The Silmanoid Droids(Info on and how to defeat them)
8 years ago
The Silmanoid Droids or what everyone refers to, Silman Droids, are a mysterious Droid group that has risen up out of the void seemingly out of nowhere. They have a Almoid droid skeleton which has Silmanoid Gold Plates(Silmanoid is completely Indestructable) on specific parts of the body, preferably on the joints and covering its head. Silman Droids have been deemed a currently unnegotiable threat to Eternitos as they attack unprovoked and as if programed to wipe out all things not Silman. They were created by the extremely ancient, extinct Predark Species, The Silman who were wiped out by their own greed from what the Ancestors say. The droids have been fought many times and seem to have unlimited numbers. After defeated, the bodies seem to disappear, leaving just whatever weapon they were utilizing. Silman Droid Weapons seem to be only operable by the Droids themselves and when any other being attempts to use them, nothing happens. Silman Droids have been deemed very uncategorized. They simulate behavior of both a Preprogramed mission and to have some intelligence, however they have no self preservation and seem to not react to the death of their fellow droids. Because of this behavior, Unison and Conclave have no real view on if they are sentient or not. The Droid has invincible armor plating but they themselves are not invincible. Targeting the spots not covered by Silmanoid or targeting their red central eye on their face usually cripples them however targeting the eye is the only way to permanently defeat one. They have advanced combat data it seems and are capable of going toe to toe with even the most elite groups. They have no shields and have yet to simulate learning how to adapt to enemy technology. They have the ability to teleport at will across systems and can appear similarly to how Glitched appear except more cleanly and a white cloud of data appears when they disappear and reappear. Their weapons fire somehow a Liquid form of Silmanoid and has yet to be seen reloading, letting many to believe it may somehow be a unlimited power supply. The Silmanoid Ammuniton goes through armor like butter but is terrible against Shields. They seem to have a secondary fire mode that fires a laser beam which disables any personal shield instantly. They speak a unintelligible form of Binary which not even Conclave And Unison Servitors can decipher and understand, we believe it may be a form of the Silman Language. Their are multiple Variants and we will now list each one that are known:
Frontlne Units:
Silman Droid Soldier: The Droid Soldier is exactly everything we just listed. They are the most common and seem to operate as foot soldiers. So far, they have only been seen using a rifle that fires what has been listed. They know combat tactics that seem to not differentiate when facing different enemies. They have a smooth head plate which is very rounded. They are 6.7 ft tall.
Silman Droid Runner: The Droid Runner is a complete Droid Soldier but instead of being armed with a rifle, it is armed with a Energy hilt that emits a floating, mysterious white energy sword that carves through armor like nothing and can puncture shields with relative ease. They have no self preservation and charge directly at the target, taking all gunfire fired at it and begins slashing almost unpredictably. The best way to deal with them is to not panic and target their eye before they get too close otherwise the next few seconds of your life may be very painful. Like all other Silman Droids, it can teleport and does use it in combat to get closer or to move across multilevel battlefields quickly. They are 6.7'ft tall.
Silman Droid Brawler: The Droid Brawler is a heavier frame, it is larger and has many more armor plates protecting its body and the Eye is more protected. It acts like the Runner and charges towards the target, through anything in its way, and beating it to a pulp with its bare hands. To defeat one, we best advise moving constantly, targeting the eye whenever the chance presents itself and avoiding the charges. It can apparently emit a electrical field that can damage electronics. Yes, it can teleport to you aswell. It is 8.6 ft tall.
Silman Droid Commander: The Droid Commander operates as what seems a Squad leader or Field Commander. Other droids seem to follow input commands that it sends them by definitely not speaking to eachother. The droid uses the Soldier frame however is much more better armored. The Helmet also has an extended structure straight up, possibly to give a feel of Higher Command. These droids unlike the Others seem to have Self Preservation Programs and will actively use cover and are clearly much smarter then the Soldiers. Despite this, they die like any other Soldier and we suggest targeting them first otherwise the soldiers will hve a easier time at combating you. It is 7 ft tall.
Silman Droid Walker: A 4 legged walker that is a forward length of 4 meters and stands at a height of 2 meters while the chassis is an additional 3 feet. The walker has a single cannon with a meter lenght and the stalk holding it up being on the back is a meter. The entire droid is armor plated with a full layer of Silmanoid. It is very slow and can, like all the others, teleport. The cannon has 2 fire modes, a single heavy fire mode that launches a fast, silmanoid liquid projectile that can melt through very thick armor with ease and a shield penetrating laser beam that can cut organic beings in half with ease. With all this said, it is easily one of the most dangerous of the Silman Droids. The only way to damage it is to hit its red droid eye on the front which isn't as effective yet as stated is the only way to damage it because of the full casing of Silmanoid armor.
Silman Droid Sentinel:
Silman Droid Elitist:
Support Units:
Silman Droid Surveyor: The surveyor is a near perfect spherical droid that floats around, patrolling Silman starships or controlled areas. The Surveyor has a full diameter of a single meter. It has a single, large, 1 ft diameter red photoreceptor eye on the front that has the ability to fire a devastating, concentrated focused beam of Silmanoid Energy which it uses in combat. The entire outer shell of the droid is a near complete spherical shell of Silmanoid, making the droids only damagable spot its eye. The eye is covered by a impenetrable energy shield that cannot be pierced by even the strongest of beings however this droid is not invincible. To defeat a surveyor, the Surveyor eye shield is usually connected to a onsite Droid Field Commander, upon destroying the field commander, the shield will deactivate and allow the droid to be damaged. We suggest not engaging a Surveyor unless you are certain you can defeat its Field Commander. It has been discovered multiple surveyors in the same room can be linked to the same Commander and if their is more then one Commander then the Surveyor will also be linked to it, meaning you will have to defeat all commanders to be able to damage the Surveyors. Surveyors also seem to act as the repair units for many of their installations and appear to have the ability to reshape Silmanoid metal and even heal their fellow droids. Surveyors are extremely dangerous and we advise avoidance if possible.
Silman Droid Worker/Exploder/Fanatic: The Worker appears to be an extremely dumbdowned variant of the Soldier with no weapon. They appear to be exactly 5 ft in height. They have a sinfular Almoid frame that resembles the Soldier yet smaller and unarmored. The only Silmanoid armor it has is a front torso plate and leg joint plates to protect its legs. Its frame is completely silver and the head is a combination of different, uncovered wires round a central sphere which has a single red droid eye out the front of it. The droid is skinny and appears to serve no proper military role however for one devastating ability it has. When spotting an enemy, the droid will fanatically(to the point of terrifying some people) run towards the enemy and once within a specific distance, unleash a self-destruct mechanism inside the droid, destroying the droid entirely and anyone around it that is not Silman. The droid appears to even scream in a mechanical voice of the Silman Droids as if it is in fanatical agony and wishes to be released from its torment. Because of this, the droid has been named by many people who have faced this droid, the Exploder or Fanatic. Aside from this, observations say that they move objects and work on machinery inside Silman Installations. We have assumed that they are the main workers of the Silman Droids. They Also appear to be in a more numerous number in some areas then the common Soldier Variant. To deal with these 'Workers' target their head like any other Silman droid, unlike others when its best to target the eye,min this case, any spot on the head will defeat it instantly. The droid will not explode when shot in the head aswell. Simply shooting at any of the droids limbs will only slow it down, possibly even removing the lombs but result in the droid continuing its advance. Targeting around the Torso plate, anywhere on the torso which results in a successful hit will result in the droid immediately exploding. Also, if the droid is already defeated by a shot to the head, troops and other people fighting Silman droid have remarked that targeting the torso of the defeated worker will still result in an explosion, this can prove to be either an effective strategy for defeating other Silman Droids or a large obstacle in a fire fight if to many fell close by to your position.
Silman Droid Roller: The Roller is a small wheellike Silman Droid. Shaped like a smooth, double wheel of a diameter of 1.5 ft with Silmanoid armor plates lining it all, the red eye is located in between the 2 wheel gears connected up the axel and is always on the front. Due to the Eye being the only thing uncovered, it is obviously the only damageable part of the droid. As the wheels roll, the eye remains fixed in its forward position. The variant has no weapons and appears to operate in Silman Structures as a monitor unit. They roam structures in packs of at least 3 and other then the occasional patrol, they seem to serve no actual currently known purpose. Upon detection of none Silman related beings, the droid would act on one of 2 parameters it seems depending on the status of reinforcement Droids nearby. If a Roller sees a hostile target and is in the same area as actual combat Droids, the Roller would create a low hum to acknowledge the fact it has detected an enemy and begin rolling towards them. Since the droid poses no actual harmful threat, the droid will do its best to bump, trip, roll into and simply annoy the target so other more combat oriented Silman Droids can more easily eliminate the target. The second parameter activates if it is in an area that has no combat orientated allies in which upon detecting a hostile, the Roller or Rollers will retreat and attempt to alert Droids in other areas and eventually bring them into the area that the hostiles were seen. Upon this, the droid will then activate its first parameter. Because of this, it is advised to eliminate any Rollers seen in an area first as they can prove to be quite the nuisance if nothing else and become an immense distraction and a fatal one aswell. The droid is very easily defeated by targeting its eye and it doesn't take much to really destroy it.
Silman Droid Defender: The Defender utilizes the same frame as the Soldier however with differences in its silmanoid armor plates and the cranium piece is more rectangular. The variant does not utilize any real notably damaging weapons however continued exposure to the Defenders energy fields can disorient, cause prolonged psychological effects or even defects in bodily function. The droid has embedded inside of its gauntlet armor pieces a type of shield generator. In combat the droid will attempt to move in front of Silman Droid infantry and deploy a small, completely impenetrable 6 by 6 foot diameter hexagonal energy shield in front of it that is connected to the guantlets. The Silman droids are capable of shooting and moving through this shield however anything not Silman is completely unable to penetrate it. While the shield is up the droid will move slowly while keeping the shield towards the target and constantly defending. Sadly this is minor ability it has it seems. The real danger the droid poses is the ability to charge up a ball of energy using its gauntlets and launching it at a target, encapsulating the target in a energy barrier that stuns and makes the target vulnerable to all Silman Droid weaponry. It appears as a ball of yellow energy flying semi fast and once upon contact surrounds the target in a strong(but not invincible) shield sphere. It is because of this ability to not only capture but completely make targets vulnerable which makes the Defender such a high priority target. Defenders usually accompany soldiers into battle and will act on all opportunities to defend or stun a target. The Defender also seems to try to stay back from hostiles however if forced into close combat, the droid can overcharge its shield onto the target in a devastating melee attack that can produce the same effect as the energy blast shot. The best way to defeat the Defenders is simple flanking manuevers, one soldier suppresses the droid while another moves around and shoots its gauntlet to disable the shield, giving the force a short window to shoot the eye and destroy the defender. It is 6.8 feet tall.
Silman Droid Phase Turret:
Flight Units:
Silman Droid Angel: The Angels are a variant of Silman Droid that can covert between 2 modes of movement, the first mode is a fighter variant, allowing the droid to act as a starfighter in space, it flies around using its twin cannons to target an destroy enemy ships. The second is a Ground attack mode that lets it transform into an almost angellike form and float over the battlefield, launching powerful attacks down on its enemies from above. The Droid is made near completely out of Silmanoid excluding some parts of its head. The Head is covered to near completion with Silmanoid except for some Almoid parts and a Red Eye that is the best place to target when its in Groundattack form. The central body is 2 large silmanoid ring that spins around a Ultroid Light Core that is the best place to target when in flight mode. The droid is incredably dangerous. Easily one of the highers on the list. The only way to defeat it is to target its eye or core in Hover mode or just the core in flight mode. Upon being destroyed, the droid will drop its incredibly powerful and valuable Ultroid Core Sphere and the sphere will disappear with the rest of the droid after 10 seconds unless the sphere is stabilized. The stabilizing process is extremely tedious however if managed, you will have one of if not the most valuable and indestructible materials in Everything Known.
Frontlne Units:
Silman Droid Soldier: The Droid Soldier is exactly everything we just listed. They are the most common and seem to operate as foot soldiers. So far, they have only been seen using a rifle that fires what has been listed. They know combat tactics that seem to not differentiate when facing different enemies. They have a smooth head plate which is very rounded. They are 6.7 ft tall.
Silman Droid Runner: The Droid Runner is a complete Droid Soldier but instead of being armed with a rifle, it is armed with a Energy hilt that emits a floating, mysterious white energy sword that carves through armor like nothing and can puncture shields with relative ease. They have no self preservation and charge directly at the target, taking all gunfire fired at it and begins slashing almost unpredictably. The best way to deal with them is to not panic and target their eye before they get too close otherwise the next few seconds of your life may be very painful. Like all other Silman Droids, it can teleport and does use it in combat to get closer or to move across multilevel battlefields quickly. They are 6.7'ft tall.
Silman Droid Brawler: The Droid Brawler is a heavier frame, it is larger and has many more armor plates protecting its body and the Eye is more protected. It acts like the Runner and charges towards the target, through anything in its way, and beating it to a pulp with its bare hands. To defeat one, we best advise moving constantly, targeting the eye whenever the chance presents itself and avoiding the charges. It can apparently emit a electrical field that can damage electronics. Yes, it can teleport to you aswell. It is 8.6 ft tall.
Silman Droid Commander: The Droid Commander operates as what seems a Squad leader or Field Commander. Other droids seem to follow input commands that it sends them by definitely not speaking to eachother. The droid uses the Soldier frame however is much more better armored. The Helmet also has an extended structure straight up, possibly to give a feel of Higher Command. These droids unlike the Others seem to have Self Preservation Programs and will actively use cover and are clearly much smarter then the Soldiers. Despite this, they die like any other Soldier and we suggest targeting them first otherwise the soldiers will hve a easier time at combating you. It is 7 ft tall.
Silman Droid Walker: A 4 legged walker that is a forward length of 4 meters and stands at a height of 2 meters while the chassis is an additional 3 feet. The walker has a single cannon with a meter lenght and the stalk holding it up being on the back is a meter. The entire droid is armor plated with a full layer of Silmanoid. It is very slow and can, like all the others, teleport. The cannon has 2 fire modes, a single heavy fire mode that launches a fast, silmanoid liquid projectile that can melt through very thick armor with ease and a shield penetrating laser beam that can cut organic beings in half with ease. With all this said, it is easily one of the most dangerous of the Silman Droids. The only way to damage it is to hit its red droid eye on the front which isn't as effective yet as stated is the only way to damage it because of the full casing of Silmanoid armor.
Silman Droid Sentinel:
Silman Droid Elitist:
Support Units:
Silman Droid Surveyor: The surveyor is a near perfect spherical droid that floats around, patrolling Silman starships or controlled areas. The Surveyor has a full diameter of a single meter. It has a single, large, 1 ft diameter red photoreceptor eye on the front that has the ability to fire a devastating, concentrated focused beam of Silmanoid Energy which it uses in combat. The entire outer shell of the droid is a near complete spherical shell of Silmanoid, making the droids only damagable spot its eye. The eye is covered by a impenetrable energy shield that cannot be pierced by even the strongest of beings however this droid is not invincible. To defeat a surveyor, the Surveyor eye shield is usually connected to a onsite Droid Field Commander, upon destroying the field commander, the shield will deactivate and allow the droid to be damaged. We suggest not engaging a Surveyor unless you are certain you can defeat its Field Commander. It has been discovered multiple surveyors in the same room can be linked to the same Commander and if their is more then one Commander then the Surveyor will also be linked to it, meaning you will have to defeat all commanders to be able to damage the Surveyors. Surveyors also seem to act as the repair units for many of their installations and appear to have the ability to reshape Silmanoid metal and even heal their fellow droids. Surveyors are extremely dangerous and we advise avoidance if possible.
Silman Droid Worker/Exploder/Fanatic: The Worker appears to be an extremely dumbdowned variant of the Soldier with no weapon. They appear to be exactly 5 ft in height. They have a sinfular Almoid frame that resembles the Soldier yet smaller and unarmored. The only Silmanoid armor it has is a front torso plate and leg joint plates to protect its legs. Its frame is completely silver and the head is a combination of different, uncovered wires round a central sphere which has a single red droid eye out the front of it. The droid is skinny and appears to serve no proper military role however for one devastating ability it has. When spotting an enemy, the droid will fanatically(to the point of terrifying some people) run towards the enemy and once within a specific distance, unleash a self-destruct mechanism inside the droid, destroying the droid entirely and anyone around it that is not Silman. The droid appears to even scream in a mechanical voice of the Silman Droids as if it is in fanatical agony and wishes to be released from its torment. Because of this, the droid has been named by many people who have faced this droid, the Exploder or Fanatic. Aside from this, observations say that they move objects and work on machinery inside Silman Installations. We have assumed that they are the main workers of the Silman Droids. They Also appear to be in a more numerous number in some areas then the common Soldier Variant. To deal with these 'Workers' target their head like any other Silman droid, unlike others when its best to target the eye,min this case, any spot on the head will defeat it instantly. The droid will not explode when shot in the head aswell. Simply shooting at any of the droids limbs will only slow it down, possibly even removing the lombs but result in the droid continuing its advance. Targeting around the Torso plate, anywhere on the torso which results in a successful hit will result in the droid immediately exploding. Also, if the droid is already defeated by a shot to the head, troops and other people fighting Silman droid have remarked that targeting the torso of the defeated worker will still result in an explosion, this can prove to be either an effective strategy for defeating other Silman Droids or a large obstacle in a fire fight if to many fell close by to your position.
Silman Droid Roller: The Roller is a small wheellike Silman Droid. Shaped like a smooth, double wheel of a diameter of 1.5 ft with Silmanoid armor plates lining it all, the red eye is located in between the 2 wheel gears connected up the axel and is always on the front. Due to the Eye being the only thing uncovered, it is obviously the only damageable part of the droid. As the wheels roll, the eye remains fixed in its forward position. The variant has no weapons and appears to operate in Silman Structures as a monitor unit. They roam structures in packs of at least 3 and other then the occasional patrol, they seem to serve no actual currently known purpose. Upon detection of none Silman related beings, the droid would act on one of 2 parameters it seems depending on the status of reinforcement Droids nearby. If a Roller sees a hostile target and is in the same area as actual combat Droids, the Roller would create a low hum to acknowledge the fact it has detected an enemy and begin rolling towards them. Since the droid poses no actual harmful threat, the droid will do its best to bump, trip, roll into and simply annoy the target so other more combat oriented Silman Droids can more easily eliminate the target. The second parameter activates if it is in an area that has no combat orientated allies in which upon detecting a hostile, the Roller or Rollers will retreat and attempt to alert Droids in other areas and eventually bring them into the area that the hostiles were seen. Upon this, the droid will then activate its first parameter. Because of this, it is advised to eliminate any Rollers seen in an area first as they can prove to be quite the nuisance if nothing else and become an immense distraction and a fatal one aswell. The droid is very easily defeated by targeting its eye and it doesn't take much to really destroy it.
Silman Droid Defender: The Defender utilizes the same frame as the Soldier however with differences in its silmanoid armor plates and the cranium piece is more rectangular. The variant does not utilize any real notably damaging weapons however continued exposure to the Defenders energy fields can disorient, cause prolonged psychological effects or even defects in bodily function. The droid has embedded inside of its gauntlet armor pieces a type of shield generator. In combat the droid will attempt to move in front of Silman Droid infantry and deploy a small, completely impenetrable 6 by 6 foot diameter hexagonal energy shield in front of it that is connected to the guantlets. The Silman droids are capable of shooting and moving through this shield however anything not Silman is completely unable to penetrate it. While the shield is up the droid will move slowly while keeping the shield towards the target and constantly defending. Sadly this is minor ability it has it seems. The real danger the droid poses is the ability to charge up a ball of energy using its gauntlets and launching it at a target, encapsulating the target in a energy barrier that stuns and makes the target vulnerable to all Silman Droid weaponry. It appears as a ball of yellow energy flying semi fast and once upon contact surrounds the target in a strong(but not invincible) shield sphere. It is because of this ability to not only capture but completely make targets vulnerable which makes the Defender such a high priority target. Defenders usually accompany soldiers into battle and will act on all opportunities to defend or stun a target. The Defender also seems to try to stay back from hostiles however if forced into close combat, the droid can overcharge its shield onto the target in a devastating melee attack that can produce the same effect as the energy blast shot. The best way to defeat the Defenders is simple flanking manuevers, one soldier suppresses the droid while another moves around and shoots its gauntlet to disable the shield, giving the force a short window to shoot the eye and destroy the defender. It is 6.8 feet tall.
Silman Droid Phase Turret:
Flight Units:
Silman Droid Angel: The Angels are a variant of Silman Droid that can covert between 2 modes of movement, the first mode is a fighter variant, allowing the droid to act as a starfighter in space, it flies around using its twin cannons to target an destroy enemy ships. The second is a Ground attack mode that lets it transform into an almost angellike form and float over the battlefield, launching powerful attacks down on its enemies from above. The Droid is made near completely out of Silmanoid excluding some parts of its head. The Head is covered to near completion with Silmanoid except for some Almoid parts and a Red Eye that is the best place to target when its in Groundattack form. The central body is 2 large silmanoid ring that spins around a Ultroid Light Core that is the best place to target when in flight mode. The droid is incredably dangerous. Easily one of the highers on the list. The only way to defeat it is to target its eye or core in Hover mode or just the core in flight mode. Upon being destroyed, the droid will drop its incredibly powerful and valuable Ultroid Core Sphere and the sphere will disappear with the rest of the droid after 10 seconds unless the sphere is stabilized. The stabilizing process is extremely tedious however if managed, you will have one of if not the most valuable and indestructible materials in Everything Known.
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