Witches, Druids, and Warlocks ramblings
7 years ago
General
So I was toying with the idea of making the Warlock not just a male Witch but something completely different all together, but I haven't really decided on what, so I figure until then, it's just going to remain as the male term.
Druids, are in fact 'slightly' different, more ancient for sure, just as Gypsies, or the Rom, are. I want to introduce a few others, but since I haven't delved that far into the Witches in the Books yet, I haven't gone into research mode. Yet. If I do it will take my focus away from other stuff I need to worry about right now.
I did come up with a 'color coding' like system, but I keep deviating or mixing it, so I'm not sure how long it's original purpose is going to last. The original idea, rather.
The bloodline as well, which ties in to the whole purpose of the color coding, would be obsolete as well unless I stick with most Witches being in strict Covens. (For the record, not all Witches are good, those in Covens are a hit and miss but tend to be not very happy people)
Just as Were-animal groups can have Loners, so can Witches/Warlocks be 'excommunicated' by their Coven
- NOT Devil worshipers
- Even those labeled under 'Black' are not 'evil' as Magic as a whole is not good or evil, it just depends on the wielder
- Black: Written Word/Spell, Tattoo
A Witch that isn't on the side that humans would consider 'good' could still have a power base of 'White' Magic
- White: Spirit: Healing/Energy, Ether
Magic as a whole is Neutral and can at times seem sentient in and of itself as it is a type of living force
Witches can be born with abilities from several different 'color' bases, but if they're only one specific type, then they tend to become a Master of that ability. Just because a Witch/Warlock can be born with multiple others, does not mean that they are proficient in them.
They can however, focus their energies on training on just one or two and become more knowledgeable in those specific ones. It takes many years of training to become good at any skill, so many tend to only focus at an average of 3. Some are better while others are worse, just like any human. -
Oh yeah, Witches aren't human, by the way. They can breed with them, magics being passed down can skip whole generations before manifesting. True blood Witches have prolonged lifespans, able to live double to triple that of a normal human (200-250yrs)
- There are spells to elongate life, but require a yearly sacrifice
There is another type of Witch, who doesn't have any type of elemental power what so ever. They're called SkinWalkers - They can turn into any animal/creature they've touched(Except homo-sentient). Only a touch is needed and that creatures DNA strand/pattern stays with that Witch throughout their lives.
The only thing that does change between them and the animal is the coloration, as the Witch's coloring will become the shade of what's on their humanoid head. There is no limit of animals they can turn into and shifting is instantaneous.
There is more, but I'll keep that to myself for now. Think I've overshared as it is, but I can't help it Dx
Druids, are in fact 'slightly' different, more ancient for sure, just as Gypsies, or the Rom, are. I want to introduce a few others, but since I haven't delved that far into the Witches in the Books yet, I haven't gone into research mode. Yet. If I do it will take my focus away from other stuff I need to worry about right now.
I did come up with a 'color coding' like system, but I keep deviating or mixing it, so I'm not sure how long it's original purpose is going to last. The original idea, rather.
The bloodline as well, which ties in to the whole purpose of the color coding, would be obsolete as well unless I stick with most Witches being in strict Covens. (For the record, not all Witches are good, those in Covens are a hit and miss but tend to be not very happy people)
Just as Were-animal groups can have Loners, so can Witches/Warlocks be 'excommunicated' by their Coven
- NOT Devil worshipers
- Even those labeled under 'Black' are not 'evil' as Magic as a whole is not good or evil, it just depends on the wielder
- Black: Written Word/Spell, Tattoo
A Witch that isn't on the side that humans would consider 'good' could still have a power base of 'White' Magic
- White: Spirit: Healing/Energy, Ether
Magic as a whole is Neutral and can at times seem sentient in and of itself as it is a type of living force
Witches can be born with abilities from several different 'color' bases, but if they're only one specific type, then they tend to become a Master of that ability. Just because a Witch/Warlock can be born with multiple others, does not mean that they are proficient in them.
They can however, focus their energies on training on just one or two and become more knowledgeable in those specific ones. It takes many years of training to become good at any skill, so many tend to only focus at an average of 3. Some are better while others are worse, just like any human. -
Oh yeah, Witches aren't human, by the way. They can breed with them, magics being passed down can skip whole generations before manifesting. True blood Witches have prolonged lifespans, able to live double to triple that of a normal human (200-250yrs)
- There are spells to elongate life, but require a yearly sacrifice
There is another type of Witch, who doesn't have any type of elemental power what so ever. They're called SkinWalkers - They can turn into any animal/creature they've touched(Except homo-sentient). Only a touch is needed and that creatures DNA strand/pattern stays with that Witch throughout their lives.
The only thing that does change between them and the animal is the coloration, as the Witch's coloring will become the shade of what's on their humanoid head. There is no limit of animals they can turn into and shifting is instantaneous.
There is more, but I'll keep that to myself for now. Think I've overshared as it is, but I can't help it Dx
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