Question - Anime or Furry?
7 years ago
Drawing pictures of anthros is fine. So the adventure comic is fine as furries, though I've not settled on an art style yet.
But for games, furries are posing a bit of a problem.
In the case of the Leanna PS1 horror game, I'm still not happy with my 3D skills. In part because I don't really have a good idea for how to deal with her horns and head fins without the model becoming a bit of a mess. I suck at 3D, basically.
But even 2D pixel art could be a problem. I was thinking about my fanservice strategy game today, and to cut a long story short, having the cast be anthros creates problems like the number of skin colours, markings, head shape, etc. It's certainly doable, but it would require more work and planning. If I made the game anime style, there would be no markings, and could easily swap hair styles or heads out for one another.
So anime
http://fav.me/d5ncu1y
http://www.furaffinity.net/view/7965903/
or anthro
http://fav.me/d7icig0
http://fav.me/d7is8uf
I get a feeling I know the answer, given the site. But I thought I'd ask anyway.
Bonus question - Epic or Skirmish?
A related question. I recently watched some videos of tabletop war games. Long story short, I wonder if I should stick to the plan of a small scale, Xcom 2/Kill Team esc game with 3-4 characters, or do something along the lines of epic where it's entire battalions of waifus, perhaps with named leaders.
Picture, a lot of guys.
http://1.bp.blogspot.com/-gDQwkBkK6.....0/DSCF1499.JPG
But for games, furries are posing a bit of a problem.
In the case of the Leanna PS1 horror game, I'm still not happy with my 3D skills. In part because I don't really have a good idea for how to deal with her horns and head fins without the model becoming a bit of a mess. I suck at 3D, basically.
But even 2D pixel art could be a problem. I was thinking about my fanservice strategy game today, and to cut a long story short, having the cast be anthros creates problems like the number of skin colours, markings, head shape, etc. It's certainly doable, but it would require more work and planning. If I made the game anime style, there would be no markings, and could easily swap hair styles or heads out for one another.
So anime
http://fav.me/d5ncu1y
http://www.furaffinity.net/view/7965903/
or anthro
http://fav.me/d7icig0
http://fav.me/d7is8uf
I get a feeling I know the answer, given the site. But I thought I'd ask anyway.
Bonus question - Epic or Skirmish?
A related question. I recently watched some videos of tabletop war games. Long story short, I wonder if I should stick to the plan of a small scale, Xcom 2/Kill Team esc game with 3-4 characters, or do something along the lines of epic where it's entire battalions of waifus, perhaps with named leaders.
Picture, a lot of guys.
http://1.bp.blogspot.com/-gDQwkBkK6.....0/DSCF1499.JPG
But seriously, no.
The reason furries are more work is the patterns, colours, etc.
eg. Let's say I have 4 kinds of anthro, 5 kinds of armour. That would be 20 different sprites per pose.
There are 3 ways to get around this.
1- Paper doll style, where there's a generic pose and costumes and equipment are overlayed on top. There would be almost no animation or pose changes for doing it this way because everything would need to fit the template.
2- All characters are completely covered from the neck down. No fun.
3- If everyone is 1 species and/or colour, I can get away with swapping heads and having the same bodies.
Now, I don't plan on the game having much in the way of animation if I do make it. But I don't know if it's worth giving up anthros for some speed and convenience. Or if a middle ground would work.