Christmas and vidya dev stuff
8 years ago
General
Hope you nerds all have a nice holiday.
I wanted to do a small update to that new platformer build and release it at around this time but my workload and life made that completely impossible. I still managed to improve the engine and game levels quite a bit so that's good.
Basically, the next release is going to be more laid out like a Metroidvania type of game, will have new enemies and friendly NPCs and the issues brought to my attention with the Halloween release will be fixed.
I am making the earlier part of the game easier and I will be bringing back those optional pinkie hints to help people learn the ropes since that was a bit of an issue. I also managed to improve the game's performance quite a bit and will adjust the game's hitbox to favor the player. The NPC areas will also get a lot of improvements.
I wanted to do a small update to that new platformer build and release it at around this time but my workload and life made that completely impossible. I still managed to improve the engine and game levels quite a bit so that's good.
Basically, the next release is going to be more laid out like a Metroidvania type of game, will have new enemies and friendly NPCs and the issues brought to my attention with the Halloween release will be fixed.
I am making the earlier part of the game easier and I will be bringing back those optional pinkie hints to help people learn the ropes since that was a bit of an issue. I also managed to improve the game's performance quite a bit and will adjust the game's hitbox to favor the player. The NPC areas will also get a lot of improvements.
FA+

Totally understandable, when life gets busy I imagine it would be a pain to release in a fast pace. Not that you're obligated to, that is.
Hope you had a Merry Christmas none-the-less! ^^