What is Option9?
7 years ago
People playing with the code I'm testing for my new game noticed that there are 9 selectable options numbered 0-8 if you include the no response option which is 0 but they also noticed that outputs come in sets of 10, numbered 0-9.
So people theorized that there's a hidden option you can activate by inputting a value of 9 into the code via some clever editing and they were met by this response.
Person 1:
Option9~ (- w -)
Person 2:
(0 A 0)!
This is not a secret message. It is in fact a rather funny glitch.
You see the output is simply a data dump from a backup store of pseudo code held in Option 9's slot.
Person 1 is stating the function declaration opening line for the unused function 'Option9' with 3 parameters, from left to right it's an inherited value, an integer named 'w' which stands as a holder for which option was used and then another inherited value.
Person 2 is printing the result of the following line of code which is an error message declaring that the value cannot be simplified because the logical operand of not (!) cannot be applied to numerical values of null, A, which is 10 in hexadecimal, and null.
That's because pseudo code doesn't compensate for parsing, the two outer values weren't declared and option number 9 has an input of 10 which steps over the numeral range of hexadecimal into alphabetical values.
In the final version of the game this wont happen as the last space will be blank but the lazy eyed and shocked face emotions will be options so I might just leave it in for a laugh.
So people theorized that there's a hidden option you can activate by inputting a value of 9 into the code via some clever editing and they were met by this response.
Person 1:
Option9~ (- w -)
Person 2:
(0 A 0)!
This is not a secret message. It is in fact a rather funny glitch.
You see the output is simply a data dump from a backup store of pseudo code held in Option 9's slot.
Person 1 is stating the function declaration opening line for the unused function 'Option9' with 3 parameters, from left to right it's an inherited value, an integer named 'w' which stands as a holder for which option was used and then another inherited value.
Person 2 is printing the result of the following line of code which is an error message declaring that the value cannot be simplified because the logical operand of not (!) cannot be applied to numerical values of null, A, which is 10 in hexadecimal, and null.
That's because pseudo code doesn't compensate for parsing, the two outer values weren't declared and option number 9 has an input of 10 which steps over the numeral range of hexadecimal into alphabetical values.
In the final version of the game this wont happen as the last space will be blank but the lazy eyed and shocked face emotions will be options so I might just leave it in for a laugh.
Mary-Chu
~mary-chu
i still think option 9 does something
Jay98
~jay98
OP
well, good luck with that
Mary-Chu
~mary-chu
if you hide the secrets elsewhere we will find them.
Jay98
~jay98
OP
the secrets are already somewhere else, they were to begin with, and you still haven't found them.
Mary-Chu
~mary-chu
i'm still using option 9 in the full game
FA+