Chupathingys in 2019
7 years ago
Hi chupamigos~
December 2018 makes eight whole years of chupathingys. That's pretty amazing!
For 2019 I'm more committed than ever to completing r[E]volution's story, so I'd like you guys to help me decide how to go about it.
HERE'S THE POLL
I'll break down the options:
1. Continue producing the comic as-is
"If it ain't broke, don't fix it," they say. All I would have to do is double-down on comic work and do nothing else (that means no more "Ask Docs" or gifs, etc.)
2. Continue the comic in a reduced style
Comics...! But faster, and messier. Imagine the style for "Ask Doc" but with a little more polish. Rather like this, actually:
The obvious benefit is that THIS IS THE FASTEST OPTION, by far. If you don't mind this sketchy thumbnail-style, this is a pick for you.
3. Go back to producing the video game
For those unfamiliar, we have a chupa RPG (created in RMMV) on the website. It's just been updated to version 0.5 thanks to the tremendous work of
aurovee and you can download the new demo here:
CHUPA GAME DOWNLOAD
(Windows version - Mac version available upon request)
So, there's lot of fun things to be said about a game project. The possibilities are practically endless. The DRAWBACK is that not everybody has the time, technology or inclination to play a video game, so that reduces the audience for this. It's possible to record and upload gameplay videos (chapter-by-chapter, even) to make up for that, but that would be that.
4. Make a game, but in a reduced format (visual novel)
If you've ever played (or watched) a visual novel, you know what this is about. It would still be a game project, just without the map exploration. Progress would be driven by dialogue and character portraits in front of nice backgrounds. Being a game, this still leaves a lot of room for branching paths and player choices, so it could be really fun, and take much less time to produce than the above option. Also, like the above option, it's possible to record and upload gameplay videos.
5. Make a video series (animatic style)
This one's the wildcard:
WATCH THE VIDEO HERE
So far, the time it takes to produce a scene like this is roughly the same as it does a regular comic update. Time spent being equal, this option does have bonus backwards-compatibility by taking the raw frames and cutting them into comics, as well. It also opens the door to some outside help with sound design, if anyone's interested in that...? I always welcome new chupapologists, heh.
I'm equally invested in all these ideas--they EACH sound fun, and have their own unique drawbacks and challenges. Really, at the end of the day/month/year, my goal is to share r[E]volution's story. I'm not particular on the art medium, which is why I leave it to y'all to decide. WHATEVER IS CHOSEN, the other options will be archived and never returned to again.
(And for the 1% looking for more Phoenix Chronicles, you're going to want to vote for the FASTER options, because I won't be going back to TPC until chupa stuff is off my plate.)
And finally, let me say... For those of y'all still here, thank you. You guys amaze me all the time. I've always appreciated your support, feedback and community.
Cheers to a chupariffic 2019~
December 2018 makes eight whole years of chupathingys. That's pretty amazing!
For 2019 I'm more committed than ever to completing r[E]volution's story, so I'd like you guys to help me decide how to go about it.
HERE'S THE POLL
I'll break down the options:
1. Continue producing the comic as-is
"If it ain't broke, don't fix it," they say. All I would have to do is double-down on comic work and do nothing else (that means no more "Ask Docs" or gifs, etc.)
2. Continue the comic in a reduced style
Comics...! But faster, and messier. Imagine the style for "Ask Doc" but with a little more polish. Rather like this, actually:
The obvious benefit is that THIS IS THE FASTEST OPTION, by far. If you don't mind this sketchy thumbnail-style, this is a pick for you.
3. Go back to producing the video game
For those unfamiliar, we have a chupa RPG (created in RMMV) on the website. It's just been updated to version 0.5 thanks to the tremendous work of
aurovee and you can download the new demo here:CHUPA GAME DOWNLOAD
(Windows version - Mac version available upon request)
So, there's lot of fun things to be said about a game project. The possibilities are practically endless. The DRAWBACK is that not everybody has the time, technology or inclination to play a video game, so that reduces the audience for this. It's possible to record and upload gameplay videos (chapter-by-chapter, even) to make up for that, but that would be that.
4. Make a game, but in a reduced format (visual novel)
If you've ever played (or watched) a visual novel, you know what this is about. It would still be a game project, just without the map exploration. Progress would be driven by dialogue and character portraits in front of nice backgrounds. Being a game, this still leaves a lot of room for branching paths and player choices, so it could be really fun, and take much less time to produce than the above option. Also, like the above option, it's possible to record and upload gameplay videos.
5. Make a video series (animatic style)
This one's the wildcard:
WATCH THE VIDEO HERE
So far, the time it takes to produce a scene like this is roughly the same as it does a regular comic update. Time spent being equal, this option does have bonus backwards-compatibility by taking the raw frames and cutting them into comics, as well. It also opens the door to some outside help with sound design, if anyone's interested in that...? I always welcome new chupapologists, heh.
I'm equally invested in all these ideas--they EACH sound fun, and have their own unique drawbacks and challenges. Really, at the end of the day/month/year, my goal is to share r[E]volution's story. I'm not particular on the art medium, which is why I leave it to y'all to decide. WHATEVER IS CHOSEN, the other options will be archived and never returned to again.
(And for the 1% looking for more Phoenix Chronicles, you're going to want to vote for the FASTER options, because I won't be going back to TPC until chupa stuff is off my plate.)
And finally, let me say... For those of y'all still here, thank you. You guys amaze me all the time. I've always appreciated your support, feedback and community.
Cheers to a chupariffic 2019~
FA+

While it was some fun working on the MV game, the main stumbling point I had - which is why it's still only V0.5 - was with sorting out what I wanted to do with regards to the start of Chapter 6.
Anyways, I would give my pros and cons on each, but Myshu had covered most of them already. But I will say this - I'd love to see both the comic continue and for a game to complement it, although possibly the VN option. Although that might just be me biased towards wanting to work on a Chupa game.