Resident Evil 1.5, Commissions, and Game Dev
7 years ago
Lot's of crap to go through today. To cut a long story short, it's halfway through May already, and I've been lazy when it comes to getting work done. Cleaning, Comic, and Game Development. I have to get back to building up some momentum. It's amazing how much time can pass for what feels like a momentary slip of a few days. April 20 was my last comic day, and May 5 was the last time I worked on the game, and even that wasn't much. The last 10 days I've spent sleeping, watching YouTube videos and playing Xcom 2 and Dead Rising 2.
-Resident Evil 1.5-
Which brings me to the first thing I want to talk about. Resident Evil 1.5. I'm a Resident Evil fan of sorts. I've not played all the games, but I've played most of them. My main gaps are Gun Survivor 2, Resident Evil 2 64, Revelations 2, and Resident Evil 7. I was going to wait until I had VR to play 7, but I dunno. Anyway, I was always interested in RE 1.5 since I heard of it. For those not into Resi, when RE2 was being made, it was 80% complete when it was decided to start over from scratch. Stories vary on the why, with the most common verion being "it was rubbish", but what we do know is that RE2 was rebooted. People had figured out based on trailers, screenshots, and interviews, the gist of how the game would play. The general concept of "Resident Evil in a police station, Leon and a biker as the main characters" was the same, but everything else was different, with a different tone and more ambitious mechanics. I could go on, but chances are you know this stuff already if you're interested.
Point is, at some point, a disc featuring the game was leaked onto the internet. It wasn't really playable as a game, but there was enough there for fans to start patching the game, stitching it together. I couldn't wait to play it. ...turns out, that was 3 years ago... I've really fallen behind. This means I'm going to have to dig up a PS1 emulator (and maybe bios if it's one of those emulators) and get that played.
Oh, and here's a cool video about the Resident Evil 2 demos that might be of interest if you're into Resident Evil 2 Beta stuff.
https://youtu.be/mLDNyual8UM
-OCs to Commission-
I've been thinking of getting a commission featuring other peoples characters.
The theme is going to be a fairly normal office dom scenario, think something like these-
http://www.furaffinity.net/view/23413700/
http://www.furaffinity.net/view/22648545/
I'm not sure if I should go with LQCTim characters, a chemicalinfantry character, or if I should stick to well knows like Sally Acron, Krystal, etc. and my own OCs.
I also haven't locked in an artist yet. Any preferences on characters and/or artist, let me know.
-Game Dev-
One problem I've ran into when working with low poly is that the usual way of doing character customization with different skin colours doesn't really work, unless there's something I'm missing. That might mean I'd have to re-think my turn based game somewhat.
As you might have guessed, watching videos and reading about Resident Evil and the indie RE throwback Vaccine has got me thinking of revisiting the horror game idea. It's certainly simpler than a turn based strategy game, albeit with it's own problems. Oddly enough, I came close to finishing the 2D version of the Leanna game, only to abandon it for various reasons. Given the low bar set by throwbacks like Vaccine and Back in 1998, either they are harder to make than I realise, that or the standard of the competition is weak. Even so, the first release would likely be a fetish game I'd release for free.
Also, by making it 3D, I'd avoid many of the issues that plauged the later development of the 2D version. Specifically, the muliplying set of animations, and how to do evasion in a way that's fun. In any case, reguardless of what I'm working on, I have to get my 3D skills to a reliable level.
Fun bit of trivia, but the first commission I ever got was character design and concept art for the Leanna game.
http://www.furaffinity.net/view/6436332/
and some more
http://www.furaffinity.net/view/7869654/
-Resident Evil 1.5-
Which brings me to the first thing I want to talk about. Resident Evil 1.5. I'm a Resident Evil fan of sorts. I've not played all the games, but I've played most of them. My main gaps are Gun Survivor 2, Resident Evil 2 64, Revelations 2, and Resident Evil 7. I was going to wait until I had VR to play 7, but I dunno. Anyway, I was always interested in RE 1.5 since I heard of it. For those not into Resi, when RE2 was being made, it was 80% complete when it was decided to start over from scratch. Stories vary on the why, with the most common verion being "it was rubbish", but what we do know is that RE2 was rebooted. People had figured out based on trailers, screenshots, and interviews, the gist of how the game would play. The general concept of "Resident Evil in a police station, Leon and a biker as the main characters" was the same, but everything else was different, with a different tone and more ambitious mechanics. I could go on, but chances are you know this stuff already if you're interested.
Point is, at some point, a disc featuring the game was leaked onto the internet. It wasn't really playable as a game, but there was enough there for fans to start patching the game, stitching it together. I couldn't wait to play it. ...turns out, that was 3 years ago... I've really fallen behind. This means I'm going to have to dig up a PS1 emulator (and maybe bios if it's one of those emulators) and get that played.
Oh, and here's a cool video about the Resident Evil 2 demos that might be of interest if you're into Resident Evil 2 Beta stuff.
https://youtu.be/mLDNyual8UM
-OCs to Commission-
I've been thinking of getting a commission featuring other peoples characters.
The theme is going to be a fairly normal office dom scenario, think something like these-
http://www.furaffinity.net/view/23413700/
http://www.furaffinity.net/view/22648545/
I'm not sure if I should go with LQCTim characters, a chemicalinfantry character, or if I should stick to well knows like Sally Acron, Krystal, etc. and my own OCs.
I also haven't locked in an artist yet. Any preferences on characters and/or artist, let me know.
-Game Dev-
One problem I've ran into when working with low poly is that the usual way of doing character customization with different skin colours doesn't really work, unless there's something I'm missing. That might mean I'd have to re-think my turn based game somewhat.
As you might have guessed, watching videos and reading about Resident Evil and the indie RE throwback Vaccine has got me thinking of revisiting the horror game idea. It's certainly simpler than a turn based strategy game, albeit with it's own problems. Oddly enough, I came close to finishing the 2D version of the Leanna game, only to abandon it for various reasons. Given the low bar set by throwbacks like Vaccine and Back in 1998, either they are harder to make than I realise, that or the standard of the competition is weak. Even so, the first release would likely be a fetish game I'd release for free.
Also, by making it 3D, I'd avoid many of the issues that plauged the later development of the 2D version. Specifically, the muliplying set of animations, and how to do evasion in a way that's fun. In any case, reguardless of what I'm working on, I have to get my 3D skills to a reliable level.
Fun bit of trivia, but the first commission I ever got was character design and concept art for the Leanna game.
http://www.furaffinity.net/view/6436332/
and some more
http://www.furaffinity.net/view/7869654/
LQCTim
~lqctim
Ah, the very first Leanna pic. Still one of my favorites.
FA+
