Game Demo Ideas
7 years ago
As mentioned in a previous journal, I'm working on simple 2D games to learn a new engine, and learn some new skills. I have a few things in mind that I specifically want to figure out, such as inventories or vehicles, as well as a few small game ideas that I want to make for my own amuzement. I read the comments, checked out the games mentioned, and wrote up a short list.
These games (assuming I make them) will be simple 2D games/demos. Think game jam games, the bonus level of some crappy NES platformer, or one of mini games from some shovelware compilation. Albeit without the techanical limitations.
When it comes to theme, there are a lot of fan games or games staring my OCs. Partly because I like those things, but also partly because it reduces the amount of "mental labour" thinking up designs. eg. It's not easy to quickly think up 3 different mech designs on the fly. Themes are often interchangeable however. Be it Hannah or Krystal jumping around shooting a gun, the main change is the look with maybe some minor gameplay changes to match the theme. Perv stuff would be technically possible, but might not be worth it given the low quality of the art. Feel free to suggest stuff though.
Anyway, onto the games.
Starfox Shmup
Lesson- Not much. Basic familiarity/practice?
A simple top down or maybe even side on shooting game like R-Type or 1942. No real reason to make this aside from simplicity and practice.
Starfox Blaster Heroes
Lesson- Vehicles
Something like SWIV, Assault Heroes, or Blaster Master. The main idea is to have a game where you get in an out of a vehicle, and perhaps even change the weapons on said vehicle. This is mainly as practice for a mech game I'd like to make some day.
Krystal FPS
Lesson- Basic 3D + Weapon Swapping + Inventory
I've actually tried to make this game, or some variant of it, multiple times.
https://sta.sh/2pt1e0hjurl
A FPS starring Krystal. This version would likely have more in common with Jurassic Park on the SNES than Quake.
Proto-Mech Sim
Lesson- Many things
Jump straight in at the deep end and make an extremely primitive version of my mech sim. Less MechWarrior 2, and more MechWarrior on SNES or Metal Head on 32X. I do want to do some 2D stuff first though.
Platform Game
Lesson- Animation + Map Editor
An incredibly basic platformer along the lines of Quartet, Muri, or Wonder Boy 3. Not sure what the theme would be. Adventure, haunted mansion, Starfox, mechs?
Top Down Shooter
Lesson- Inventory + Map Editor
Another game I tried to make in the past.
http://www.furaffinity.net/view/17385260/
Think a simpler, easier, more forgiving, and gun focused Hotline Miami. At the time, I thought the art looked terrible, but looking back, it was good enough. I got caught up in trying to fix what I now consider minor physics problems and glitches. Hell, I could even make it StarFox themed if people wanted that, maybe add vehicles to it or something. Either way though, I wouldn't be making a full game, just a level or 2 like the other games.
Waifu Squad
Lesson- Grid based game + inventory + stats + AI + Map Editor
Mentioned before, a sort of Laser Squad clone, albeit ripping off Xcom 2 more than the original game. Might be a bit complex for the first one off this list.
Fetish Stealth Game
Lesson- Map Editor + Art + Animation
Over the years, I've heard (and even had my own ideas for) a stealth game with a vague fetish theme. From Streaking across Saints Row without being spotted, breaking into peoples houses to tickle people, and even a kinky version of Baldi's Basics.
http://www.furaffinity.net/view/27845429/
So a game like that should be doable, though the low quality of the art might make it pointless.
And that's my current short list. There were other ideas that ultimately didn't make the cut. Let me know if you have any opinions on these, or if there's specific stuff you'd like to see.
These games (assuming I make them) will be simple 2D games/demos. Think game jam games, the bonus level of some crappy NES platformer, or one of mini games from some shovelware compilation. Albeit without the techanical limitations.
When it comes to theme, there are a lot of fan games or games staring my OCs. Partly because I like those things, but also partly because it reduces the amount of "mental labour" thinking up designs. eg. It's not easy to quickly think up 3 different mech designs on the fly. Themes are often interchangeable however. Be it Hannah or Krystal jumping around shooting a gun, the main change is the look with maybe some minor gameplay changes to match the theme. Perv stuff would be technically possible, but might not be worth it given the low quality of the art. Feel free to suggest stuff though.
Anyway, onto the games.
Starfox Shmup
Lesson- Not much. Basic familiarity/practice?
A simple top down or maybe even side on shooting game like R-Type or 1942. No real reason to make this aside from simplicity and practice.
Starfox Blaster Heroes
Lesson- Vehicles
Something like SWIV, Assault Heroes, or Blaster Master. The main idea is to have a game where you get in an out of a vehicle, and perhaps even change the weapons on said vehicle. This is mainly as practice for a mech game I'd like to make some day.
Krystal FPS
Lesson- Basic 3D + Weapon Swapping + Inventory
I've actually tried to make this game, or some variant of it, multiple times.
https://sta.sh/2pt1e0hjurl
A FPS starring Krystal. This version would likely have more in common with Jurassic Park on the SNES than Quake.
Proto-Mech Sim
Lesson- Many things
Jump straight in at the deep end and make an extremely primitive version of my mech sim. Less MechWarrior 2, and more MechWarrior on SNES or Metal Head on 32X. I do want to do some 2D stuff first though.
Platform Game
Lesson- Animation + Map Editor
An incredibly basic platformer along the lines of Quartet, Muri, or Wonder Boy 3. Not sure what the theme would be. Adventure, haunted mansion, Starfox, mechs?
Top Down Shooter
Lesson- Inventory + Map Editor
Another game I tried to make in the past.
http://www.furaffinity.net/view/17385260/
Think a simpler, easier, more forgiving, and gun focused Hotline Miami. At the time, I thought the art looked terrible, but looking back, it was good enough. I got caught up in trying to fix what I now consider minor physics problems and glitches. Hell, I could even make it StarFox themed if people wanted that, maybe add vehicles to it or something. Either way though, I wouldn't be making a full game, just a level or 2 like the other games.
Waifu Squad
Lesson- Grid based game + inventory + stats + AI + Map Editor
Mentioned before, a sort of Laser Squad clone, albeit ripping off Xcom 2 more than the original game. Might be a bit complex for the first one off this list.
Fetish Stealth Game
Lesson- Map Editor + Art + Animation
Over the years, I've heard (and even had my own ideas for) a stealth game with a vague fetish theme. From Streaking across Saints Row without being spotted, breaking into peoples houses to tickle people, and even a kinky version of Baldi's Basics.
http://www.furaffinity.net/view/27845429/
So a game like that should be doable, though the low quality of the art might make it pointless.
And that's my current short list. There were other ideas that ultimately didn't make the cut. Let me know if you have any opinions on these, or if there's specific stuff you'd like to see.
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