Seemingly like the Mythological Valkyries. Heavily armored yet quick enough to surprise their enemies. The Akar are peaceful but its heavily combative to those they deem enemies. They HATE Ven Torek, despising the Toreks love of the underground and how they press it upon the other tribes as if flaunting it. There is heavy discrimination between the 2 tribes, even more so then Hasan and Haras. They openly despise eachother and are very glad to show it. The Alar are incapable of using any form of magic similarly to the Mechar however they know how to manipulate air flow by moving their wings in combat to form strong gusts of wind. They also have an innate fear of the dark because of Jank and Maakesh. It is a matriarchal tribe. Its warriors being primarily female.
High Alpha: Asen Ki
High Shaman: Hisen Vi
Ven Sivel: The Vine
Ven Sivel follow the God Sivel, Tender of Nature and the Vines. They inhabit the Sivel Evergreen Jungles of the Southern Hemisphere, a notably rowdy yet fun bunch, they act much like Gardeners and forest hunters who are ultimately free spirited. They are Grey Coyote furries. Extremely adept at movement, they can control plants and even use the energy of the forest to heal others, however they cannot heal themselves. They wear wooden armor which reveals a moderate amount of fur and is attached mainly by vines. They have a wooden eye mask that covers the top of their face with eye holes large enough to see their eyes through it and they have their muzzle completely uncovered. They are experts with the Bow and Arrow. They can climb very easily and tend to disappear into the treetops with ease and can be quite mischievous and curious about outsiders. The society is equal, males and females doing whatever job they want and The Hunters are adept and strong enough to operate alone. Sivel worship nature so it would be obvious they are hateful of Ven Maakesh members, despising the flow of decay when they enter their Jungle. Sivel females also don't mind raising their tails to others that they like or find attractive as they must tend to the normal balances of nature. They also have a slight discrimination to Haras and Hasan due to their elements effect of plantlife however Hasan don't care and Haras tend to respect The Sivel border. Sivel has 6 major settlements throughout their territory.
High Alpha: Mi-Sive
High Shaman: Gu-Divl
Ven Torek: The Dirt
Ven Torek serve Torek, Representer of the Ground and whats underneath. They have no rewl main area territory unless you count all the underground as a technical territory. They have 8 major settlements around the planet and they exist in caves and under mountains, deep down in the dark(still not as Deep as Jank.) You may think Torek as moles but they are actually Porcupine furries. Torek have big egos and tend to talk big about their god and openly brag about him, bringing much backtalk from other tribes, Very much so from their hated rival, the Ven Akar. They are primarily nocturnal and stay underground most of the time and have the main job of mining in their community. They supply the Mechar with their metal and stone to build their machines and even are mechanically inclined themselves, building drills, mining bots and all kinds of contraptions that would make underground life easy. They work mostly on steam power and you can say that have a 'Industrial Revolutionized' look too them, wearing goggles, mining helmets and mining garbs. The weapon of choice for them would be actually 3 different weapons. The first is a basic tool, the Pickaxe, all miners carry one and they can swing it pretty hard. The Warriors of the Tribe use a weapon called a Steam Spring Sword which utilizes steam power to quickly extend a swordblade from the handle in a very fast jabbing motion. The final is for a more military approach. The Blade Crossbow, it is basicslly a crossbow that fires a large metallic blade at bullet speed. The Torek, even tho they brag alot, tend to keep to themselves underground and only usually fight against Akar and Jank at times but they are primarily peaceful unless you disrespect them.
High Alpha: Bore Jahn
High Shaman: Tessa Vak
Ven Basil: The Water
Ven Basil serve God Basil, Representer of Water. They have a joint control of the Great Planetary Ocean with the Chochi and are viewed as allies by them. They have built 9 Lustrious Underwater Settlements and are excellent swimmers. The Tribe is made up of Tigerlike Cat furries who have blue fur instead of orange. They have a slight hate towards the Mechar but not enough to fight them in anything. They wear primitive looking scuba gear and their main weapon is a selfmade harpoon gun that they use to catch prey in and out of water. If need be, they can pull out a harpoon and use it as a spear because the large size of the harpoons. They have the classical love of fish and get along with the Chochi very well, in fact, Chochi are allowed by the Basil to live inside their settlements and vice versa. The tribe is primarily patriarchal the warriors being mostly males while females are the hunters. Basil are very fast underwater and practically cannot be outswimmed by anything on the planet, even the Chochi who are a sharklike species have acknowledged this. Basil are Territorial but will only attack if provoked, however be careful, they provoke easily, especially males.
High Alpha: Desa Nevil
High Shaman: Tera Kol
Ven Jank: The Dark
Ven Jank serve God Jank, The Bringer of the Dark. If you were to call any of the tribes evil, Ven Jank would be it. Spoken in whispers and concern, The Jank are an unknown tribe, living deep under ground in the planet, deeper then even the Torek. Those who have met a Ven Jank say that they are cloaked in Black hooded robes, covered in black plated armor and apparently resemble Black Anubian Jackals. They wear black skull masks and use Twin Black Swords as weapons. Apparently they are able to control the darkness around their opponents to show the opponents true fears and when they are collapsing in terror, the Jank strike fast and swiftly. Experts with hallucinations and Deception, Jank are terrifying and dangerous compared to the rest of the Tribes. Jank Hate the light and their sword enemies are Ven Heos and they seek to destroy eachother. Ven Jank are equal and have very swift builds, making it hard to tell if the Jank is male or female in the dark.The Tribe as a whole seem hostile to all but members of the Tribe however some may show friendliness to certain individuals if approached right. Apparently they are very curious about others and even their victims.
High Alpha: Mas Pok Da
High Shaman: Dak Tau Da
Ven Heos: The Light
Ven Heos serve the Goddess Heos, Bringer of Light. Ven Heos are the exact opposite of Ven Jank. They are White Anubian Jackals and the wear white robes and garments with a Gold Face mask that covers the eyes and muzzle. They do not use convential weapons but if forced into combat, they will utilize powerful light magic to defend themselves, however they are apparently cursed by the Jank in some way(at least thats what they say) Whenever they use their light to attack an enemy, they will feel pain in a small portion to the amount done to the enemy. The Jank and Heos view themselves as eternal enemies and swear to destroy eachother. Ven Heos are viewed as Good while Jank as Evil. They are extremely religious and devoted to Their goddess and pray to her constantly and for practically everything. They have a single major settlement called the Citadel of Light, Located between the 1st Hasan Desert and the Sivel Jungle. Not even Hasan dare raid Heos.
High Alpha: Awe Yu Ne
High Shaman: Qu Int O
Ven Bakatare: The Unity
Ven Bakatare serves the new God Bakatare, Representer of unity. The Bakatare are very new and is quite a unique Tribe. Once upon a time, members from each tribe broke away to make their own way, eventually meeting eachother and deciding to form a united tribe. This is the Ven Bakatare, Members from each tribe can be found in it and they live rather peacefully with eachother. It is very small and they have one settlement located in the southern hemisphere in a Plains area called the Bakatare Peninsula. The other tribes don't really mind them as Bakatare primarily live in peace and avoid inciting the tribes to come after them. Nothing much to really say about this one. More info later I hope.
High Alpha: Mak Dor Ze
High Shaman: Izave
Ven Maakesh: The Decay
Ven Maakesh follow Goddess Maakesh, Mistress of Decay and Dead Things. In all honesty, none of the tribes have any hatred towards Maakesh herself, its the actions of her followers that they don't like. Maakesh is the Ven Goddess of Death basically and each tribe whenever a member dies, they offer them to Maakesh so they may be guided safely to the afterlife but Ven Maakesh take things alittle too far, Wherever they go they spread decay, Their magic makes so they can rot most weak things with a simple touch, the only exception is Themselves and immortal creatures. Ven Maakesh are are widely nomadic however they have at keast 2 permanent Major Settlements, one in the Shaas Shadowlands and one in the Wastes of Maakesh, a desolate land that separates the Twin Hasan Deserts. The Maakesh are tall, strongly built Black Lionlike Furries, the Females are tall and lean. The males operate as the main soldiers while females handle mystic duties. The Weapons of choice is a large straight, Sawtooth Sword made out of red and black metal, The Males tend to wear Armored suits of Black and red plate metal along with a horned, heavy helmet and some can be seen holding a Tower Shield with the symbol of Maakesh on it. Females wear Red and Black robes with a Red Visor over their eyes. Now despite how it seems, they aren't actually hostile unless they have a reason to be. The Tribe moves around often and whether they are hostile or not, depends on their current mood. Be advised, they are very strong in combat. They are hated by Ven Sivel and have quite a few yearly skirmishes with them.
High Alpha: Buneto
High Shaman: Kassandia
Ven Aach: The Spider
Ven Aach worship the Goddess Aach, Mistress of Spiders. The Aach aren't really spiders however they decorate themselves to resemble them. They are quick and are prone to sneaking on the walls or ceilings of areas. Notably they are adept in chemical manipulation aka poisoning people. They load their sharp claws with the venom of the Koeche Spider, and extremely potent toxin that can bring pain to even the strongest of individuals. The Aach are a group of Black timberwolflike Furries. The tribe is equal in terms of gender and when not hunting for prey, they are often shy but nice individuals even tho they are known as an assassin tribe. They have a long standing rivalry with their fellow assassin Tribe, the Ven Shaas. The Ven Aach have 3 Settlements, Each are located the 2nd Hasan Desert, Haras Icelands and Akar Mountain Range.
High Alpha: Mivick Techin
High Shaman: Aurola Techin
Ven Shaas: The Shadow
Ven Shaas serve God Shaas, Master of Shadows. Ven Shaas are extremely quick and agile compared to the other tribes. They are Black Sabertooth Cat Furrieswho tend to wear extremely limited clothing that usually only covers the private areas of the body, they decorate themselves in Glowing markings which they can actually use as a way to startle their prey, it can also be made to stop glowing through unknown means. The Marks color depends on the Shaas rank, Red is the most common and blue and white being slightly more rare. The Shaas are capable of utilizing Shadow magic and are capable of turning completely invisible when in contact with shadows and shaded areas. Their weapon of choice is a straight long knife for quick and easy kills. They have 2 confirmed major settlements, both in the Shadowlands. They are constantly competing for dominace against their rival Ven Aach, most importantly because Shaas make excellent assassins. They have a slender physique to aid in their movement. The Tribe is Matriarchal with females mostly being the 'shadowhunters' but males may sometimes gain the ability to become one. In some nice little honesty, Shaas may seem it but they are not bad at all, they are very shy and tend to be quiet and keep to the shadows where they are unseen, they are hard to trust someone new but they share a similar curiosity like the Sivel possess and will try to learn about outsiders if it sees one.
High Alpha: Shakk
High Shaman: Mivela
Ven Balkk: The Stone
Ven Balkk serve the God Balkk, Representer and Shaper of Stone. Lets just state the elephant in the room.... The Balkk, no they aren't elephants luckily... We haven't gotten to the Elephants yet. The Balkk are Bears, yes you heard right, bears. The Ven Balkk are large bear furries who adorn themselves with leather and platemail clothes. They are master Craftsman, creating amazing works of art with any stone and capable of creating wondrous and beautiful weapons. Ven Balkk designed items are some of the most priceless and beautiful in all of Serendipity. However, Ven Balkk are no strangers to combat and tribal warfare. They are deemed as the strongest tribe in terms of physical strength, large and wide they are and their weapon of choice is a large Hammerlike weapon which they use to cave in even a Heavy tank's armor. They are very strong and they can get very angry so most of the other tribes avoid messing with them. Except the Ven Karac, Karac are Rivals to Balkk and constantly try to outshine them with their lightning adorned items making a terrifying and shaky rivalry. Balkk are docile at most and talkative at best, usually talking about happenings in the world and stories of past adventures and Ven legends and myths. They love a good conversation and even tho they are primitive, they are like the Dwarves of many universes and love the things they do best. Ven Balkk have a 4 Settlements spread across the Balkk Penninsula and a very massive Settlement on the Coastal Cliffs. The Penninsula is mostly plains.
High Alpha: Huon Top
High Shaman: Wene Top
Ven Karac: The Storm
Ven Karac serve the Goddess Karac, Bringer of Storms. Ven Karac reside on the Highseasof the Great Planetary Ocean. Sailing their large Galleon like ships and braving the storms of their goddess. They have 5 Large Settlements that are massive Galleons that Sail from one corner of the ocean to the other and one Massive Citadel like settlement in the center of the Ocean called Karac Bay. The Karac are White to grey wolves who adorn themselves with yellow markings on their bodies which resemble electrical discharges. They wear long cloaks that are black and are covered in yellow lines at most. The Weapon of choice is the serpent blade, a sword with a iconic zigzag style blade and they pride themselves to be expert swordsman who can rival Hasan swordsman in combat. They great detail of their blades and equipment marks the crafting prowess of the Karac, who constantly try to use it as a way to outshine the superior Ven Balkk. Because of this, they view themselves as rivals and constantly butt heads in competition. Karac have the ability to control Lightning magic and can use it to safely guide their fleets through storms. The Tribe is equal but Galleon Captains are mostly male. The Blackwolf Zephyr is a member of the Ven Karac and many Karac view him as the one they strive too be.
High Alpha: Zock Fen
High Shaman: Ekik Fen
Ven Gladik: The Exiled
Ven Gladik follow the Goddess Gladik, Patron of the Outcasted. Gladik is a shortened term used by the Ven Tribes to name a Gladiator. To the Ven, the Gladiator is an outcast who serves noone and is looked down upon as being exiled from a tribe. To the Ven, to be marked as a Gladiator is a humiliation worse then death. To be marked a Gladiator, the Ven Member would have to have performed extremely undesirable actions within the tribes. This can go from mating without privilege or coming of age, to disgracing their own God or Goddess or the Alphas or Shamans to the most heinous of crimes, Killing a fellow member of your tribe. Most Gladiks have formed together all over Kattarik under small lesser tribes who govern independently and individually from all others. Most Gladiators are convicted of terrible crimes to the Ven and we advise you keep your guard around them as they divert to more banditry then even the Ven Hasan and many harbor hatred to their Parent tribes. They have been considered to attack none Gladiks and even other Gladiators who are not affiliated with their group on sight. Along with this, their are some friendly Gladiators around but they become fewer everyday as Gladik grow. A Gladiator can be any member of the legit tribes who have been exiled from them and a Gladik encampment can have mutliple outcasts from individual tribes formed into a single group. Ven Gladik will use any weapon they can grab however they primarily use the skills and weapons the specific Gladik Member grew up around before they were exiled. They are notable by their ragged look with hints of their previous affiliation in armor and torn symbols. When they group together in communities they tend to adopt a symbol representing that communities leader. They have viewed themselves as free and as stated, they are all exiled criminals of the Tribes. They are not organized but they are strong due to their randomness. Over time, despite what was previously stated, the most common widely adoted weapon loadout has been longdaggers and shields and some have even been seen wearing circular, roughly made green metal armor plates on their bodies, the amount of which are dependent on the Members origins and tribal lineage. For instance, Ven Aach And Shaas Gladiators wear notably light gear while Ven Hasan and Maakesh usually wear heavy to medium gear. Along with this, Ven Mechar and Haras appear to be the rarest Gladiks however they have been seen. They currently have 1 free, sorta-safe to outsiders community however we do mean it is not a guaranteed safe haven. It is located in a canyon in the 1st Hasan Desert.
They have no main Tribal High Alphas or Shamans.
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