aert school
16 years ago
General
I want to go to art school! For those of you who have gone, do you think it's a good idea? I kind of want to go just for the experience, even if it makes me poor.
And for those of you who do art for money, how did you come to do this? Do you have any advice? Because I want to try doing art for a job. Maybe illustration, since that's a lot of what I'm geared toward, but I'd like to learn other things, like animation.
I've always wanted to do art for a living, but I'm clueless, and I've always shied away from it, thinking I couldn't do it. But now I feel like I really want to try, even if it doesn't work out in the end.
What do you think?
And for those of you who do art for money, how did you come to do this? Do you have any advice? Because I want to try doing art for a job. Maybe illustration, since that's a lot of what I'm geared toward, but I'd like to learn other things, like animation.
I've always wanted to do art for a living, but I'm clueless, and I've always shied away from it, thinking I couldn't do it. But now I feel like I really want to try, even if it doesn't work out in the end.
What do you think?
FA+

As for advice: Find a way to exploit scholarships and/or student loans.
Also: HAVE NO REGRETS GOOD SIR.
Thanks for the input!
I feel like I want someone to tell me what to do and train me on technique. Like anatomy and color and perspective and whatever, and be really harsh. I want to learn technical aspects to art, but I don't think I can really do it by myself.
I know some who have gone to art school and said they would have improved without it. I know some who have gone and didn't improve. I know most who have attended and greatly improved while learning a great deal about the industry and it's inner-workings, me being one of those.
Your experience will vary on the school you attend and, even more, what you make of your time while you're attending.
I attend Ringling College of Art and Design, I'm currently a senior in the Illustration major, and I'm the treasurer of the Anthropomorphic Ringling Fanclub (A.R.F.) If you want more details about the different majors and such, feel free to ask me questions.
And thank you, I was thinking earlier today I might want to try and go for animation. I feel like if I could have the technical skill to do animation, I would have to learn a lot about human anatomy and other technical drawing stuff that would help me in other areas, too.
i have tons of reasons i think i bothered you awhile ago about going lol.
(I'm going to Sheridan for animation, and redics going for illustration. . .you have my addy feel free to bother us)
I'm leaning toward animation!
also, hurry up and win the lottery because you're gonna be in debt FOREVER
The best influence you can get is getting in tight with other students in your field and collaborating with each other. This can be done WITHOUT paying several thousand dollars a year, but at an art school, it's easier to find these people.
Just my two cents. I know it's not true for all cases, but I thought it was good advice, nonetheless.
The reason that it helps is that, with so many artists out there nowadays, companies want a quick way to filter out applicants. By asking for a degree, they:
1) reduce the number of people they need to look at
2) are hoping to get someone who was dedicated/"responsible" enough to have spent the years doing their assignments/money into training. This is subjective depending on the school, but it still ups their rate.
But in the case that you're carving out your own career (by having your own studio/freelancing/stuff that doesnt require a hired position) you generally won't need one. It looks better to art directors who often know very little about art and art schools, but it's not the end of the world not to have one.
My roommate dropped out of school because he'd already found a job before graduating - but he managed to do it by contacting a company who didn't have any postings and emailing the people within the website to ask around and see if they'd take interns. They do want him to go back to school eventually for the degree, though.
Personally my most desired school to get in is Joe Kubert in NJ for their comic illustration (since I want to break into the comic industry).
However, if you want to just improve your art as a hobby there are crash courses that are taught online.
A friend of mine from Chicago who is in the computer animation major feels the same way, but a lot of the indie-stuff is found here and there downtown or along the keys, so it's something you have to get off campus to go look for anyway.
The school itself is in a fairly precarious spot, but it's changing by buying up quite a bit of land and the city seems to be giving incentive to change the area now. The school was set up where it was because the founder didn't have a lot of money at the time, so it's understandable.
And cheers to you!
plus there are a lot of university classes that you can just 'sit-in' on here
3 years ago I decided I would do the more commercial art/design MMAS major and that's been fairly rewarding
What's MMAS?
It's also costly to go and once you get a degree and get a job in your field of choice, you're always going to be putting someone else's ideas on paper. I wouldn't do it again or recommend it to anyone. Plain boring lecture classes at normal college with boring people might put me to sleep but at least I'm not making giant teapots out of wire or fighting to get perfect measurements with cardstock in order to fold it into polygons for three hours at a time. Art is going to remain a hobby since all I really want to draw is terrible worthless cartoon animals anyway
Those are all good points...
And they can't help? That sucks! I dunno...I might just go for a little while, and see how it goes! Then I can have some of the experience, but not spend as much...
I want to do illustration too. I think your style/ art stuffs would be awesome for it. Maybe that's just because I love your art like nobody's business... but uhhh yeah. I can't really offer much help there. I'm doing printmaking & graphic design (WATCH ME FAIL AT BOTH) uhhhh... uhhh.. I just lost my train of thought.
hit me up on like aim or something.
Pffffttt. sports are overrated.
THanks for your imput though!
doing art for a living not great
:3
The main purpose of art school is to teach you work habits so you can make a body of work to show, either commercial or fine. You're already brilliant, you can produce finished work to show, and if you feel like you have deficiencies you can't address yourself, take some regular art history classes at your local institution; the art history background is one of the few actually valuable things you'd get from the art school experience. But Art History courses are about as good or better at a normal school, all you need is an instructor who is a big art fan to get an excellent art exposure experience. Strangely, at an art school, you may not get this, as the instructor may not really care about any work but their own.
Anyway, if you want to spend several years in debt so you can stand in a critique and have a bunch of arty twats jealous of your volniness, you can, but debt is long, and gratification of being the envy of others is fleeting. I don't think there's much else for you to get out of the art school experience, in my opinion.
And I would love to learn a lot more about art history...thanks a lot, sauce! :3
and save billions of dollars XD
I went for illustration, rather than fine art -- I can see a lot of people above bringing up the issue of doing what the instructor wants rather than what you want. As a commercial art guy, that was never a problem for me. I loved the problem-solving side of illustration, where it's all about how to do something interesting with the assignment. I was never a fine art guy because I don't really have any subject matter or theme I feel the need to express.
My program allowed me to take a broad variety of courses (and the fact that I was only there for a year made me go nuts and take like 5 studio courses a semester instead of 2 or 3), so I was in illustration, graphic design, typography, printmaking, comic art, and animation classes all at the same time. Whether that's the smartest way of setting up a four-year program, I don't know. I'd think you'd need to pace yourself a bit more to avoid burnout, and you'd eventually want to specialize in some discipline. Still, finding a program that does allow you some flexibility can mean more variety in your experience, which I think is both healthy and more fun.
Also, I took at least two courses there on turning illustration/design into a business, dealing with taxes and legal issues, etc. Make sure the program has course offerings on the business side, too. You may feel guilty or bored at the time that you should/would rather be drawing, but the information you get there is so important, and it's stuff that I'd imagine can really save you a ton of spinning your wheels and trial and error after graduation.
As far as the debt issue goes, it's a real concern, but it doesn't seem like any reason not to do what you want with your life. If you think you really want to give illustration a try, going to school for it sounds like a great idea. Yes, it will cost money, but financial aid is available, scholarships and work-study programs are available, student loans are available, and at the end of the day, you'll make it work after graduation. Worst case scenario, you decide fresh out of the program that you need to do something other than art as your primary job to pay back the loans, you still get to keep all that new knowledge and skill and those new contacts, and have access to the job listings and networking facilities at the school you graduated from.
Thanks so much for the advice, man!
Sheridan has one for both animation and illustration interns - and the teacher (kathryn adams) is both experienced (20~ years in the field), still working, and makes much more than the average freelancer (150~ish grand/year). She teaches students about doing taxes, shortcuts to be thrifty when self promoting, agencies and the issues regarding them, how to write your own contracts and how to understand contracts, how to change contracts because lots of companies will give shitty contracts to artists who are desperate for a job and will sign anything put in front of them without really reading them. And she offers to take a look at contracts from past students if they're unsure about it.
This is the kind of information/assistance that you want to get out of an art school.
I TAKE IT ALL BAAAACK.
WHO WILL YOU LISTEN TO NOW, VOLN?
You can't rely on it to get you a job, and for those who look to improve, it's mostly a source of information rather than technique. My friends and I had to do a lot of drawing outside of school and research and most of what we know is self taught.
It's useful in the sense of you earn a few connections and sources for advice (depending on the school/your circle of friends), but if you're one of the students who sit around smoking weed all day and just doink around, you're not gonna get anywhere.
Basically, if you're serious about art and you know what you want to do, go for it. Otherwise don't expect to make a living out of art unless you're lucky.
Personally, I think your current style and technique has a lot of potential.
I'm glad you think I have potential!
I don't have much to offer seeing that I just attend a shabby little University here, but just remember this: if you have the money, you have the means. Don't let people persuade you away from art school just because you'll "be in debt forever". I feel that if you know you couldn't have afforded something to begin with, why did you bother?
Make an important decision based on your own finances, not someone elses!
just because someone else is poor,
doesn't mean you have to feel that way too. ;DDD
THAT WOULD BE LIKE
DOUBLE SCHOOl
i agree with fabercastel its about how much focused you are on learning. i reccomend maybe getting a couple of side courses on whatever you wanna learn the most (i think you mentioned anatomy and stuff) it may ease up the transition. it can be a little overwhelming sometimes. i know a couple of droppouts.
here, im chippin in 1 dollar. ♥
thx for the dollar, punk
BUT! as far as animation goes, I'd recommend picking up a copy of The Animator's Survival Kit, and toon boom's animate software has a personal learning edition. It's good for messing around in and in my experience the drawing tools aren't as obnoxious as flash's.
ANd I DO have that book, and it is full of wonderful things! Like Vincent Price's magical teeth...
But, I will keep updating on my progress! Thanks for your help, Balsonz!
One thing you need to keep in mind is that you wont be drawing what you want persay. Not untill you get foundation classes out of the way. Because art foundations are nothing but "HOW I DRAW LINE" and "LOL WOT IS COLUR!!?".Something you should look into is going to a cheaper college and take a few of the foundation art classes (Make sure they transfer) then go to said art college you wish to attend. That will cut your time and cost in half just about, PLUS you dont have to take those boring foundations! and can go straight into your major :D
if you have any questions about the college Ill be more the happy to answer them :3
Also when I'm done with my Masters Ill be over 100k in dept :'3 I CAN BUY MY OWN HOUSE WITH THAT KIND OF MONEY! D: