Eternitos Weapon Types
8 years ago
From this point on I will also be posting weaponry from the various groups throughout Eternitos and eventually Infinitos aswell. Each species has their own variance, similar to starships, no 2 manufacturers or species will have identical weaponry however all will be built from a basic logical design and their are different classes based on what the weapon fires. We will explain this here. All Energy based weapons have a tuning nozzle somewhere on the weapon which can be used to determine how powerful the shot is. There are usually 3 modes, weak or stun, normal basic fire, or High Energy which is always on military grade weapons. Ballistic weapons don't have a nozzle. All Energy Weapons either use Tabana Gas, Incinerium Gas or a species specific type of gas to be super heated into a laser or plasma blast out of the weapon. Plasma Weapons are the only Energy Weapons to not have Nozzles and they run on whatever energy the faction who made them uses. Notable Users of Plasma are the Enclave and Trak Empire. Starship weapons run on reactor power. They can either be a pistol, carbine, rifle, heavy weapon and so on so forth. These are the weapons of Eternitos and how they work there.
Weaponry despite its origins can be used by anyone aslong as they have the respective authority. Occupations that support this(I wouldn't call some of these true occupations..) Pirates, Mercenaries, Bounty Hunters, Rebels, or any other form of freelance military work. However some weapons can only be used by specific beings and in those cases those weapons are heavyily restricted from the use by people unless said otherwise. Examples are any Silmanoid Weapons and Infinitos weapons(for now)
Blaster Weaponry: Energy
Blasters are the most common around Everything Known as they are basic and Easy to make with the right tools. Nowadays they are used by almost every group due to their reliability. Blasters run mostly on Incinerium(Which is very common) or Tabana (which can be found in the Star Wars Universes) The weapon is loaded by a gas cartridge from somewhere on the selected weapon and the cartridge usually holds 500 to 4000 'bolts' in it depending on the firesetting. The gas would be released into a heating chamber connected to a battery pack of some sort, and superheated, turning into a very hot, very dangerous bolt of plasma energy which flies out of the barrel at the target. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons. Blaster Bolts do not drop the farther they go but they do have recoil and if not properly cooled, the barrel of the weapon can get extremely hot, possibly to melting.
Ballistic Weaponry: Ballistic
As guessed, Ballistic weaponry won't be explained as much since everyone practically already knows the difference between them and Energy Weapons. Ballistic Weapons fire metallic bullets at the target with heavy impact. The power of the weapon cannot be altered unless through heavy modifications, they do not have stun settings and are built to wound or kill. They are loaded by a bullet cartridge magazine which loads into the loader of the weapon. When the round is chambered, the trigger pulls a firing pin which hits the backside of the bullet, igniting whatever material is used and fires the bullet forward. The weapon has drop and will slow down the longer it goes and ballistic weaponry tend to have heavier recoil then any other weapon-class. Ballistic melee is as you would guess and we are too lazy to explain them.
Plasma Weaponry: Energy
Plasma Weapons fire Ultra heated balls of pure plasma that have the capacity to melt through things upon contact. Pure Balls of Plasma are extremely hot. The weapons are usually loaded by a energy cell that is loaded into the weapon by various means, pulling the trigger supercharges the cell in a small internal shield in the weapon which leads to the barrel of the weapon. Upon being supercharged, the plasma energy that appears immediately moves out of the barrel of the weapon. Most Pure Plasma weapons cannot fire automatically due to the Plasma often degrades the barrel. For Plasma, overheating is a common occurrence and keeping track of the barrels temperature is a needed skill. Plasma Melee weapons are difficult to wield without exceptional skill. A Plasma melee is a Plasma Emitter with an internal shield generator which covers the emitted Plasma in a thin shield to protect the user from the blades heat while making it thin enough to slice things with ease.
Laser Weaponry: Energy
Lasers are similar to Blasters however they are fired from a charged battery from inside of the weapon instead of gas. The laser, upon the trigger pull, immediately hits the target with no drop or recoil, the beam flows through a number of focusing lens which amplifies the deadliness of the beam. It fires in a long line that is not continuous in a semiautomatic fashion, the start of which being the barrel and the end of the line is where the weapon is being aimed. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons.
Laserball Weaponry: Hard Energy
Laserball Weaponry fire spherical spheres of hard plasma, small as a bullet. The energy round is dense enough to penetrate armor with ease and shielding. Laserballs also have a slight chance to ricochet off of hard surfaces. The weapon is loaded with a powerpack filled with Ionic Energy which when going through the complex sytem inside the weapon hardens the laser into a fast glowing sphere of energy which launches out of the barrel of the weapon with deadly accuracy at its target. They are most common in semiauto but fully automatic Laserball Weapons are used by groups.
Beam Weaponry: Energy
Beam weapons fire a continuous laser beam of energy towards the target. The beam is created when Light energy is poured into a focusing crystal and is launched through focusing lens in the direction of the target. Beam Weapons tend to not require ammo but do need to recharge after awhile and as long as the barrel doesn't touch the beam it will not overheat, most of the time.
Kinetic Weaponry: Ballistic-Energy
Kinetic Weapons fire metallic or some sort of material bullet coated in an energy that gives it more effective damage to the target. The Weapons are loaded and fired the same way as normal ballistic weapons however the rounds are smaller and they glow with the energy color that they are covered in. They bullets come preenergized and coated and Kinetic Weaponry do need a slightly more complex design to take the rounds however Ballistics cannot use Kinetics and Kinetics cannot use Ballistics despite the similarities.
Firecell Weaponry: Energy
Fireball Weaponry build a ball of red, flaming energy inside the weapon and launches it out the barrel similar to a cannon with a cannonball. The projectile upon contact with a surface, determined by the size of the round, explodes and spreads fire out around a small or large area. The weapon is loaded with a unique form of Plasma cell usually referred to as Firecells, it operates similar to how a Plasma weapon is except it uses Firecells and a more complex set of designs.
Silmanoid Weaponry: Ballistic-Energy
Silmanoid Weaponry is the most advanced and unknown form of weaponry in all of Everything Known, even more advanced then Infinitos Weaponry. From how the weapons are observed, Silmanoid weapons fire a form of gas or liquid silmanoid which has the capability of treating even the most advanced forms of shielding and armor like simple paper. No being except Silman or Silman Droid are capable of utilizing these weapons, not for specific form but instead quite literally. A nonsilman being will not be able to activate the weapon upon pickup and attempts to try to activate them is completely pointless. The weapons seem to run on a extremely advanced Ultroid powercell that gives the weapons... from what is observed..... over 100000 rounds of firing capability. ilman weapons are to be turned into Unison or Conclave officials if found and are viewed as contraband and you are subject to Unison law if founf with possession of a Silman weapon and refuse to give it up.
There are many more Weapon types if you'd kindly look at the below list. Weapon diversity is a surprisingly broad subject in Everything Known.
Phaser Weaponry: Energy
Shard Weaponry: Ballistic
Line Weaponry: Hard Energy
Icearrow Weaponry: Ballistic
Glass Weaponry: Ballistic
Raylock Weaponry: Hard Energy
Ray Weaponry: Energy
Concussion Weaponry: Energy
Sound Weaponry: Energy
Imploder Weaponry: Energy
Energy Ring Weaponry: Hard Energy
Charged Weaponry: Energy
I am not a complete weapons expert. Hope you have found yourself curious about this now and eventually we will list and explain the rest of these.
Weaponry despite its origins can be used by anyone aslong as they have the respective authority. Occupations that support this(I wouldn't call some of these true occupations..) Pirates, Mercenaries, Bounty Hunters, Rebels, or any other form of freelance military work. However some weapons can only be used by specific beings and in those cases those weapons are heavyily restricted from the use by people unless said otherwise. Examples are any Silmanoid Weapons and Infinitos weapons(for now)
Blaster Weaponry: Energy
Blasters are the most common around Everything Known as they are basic and Easy to make with the right tools. Nowadays they are used by almost every group due to their reliability. Blasters run mostly on Incinerium(Which is very common) or Tabana (which can be found in the Star Wars Universes) The weapon is loaded by a gas cartridge from somewhere on the selected weapon and the cartridge usually holds 500 to 4000 'bolts' in it depending on the firesetting. The gas would be released into a heating chamber connected to a battery pack of some sort, and superheated, turning into a very hot, very dangerous bolt of plasma energy which flies out of the barrel at the target. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons. Blaster Bolts do not drop the farther they go but they do have recoil and if not properly cooled, the barrel of the weapon can get extremely hot, possibly to melting.
Ballistic Weaponry: Ballistic
As guessed, Ballistic weaponry won't be explained as much since everyone practically already knows the difference between them and Energy Weapons. Ballistic Weapons fire metallic bullets at the target with heavy impact. The power of the weapon cannot be altered unless through heavy modifications, they do not have stun settings and are built to wound or kill. They are loaded by a bullet cartridge magazine which loads into the loader of the weapon. When the round is chambered, the trigger pulls a firing pin which hits the backside of the bullet, igniting whatever material is used and fires the bullet forward. The weapon has drop and will slow down the longer it goes and ballistic weaponry tend to have heavier recoil then any other weapon-class. Ballistic melee is as you would guess and we are too lazy to explain them.
Plasma Weaponry: Energy
Plasma Weapons fire Ultra heated balls of pure plasma that have the capacity to melt through things upon contact. Pure Balls of Plasma are extremely hot. The weapons are usually loaded by a energy cell that is loaded into the weapon by various means, pulling the trigger supercharges the cell in a small internal shield in the weapon which leads to the barrel of the weapon. Upon being supercharged, the plasma energy that appears immediately moves out of the barrel of the weapon. Most Pure Plasma weapons cannot fire automatically due to the Plasma often degrades the barrel. For Plasma, overheating is a common occurrence and keeping track of the barrels temperature is a needed skill. Plasma Melee weapons are difficult to wield without exceptional skill. A Plasma melee is a Plasma Emitter with an internal shield generator which covers the emitted Plasma in a thin shield to protect the user from the blades heat while making it thin enough to slice things with ease.
Laser Weaponry: Energy
Lasers are similar to Blasters however they are fired from a charged battery from inside of the weapon instead of gas. The laser, upon the trigger pull, immediately hits the target with no drop or recoil, the beam flows through a number of focusing lens which amplifies the deadliness of the beam. It fires in a long line that is not continuous in a semiautomatic fashion, the start of which being the barrel and the end of the line is where the weapon is being aimed. Laser Blades(not lightsabers) Have a T or L shaped brace frame extending from the handle which has a laser emitter at the bottom and a laser catcher at the top which fires a constant stream of energy which continually recycles itself, creating a energy blade capable of cutting through most materials. This brace frame is the common build for all laser based melee weapons.
Laserball Weaponry: Hard Energy
Laserball Weaponry fire spherical spheres of hard plasma, small as a bullet. The energy round is dense enough to penetrate armor with ease and shielding. Laserballs also have a slight chance to ricochet off of hard surfaces. The weapon is loaded with a powerpack filled with Ionic Energy which when going through the complex sytem inside the weapon hardens the laser into a fast glowing sphere of energy which launches out of the barrel of the weapon with deadly accuracy at its target. They are most common in semiauto but fully automatic Laserball Weapons are used by groups.
Beam Weaponry: Energy
Beam weapons fire a continuous laser beam of energy towards the target. The beam is created when Light energy is poured into a focusing crystal and is launched through focusing lens in the direction of the target. Beam Weapons tend to not require ammo but do need to recharge after awhile and as long as the barrel doesn't touch the beam it will not overheat, most of the time.
Kinetic Weaponry: Ballistic-Energy
Kinetic Weapons fire metallic or some sort of material bullet coated in an energy that gives it more effective damage to the target. The Weapons are loaded and fired the same way as normal ballistic weapons however the rounds are smaller and they glow with the energy color that they are covered in. They bullets come preenergized and coated and Kinetic Weaponry do need a slightly more complex design to take the rounds however Ballistics cannot use Kinetics and Kinetics cannot use Ballistics despite the similarities.
Firecell Weaponry: Energy
Fireball Weaponry build a ball of red, flaming energy inside the weapon and launches it out the barrel similar to a cannon with a cannonball. The projectile upon contact with a surface, determined by the size of the round, explodes and spreads fire out around a small or large area. The weapon is loaded with a unique form of Plasma cell usually referred to as Firecells, it operates similar to how a Plasma weapon is except it uses Firecells and a more complex set of designs.
Silmanoid Weaponry: Ballistic-Energy
Silmanoid Weaponry is the most advanced and unknown form of weaponry in all of Everything Known, even more advanced then Infinitos Weaponry. From how the weapons are observed, Silmanoid weapons fire a form of gas or liquid silmanoid which has the capability of treating even the most advanced forms of shielding and armor like simple paper. No being except Silman or Silman Droid are capable of utilizing these weapons, not for specific form but instead quite literally. A nonsilman being will not be able to activate the weapon upon pickup and attempts to try to activate them is completely pointless. The weapons seem to run on a extremely advanced Ultroid powercell that gives the weapons... from what is observed..... over 100000 rounds of firing capability. ilman weapons are to be turned into Unison or Conclave officials if found and are viewed as contraband and you are subject to Unison law if founf with possession of a Silman weapon and refuse to give it up.
There are many more Weapon types if you'd kindly look at the below list. Weapon diversity is a surprisingly broad subject in Everything Known.
Phaser Weaponry: Energy
Shard Weaponry: Ballistic
Line Weaponry: Hard Energy
Icearrow Weaponry: Ballistic
Glass Weaponry: Ballistic
Raylock Weaponry: Hard Energy
Ray Weaponry: Energy
Concussion Weaponry: Energy
Sound Weaponry: Energy
Imploder Weaponry: Energy
Energy Ring Weaponry: Hard Energy
Charged Weaponry: Energy
I am not a complete weapons expert. Hope you have found yourself curious about this now and eventually we will list and explain the rest of these.
KasumiVulf
~kasumivulf
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