Visual Novel or Point & Click
7 years ago
Something to note about me: I enjoy making video games. One of my personal hobbies of mine, though I haven't released anything due to either them being incomplete or I get bored and do something else, and thus lose motivation. But I still try my hand at them every so often.
That being said, there are two types of games that I've been wanting to make and feel like I could, a visual novel and/or a point & click adventure game.
Why these types you may ask? Well, for starters, I grew up playing point & click adventure games, granted they were the ones for little kids, and I always wanted to make my own for some time. And, recently, visual novels have caught my eye as a interactive way to tell a story through just a few sprites, pictures, and words on the screen, and yet somehow are about as popular in Japan and are growing here in the States. Both of these are really simple concepts and could be an excellent spring board, both to practice making and trying different avenues.
The first roadblock I've encountered, though, is the story. No matter what type of game I want to make, a story, the most essential part of these types of games, doesn't come to me or isn't something I can make into a game, full fledged or as a test. Not only that, but, while I can "sketch", I have the drawing skills of an autistic three year old. SFM does help in that respects and I have a few "concepts" using images rendered and then importing them into Game Maker Studio and TyrannoBuilder (I know there are better engines like Unity & Ren'py but I'm not experienced with either of them) but I still need to have a purpose for them.
If anyone has suggestions, please feel free to comment below.
That being said, there are two types of games that I've been wanting to make and feel like I could, a visual novel and/or a point & click adventure game.
Why these types you may ask? Well, for starters, I grew up playing point & click adventure games, granted they were the ones for little kids, and I always wanted to make my own for some time. And, recently, visual novels have caught my eye as a interactive way to tell a story through just a few sprites, pictures, and words on the screen, and yet somehow are about as popular in Japan and are growing here in the States. Both of these are really simple concepts and could be an excellent spring board, both to practice making and trying different avenues.
The first roadblock I've encountered, though, is the story. No matter what type of game I want to make, a story, the most essential part of these types of games, doesn't come to me or isn't something I can make into a game, full fledged or as a test. Not only that, but, while I can "sketch", I have the drawing skills of an autistic three year old. SFM does help in that respects and I have a few "concepts" using images rendered and then importing them into Game Maker Studio and TyrannoBuilder (I know there are better engines like Unity & Ren'py but I'm not experienced with either of them) but I still need to have a purpose for them.
If anyone has suggestions, please feel free to comment below.
Skymasterbrony
~skymasterbrony
I think Point & Click games are more interactive.
SaberMantis
~sabermantis
sometimes point and clicks can make you invested in the world. Like one of my favorite atmospheres is Inherit the Earth
FA+
