Progress 11/11
8 years ago
General
Just doing a quick journal over some of the features and bug fix report on my current project and to prove that I am not dead.
We were able to fully fix the stunlock that often occured with the original demo. Going forward, I will disable the knockback on the game's easy setting but will have it enabled on normal and hard.
The bad cordination bug on scene change has also been fixed and the game now performs much better on low end.
On the more fun side of things I will be bringing back the pinkie hints on the side of the game screen without pausing the game since players were having issues discovering you could dash and perform a long jump by immediately jumping during the dash animation.
There is also the added feature to play new death animations based on what enemy kills aj and play a cutscene after if I want.
The lives system is also going away on the games normal and easy setting and I will be toning down the precission jumps on the early levels.
Its still too early to give a release date on the next update, but I am actively working on it when I can.
We were able to fully fix the stunlock that often occured with the original demo. Going forward, I will disable the knockback on the game's easy setting but will have it enabled on normal and hard.
The bad cordination bug on scene change has also been fixed and the game now performs much better on low end.
On the more fun side of things I will be bringing back the pinkie hints on the side of the game screen without pausing the game since players were having issues discovering you could dash and perform a long jump by immediately jumping during the dash animation.
There is also the added feature to play new death animations based on what enemy kills aj and play a cutscene after if I want.
The lives system is also going away on the games normal and easy setting and I will be toning down the precission jumps on the early levels.
Its still too early to give a release date on the next update, but I am actively working on it when I can.
FA+

Most players also missed the hidden heart in the 2nd poision joke field around the snakes. The only hint they got was a few empty tiles at the bottom of the screen that could only be seen when moving down the slope and 2 misplaced wall tiles.
I'm also probably going to move those poison joke fields to a later part of the game and tweak them a bit to be more forgiving.