Welcome to FIRE WALL.
8 years ago
It is the year 2255. Humanity has come under attack by a race known only as “The Order”. War rages throughout the galaxy as The Order seeks to assert itself as an intergalactic empire. The forces of humanity are gravely outmatched, unable to support a losing battle. In a desperate attempt to gain an upper hand, the Galactic Council of Human Systems has dispatched pockets of specially trained operatives to the front lines. Upon their capture by The Order, these operatives are placed in “holding districts” as prisoners. Here, behind enemy lines, these operatives gather intel and perform a combination of precision and guerrilla strikes against The Order.
When not engaging the enemy, many prisoners feel it wise to keep their wits sharpened. Rex, the leader of cell 13, has devised a simple game to test reflexes and hand-eye coordination. Aside from a way to pass time in the district, this game also serves as a means of passing coded messages between cells.
This game offers two methods of play. You can test your skill against another cellmate in friendly competition, or you can face off against the district’s cyber-security. Competitive games offer no reward, but battling the security will allow messages through our channels. Just be cautious of the T.A.X. …
When not engaging the enemy, many prisoners feel it wise to keep their wits sharpened. Rex, the leader of cell 13, has devised a simple game to test reflexes and hand-eye coordination. Aside from a way to pass time in the district, this game also serves as a means of passing coded messages between cells.
This game offers two methods of play. You can test your skill against another cellmate in friendly competition, or you can face off against the district’s cyber-security. Competitive games offer no reward, but battling the security will allow messages through our channels. Just be cautious of the T.A.X. …
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