Salt and Sanctuary Review
7 years ago
General
A world ravaged by war, a marriage deal between two kingdoms, and a mysterious island full of monsters. Thi is the world thatw e find ourselves in, and armed with just our equipment and a weapon, we must brave the horrors to face the evils and find the princess...and salvation.
Salt and Sanctuary is a 2D style Souls-like game, built by the guys who did The Dishwasher series. The game is very addictive, also very...very...VERY difficult. You will die a lot in this game, but each death only makes you stronger.
Like all Souls-like games, you will be given a class to start with, from the Knight, Thief, or even a Cook oddly enough, you will land on the island and given the choice of joining a Creed. Creeds are the covenants of this game, you start with three, that being Devara's Light, The Iron Ones, and the Three, but as you explore you can find the others, and get achievements to each creed. Each Creed has strengths and weaknesses, and all have benefits that can work well with your playstyle.
On that topic, skills require salt to get black pearls, which can be alloted to skills, some can increase your stats by three, since you can upgrade those nodes three times, and others icnrease your ability to hold poultices to heal with, or even to grant access to weild better weapons and armors. It's useful to plan out your builds with what you want, so please plan accordingly.
Lore is explained through in-game texts in items and bosses, the game coming with a compedium of all the monsters you've fought and beaten, explaining their story, what they drop, and how many times you died to the monsters. The boss drops can be transmuted to their weapon, useful if you wanna be able to beat the boss with a cool weapon.
Now, on transmutating, you will require a alchemist, to buy materials and upgrade your weapons, you're going to need to colelct stone idols of them. Alchemists allow for transmutation of items, Blacksmiths can help upgrade items, Guides allow you to fast-travel to other sanctuaries, Leaders you can give monster drops to upgrade your creeds to make thems tronger, and Clerics and Mages can let you buy miracles and magic spells respectively.
Each sanctuary is unclaimed, except for the ones where you find another creed, where you can join their creed but will be an apostate from your main creed. However, if you decide to go evil, you can corrupt a creed's santuary and fight off the defenders inside, winning let's you take the sanctuary for yourself, but losing gives you a bloody writ, which you can give to access another Creed.
The artstyle it beautiful, haunting and dark, very dark, but it has a ethereal beauty to it the game can pull off. The bosses all vary, from the Sodden Knight, to a massive golem, even a Kraeken dragon creature. Each enemy is varied and challenging, some even weak to certain elements and weapon types. Plana ccordingly if you need to use a wiki for it, trust me.
The game itself has the same endings, but each of them vary depending on your creed, each with a different poem for the creed of your choice, but all in all i had a fun time, even if i died a lot in the game. I recommend this to anyone who are fans of Dark Souls.
Salt and Sanctuary is a 2D style Souls-like game, built by the guys who did The Dishwasher series. The game is very addictive, also very...very...VERY difficult. You will die a lot in this game, but each death only makes you stronger.
Like all Souls-like games, you will be given a class to start with, from the Knight, Thief, or even a Cook oddly enough, you will land on the island and given the choice of joining a Creed. Creeds are the covenants of this game, you start with three, that being Devara's Light, The Iron Ones, and the Three, but as you explore you can find the others, and get achievements to each creed. Each Creed has strengths and weaknesses, and all have benefits that can work well with your playstyle.
On that topic, skills require salt to get black pearls, which can be alloted to skills, some can increase your stats by three, since you can upgrade those nodes three times, and others icnrease your ability to hold poultices to heal with, or even to grant access to weild better weapons and armors. It's useful to plan out your builds with what you want, so please plan accordingly.
Lore is explained through in-game texts in items and bosses, the game coming with a compedium of all the monsters you've fought and beaten, explaining their story, what they drop, and how many times you died to the monsters. The boss drops can be transmuted to their weapon, useful if you wanna be able to beat the boss with a cool weapon.
Now, on transmutating, you will require a alchemist, to buy materials and upgrade your weapons, you're going to need to colelct stone idols of them. Alchemists allow for transmutation of items, Blacksmiths can help upgrade items, Guides allow you to fast-travel to other sanctuaries, Leaders you can give monster drops to upgrade your creeds to make thems tronger, and Clerics and Mages can let you buy miracles and magic spells respectively.
Each sanctuary is unclaimed, except for the ones where you find another creed, where you can join their creed but will be an apostate from your main creed. However, if you decide to go evil, you can corrupt a creed's santuary and fight off the defenders inside, winning let's you take the sanctuary for yourself, but losing gives you a bloody writ, which you can give to access another Creed.
The artstyle it beautiful, haunting and dark, very dark, but it has a ethereal beauty to it the game can pull off. The bosses all vary, from the Sodden Knight, to a massive golem, even a Kraeken dragon creature. Each enemy is varied and challenging, some even weak to certain elements and weapon types. Plana ccordingly if you need to use a wiki for it, trust me.
The game itself has the same endings, but each of them vary depending on your creed, each with a different poem for the creed of your choice, but all in all i had a fun time, even if i died a lot in the game. I recommend this to anyone who are fans of Dark Souls.
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