Top 7 Legendary Gear of Injustice 2 Page 4
8 years ago
General
Heya buds. How are things going? I'm doing good here as well. It's that time of the year again. Everyone is going to be looking forward to Christmas the next day and is going to have a blast spending time with their loved ones, including their friends and family. Now before we begin, I just wish to apologize for the delay what's going on here. It seems from the update a while back, they made an incomplete version of Superman's Legendary Multiverse, in thus, made the "beta" version of Superman's Legendary Gear since there are 4 Legendary Multiverses, but now that the next update was in, everything was fixed and the last 3 was filled in, so it's no longer a "beta" version anymore. So it's time we finish this one for the rest of the characters.
Now as we last left off, we took care of the 3rd page, but now with 2 updates out, which includes Atom is out now along with the upcoming Enchantress that was coming soon, we got another round of 7 once again to finish all of the Legendary Multiverses for the characters. Although it is unknown if there are others for the DLC characters as well, but we'll wait and see. As usual, we'll see which of them are good or bad to find out which one is worth the hunt or not. Anyways, here's my Top 7 Legendary Gear of Injustice 2 of the 4th page. So here we go.
Number 7: Gleaming Tide of Battle Trident from Aquaman. I don't know what to say about this Legendary Gear, although I do like the style which was very impressive, however, the augments are very much... meh. Like not even close to worth the gear since I guess in this game, the worst was shown to last, but not as bad as the others. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Trident Mastery, which increases Trident by 25% when you are 10% health while the other is Marine Communion, which attacks utilizing Aquaman's sea creatures inflict 15% increased damage. Once again though, weaker than the attributes as usual. The 3rd, Salt Water of Life, which once Salt Water of Life is active, Aquaman will deal damage to the opponent if they touch his salty skin with any type of attack. So instead of a Character Power that you can block, it replaces with something that a couple of characters that can create an armor that does damage. I don't think that's even worth it. I mean Captain Cold and Sub-Zero got their own moves that can deal damage to them whenever they attack them, so I don't see how big it is. So do yourself a favor and leave Aquaman's Legendary Gear there. It's not a bad gear, but as I said before, it's more of a meh.
Number 6: Killing Joker's Blade from The Joker. Once again, even though I love the style of that gear, however, it seems this "killing Joke" has gone stale that it's not even funny actually. However there is a bright note on one thing, which we'll get to that right now. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Caustic Fumes, which Meter Burn Flying Gas, Rolling Gas, and Joker's Throw now inflict additional damage over time while the other is Inside Joke, which The Joker starts the match with 1 Ha! active. So in thus, it can be useful when you combine it with either of the Unique Epic Gear Sets that you can use it with. The 3rd, What Could it Be, which The Joker throws random explosive items at his opponent, which comes into 3, which a mini penguin waddles up then explodes, a Joker Bomb which is unblockable until it explodes, and finally the jacks which if his opponent step on them will hurt them overtime. Even though it is useful, however it is random, so it can backfire at you pretty bad. Overall, it's a not bad Legendary Gear, but if it can let you decide which stuff to throw out, it would've gone higher.
Number 5: Bat-Tolerated Non-Lethal Silly Pistols. I have to admit, it was silly at first, but it was also very good as well. I do like the attempted style to make it more like a futuristic space gun out of parts. Guess that gives you points for being creativity there. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Magnum HQ, which increases damage to all pistol shots by 5% while the other is Master Baker, which Harley's Cupcake Grenades inflict 10% more damage. So it's very useful that you don't even need 2 of the Unique Epic Gear Sets either, which is a good thing. The 3rd, Besties Burrow, which Harley can now call upon Poison Ivy's plant Night Shade to assist her during the fight. So to explain, she has a Character Power Meter Burn of which Night Shade uses the burrow attack right to her opponent. Although it is not bad, however, not only it costs a meter, but it also costs her Character Power as well, so it can be useful only in extreme situations. Fortunately, if you have Lunatic's Fringe on Harley, you'll be able to get a better chance to restore your Character Power faster. So overall, not a bad Legendary Gear, but if Night Shade did come out to help Harley with other moves, it would've gone higher as well.
Number 4: Dress Insignia of Councilor Jor-El from Superman. Ladies and gentlemen, I present to you, a spamming zoner's worst nightmare that once someone has that gear, no spammer is safe, not even Dr. Fate and Deadshot can protect the zoners now. Now I have to admit, the style is not bad, but if you wish to know why it was a spammer's worst nightmare, I'll explain why. Anyways, this Legendary Gear has 2 augments, which the first one is Damage Shield, which you have 1% chance to gain a Shield that reduces damage by 50% when hit. So it's a lot weaker than one of the attributes, so it's very much a risk versus reward type of thing if you're really up for it. While the 2nd augment, No Weaknesses, which Superman's Character Power no longer breaks armor but he is invulnerable to projectiles. So in thus, it replaces his Character Power to a different one. So if you're facing a zoner, then this Legendary Gear is useful for a good reason. No projectiles can hurt him as long as it's active. So overall, it's a very nice Legendary Gear, so feel free to get it if you wish to try out a new strategy and to make the zoners say their final prayers.
Number 3: Focus of Emperor Grodd, the Most High from Gorilla Grodd. The ultimate weapon that any trolls would love to use in Injustice 2. Even though you shouldn't feed the trolls, but once one has it, don't let them see what you are thinking, because that will feed them too. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Psychic Break, which you have a 2% chance when being comboed to emit a psychic blast that will knock the opponent back(in Multiverse Mode only), while the other is Damage Shield, which you have 5% chance to gain a Shield that reduces damage by 25% when hit. So this time, it was a lot better than one of his attributes of one of his Unique Epic Gear Set that you would be happy for it. The 3rd, Mind Reader, which Gorilla Grodd can see his opponent's inputs while his Character Power is active. So when you're playing online and you're facing Grodd with that gear, when he uses Character Power, he'll end up seeing what you can do, giving Grodd players an easier chance to figure you out and counter your moves well. So overall, it's a very crazy, yet funny Legendary Gear if you really wish to have a laugh. His Legendary Gear may not make him the best, but at least he'll take the crown as "King of the Rustles." Although it depends on the battle between Gorilla Grodd and Donkey Kong to see who gets that title.
Number 2: Dinah Drake's Golden Age Necklace from Black Canary. I can say is wow, that Legendary Gear can literally blow anyone away in case one has had enough and wants them to get off of her now. Now even though it's small, but for the augments, only one can make you be ready in case if she tries that. Anyways, this Legendary Gear has 2 augments, which the first one is Thanks for the Assist!, which you have a 5% chance when landing a 6 Hit or Greater combo that Green Arrow will assist Black Canary with one of his explosive arrows. Once again, is useful that you don't even need to worry about getting many of the pieces needed for one of the Unique Epic Gear Sets. While for the 2nd augment, Canary Shriek, Black Canary's Character Power is now a large vicinity blast that surrounds her. So it's like creating a barrier of the Canary Cry that can become a full screen blast when it's up to Level 3 of Canary Cry. Not only that, it can also be meter burned to increase the level even more. So overall, it's a very useful Legendary Gear that I recommend that you get it. You'll enjoy it so much that you could even break out a song.
Number 1: Appa Ali Apsa's Lantern of Pure Will. Well I guess when the Green Lanterns mean "Beware my Power," they mean it with that once they have the Legendary Gear. It's ironic that both Lanterns made the top rank from the pages at the beginning and at the end as well. Even I have to admit, the style of that lantern is really nice and awesome. Anyways, this Legendary Gear has 2 augments, which the first one is Amplified Constructs, which all Constructs inflict 10% increased damage. Once more, which is very helpful that you don't need to worry much about getting one of the Unique Epic Gear Sets setted up. While for the 2nd augment, The Return of Hal, all of Green Lantern's Special Attacks are replaced with his Injustice Gods Among Us Specials Attacks. In thus meaning, instead of holding 1 or 2 of his Injustice 1 special moves, you get all of it that replaces all of the special attacks in Injustice 2, which includes Oa's Rocket(and air too), Turbine Smash, Rocket Power, and even Minigun as well. Which it was really insane and awesome at the same time. So if you wish to enjoy going back to the old days from Injustice 1 or a Green Lantern fan, then I say you should go for that Legendary Gear. You'll have a blast for old time's sake.
Anyways, that's about it. Thank you guys for reading Part 4 of the entire Top 7 Legendary Gear of Injustice 2. Now if there was Legendary Multiverses for the DLC characters, then I may be able to continue until we get to the end before preparing the Top 10 Best and Worst Legendary Gear. If not, then I might as well do that anyways. So until then, hope you buds have an awesome time and have a Merry Christmas Eve. ^^
Now as we last left off, we took care of the 3rd page, but now with 2 updates out, which includes Atom is out now along with the upcoming Enchantress that was coming soon, we got another round of 7 once again to finish all of the Legendary Multiverses for the characters. Although it is unknown if there are others for the DLC characters as well, but we'll wait and see. As usual, we'll see which of them are good or bad to find out which one is worth the hunt or not. Anyways, here's my Top 7 Legendary Gear of Injustice 2 of the 4th page. So here we go.
Number 7: Gleaming Tide of Battle Trident from Aquaman. I don't know what to say about this Legendary Gear, although I do like the style which was very impressive, however, the augments are very much... meh. Like not even close to worth the gear since I guess in this game, the worst was shown to last, but not as bad as the others. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Trident Mastery, which increases Trident by 25% when you are 10% health while the other is Marine Communion, which attacks utilizing Aquaman's sea creatures inflict 15% increased damage. Once again though, weaker than the attributes as usual. The 3rd, Salt Water of Life, which once Salt Water of Life is active, Aquaman will deal damage to the opponent if they touch his salty skin with any type of attack. So instead of a Character Power that you can block, it replaces with something that a couple of characters that can create an armor that does damage. I don't think that's even worth it. I mean Captain Cold and Sub-Zero got their own moves that can deal damage to them whenever they attack them, so I don't see how big it is. So do yourself a favor and leave Aquaman's Legendary Gear there. It's not a bad gear, but as I said before, it's more of a meh.
Number 6: Killing Joker's Blade from The Joker. Once again, even though I love the style of that gear, however, it seems this "killing Joke" has gone stale that it's not even funny actually. However there is a bright note on one thing, which we'll get to that right now. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Caustic Fumes, which Meter Burn Flying Gas, Rolling Gas, and Joker's Throw now inflict additional damage over time while the other is Inside Joke, which The Joker starts the match with 1 Ha! active. So in thus, it can be useful when you combine it with either of the Unique Epic Gear Sets that you can use it with. The 3rd, What Could it Be, which The Joker throws random explosive items at his opponent, which comes into 3, which a mini penguin waddles up then explodes, a Joker Bomb which is unblockable until it explodes, and finally the jacks which if his opponent step on them will hurt them overtime. Even though it is useful, however it is random, so it can backfire at you pretty bad. Overall, it's a not bad Legendary Gear, but if it can let you decide which stuff to throw out, it would've gone higher.
Number 5: Bat-Tolerated Non-Lethal Silly Pistols. I have to admit, it was silly at first, but it was also very good as well. I do like the attempted style to make it more like a futuristic space gun out of parts. Guess that gives you points for being creativity there. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Magnum HQ, which increases damage to all pistol shots by 5% while the other is Master Baker, which Harley's Cupcake Grenades inflict 10% more damage. So it's very useful that you don't even need 2 of the Unique Epic Gear Sets either, which is a good thing. The 3rd, Besties Burrow, which Harley can now call upon Poison Ivy's plant Night Shade to assist her during the fight. So to explain, she has a Character Power Meter Burn of which Night Shade uses the burrow attack right to her opponent. Although it is not bad, however, not only it costs a meter, but it also costs her Character Power as well, so it can be useful only in extreme situations. Fortunately, if you have Lunatic's Fringe on Harley, you'll be able to get a better chance to restore your Character Power faster. So overall, not a bad Legendary Gear, but if Night Shade did come out to help Harley with other moves, it would've gone higher as well.
Number 4: Dress Insignia of Councilor Jor-El from Superman. Ladies and gentlemen, I present to you, a spamming zoner's worst nightmare that once someone has that gear, no spammer is safe, not even Dr. Fate and Deadshot can protect the zoners now. Now I have to admit, the style is not bad, but if you wish to know why it was a spammer's worst nightmare, I'll explain why. Anyways, this Legendary Gear has 2 augments, which the first one is Damage Shield, which you have 1% chance to gain a Shield that reduces damage by 50% when hit. So it's a lot weaker than one of the attributes, so it's very much a risk versus reward type of thing if you're really up for it. While the 2nd augment, No Weaknesses, which Superman's Character Power no longer breaks armor but he is invulnerable to projectiles. So in thus, it replaces his Character Power to a different one. So if you're facing a zoner, then this Legendary Gear is useful for a good reason. No projectiles can hurt him as long as it's active. So overall, it's a very nice Legendary Gear, so feel free to get it if you wish to try out a new strategy and to make the zoners say their final prayers.
Number 3: Focus of Emperor Grodd, the Most High from Gorilla Grodd. The ultimate weapon that any trolls would love to use in Injustice 2. Even though you shouldn't feed the trolls, but once one has it, don't let them see what you are thinking, because that will feed them too. Anyways, this Legendary Gear has 3 augments, which the first 2 augments are Psychic Break, which you have a 2% chance when being comboed to emit a psychic blast that will knock the opponent back(in Multiverse Mode only), while the other is Damage Shield, which you have 5% chance to gain a Shield that reduces damage by 25% when hit. So this time, it was a lot better than one of his attributes of one of his Unique Epic Gear Set that you would be happy for it. The 3rd, Mind Reader, which Gorilla Grodd can see his opponent's inputs while his Character Power is active. So when you're playing online and you're facing Grodd with that gear, when he uses Character Power, he'll end up seeing what you can do, giving Grodd players an easier chance to figure you out and counter your moves well. So overall, it's a very crazy, yet funny Legendary Gear if you really wish to have a laugh. His Legendary Gear may not make him the best, but at least he'll take the crown as "King of the Rustles." Although it depends on the battle between Gorilla Grodd and Donkey Kong to see who gets that title.
Number 2: Dinah Drake's Golden Age Necklace from Black Canary. I can say is wow, that Legendary Gear can literally blow anyone away in case one has had enough and wants them to get off of her now. Now even though it's small, but for the augments, only one can make you be ready in case if she tries that. Anyways, this Legendary Gear has 2 augments, which the first one is Thanks for the Assist!, which you have a 5% chance when landing a 6 Hit or Greater combo that Green Arrow will assist Black Canary with one of his explosive arrows. Once again, is useful that you don't even need to worry about getting many of the pieces needed for one of the Unique Epic Gear Sets. While for the 2nd augment, Canary Shriek, Black Canary's Character Power is now a large vicinity blast that surrounds her. So it's like creating a barrier of the Canary Cry that can become a full screen blast when it's up to Level 3 of Canary Cry. Not only that, it can also be meter burned to increase the level even more. So overall, it's a very useful Legendary Gear that I recommend that you get it. You'll enjoy it so much that you could even break out a song.
Number 1: Appa Ali Apsa's Lantern of Pure Will. Well I guess when the Green Lanterns mean "Beware my Power," they mean it with that once they have the Legendary Gear. It's ironic that both Lanterns made the top rank from the pages at the beginning and at the end as well. Even I have to admit, the style of that lantern is really nice and awesome. Anyways, this Legendary Gear has 2 augments, which the first one is Amplified Constructs, which all Constructs inflict 10% increased damage. Once more, which is very helpful that you don't need to worry much about getting one of the Unique Epic Gear Sets setted up. While for the 2nd augment, The Return of Hal, all of Green Lantern's Special Attacks are replaced with his Injustice Gods Among Us Specials Attacks. In thus meaning, instead of holding 1 or 2 of his Injustice 1 special moves, you get all of it that replaces all of the special attacks in Injustice 2, which includes Oa's Rocket(and air too), Turbine Smash, Rocket Power, and even Minigun as well. Which it was really insane and awesome at the same time. So if you wish to enjoy going back to the old days from Injustice 1 or a Green Lantern fan, then I say you should go for that Legendary Gear. You'll have a blast for old time's sake.
Anyways, that's about it. Thank you guys for reading Part 4 of the entire Top 7 Legendary Gear of Injustice 2. Now if there was Legendary Multiverses for the DLC characters, then I may be able to continue until we get to the end before preparing the Top 10 Best and Worst Legendary Gear. If not, then I might as well do that anyways. So until then, hope you buds have an awesome time and have a Merry Christmas Eve. ^^
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