RE2 Remake Free DLC - My Thoughts
6 years ago
A day or 2 ago, Capcom released the free DLC for Resident Evil 2 Remake. The few comments I saw about it were negative, so I wanted to give my opinions on it.
I'm not calling this a review because it's more Resident Evil 2 Remake. If you own the game you might as well play it, and if you don't own the game then this is unlikely to make you rush out an buy it.
Looked at cynically this is about an hour of recycled content that should have shipped with the game as an extra mode given how quickly it came out. Alternatively you can be optimistic and point out how this would have been exclusive to a later port of the game like Extreme Battle Mode from RE2 classic. Personally, I land somewhere in the middle, seeing it as a nice bonus.
The DLC adds a bonus mode called Ghost Survivor. These are "What if" scenarios in which a certain dead characters survived. Though the story is little more than excuse material that mostly exists as some loading screen text and a couple of stills at the start and end of the mission.
Gameplay wise it falls between 4th Survivor and the campaign. Like 4th survivor the goal is to get from a to b with various monsters in the way. But unlike 4th survivor there are items to find and collect. There are backpack zombies that drop items when killed and capsual machines where you get to choose one of a set number of items. Each character also has a new enemy type, though I'd say only 1 counts as new.
I'll go in order because why not.
Kendo's mission is fairly dull. You have to get from the gunshop to an extraction point that is in the sewers for some reason. The zombie type here is a poisonous zombie that poisons you if it bites and explodes into a poof of poison gas when killed. It's kind of bland and poison is no fun.
The second one is by far the most interesting. Playing as the mayors daughter, this scenario has her manage to kill chief Irons and escape. The goal is to reach Ben in the police station, but it feels like wasted potential for a story. The new enemy type is also the best. "Pale heads" as a new kind of zombie similar to the regenerators from RE4. ie. Those things that creeped most people out. These zombies look weird and regenerate really fast. Meaning the only reliable way to kill them is to use a powerful weapon like a magnum. It's even atmospheric/creepy at times. By far the best of the set. Though needing to kill specific zombies for keys kind of lets it down a bit.
Third is Umbrella Security Service man named Ghost. One of the black ops team sent to get the g-virus but was killed by Berkin. Your job is to get the g-virus and get to the rendezvous. If this sounds like a retread of Hunk's story, it is. The new enemy is zombies with bullet proof armour on parts of their body.
Complete each of those and you unlock the 4th character. The cop from the gas station at the start. You have to fight waves of zombies including the 3 special types.
As said, the mayors daughter had the most potential as a "what if" scenario. Personally, I would've liked if more work had been put into her mode to make it a mini-campaign with key items and a story.
In gameplay terms, I liked Ghost's focus on combat and capsule machines. Having to choose between having, say, a magnum or a grenade launcher this run is interesting.
I'm not calling this a review because it's more Resident Evil 2 Remake. If you own the game you might as well play it, and if you don't own the game then this is unlikely to make you rush out an buy it.
Looked at cynically this is about an hour of recycled content that should have shipped with the game as an extra mode given how quickly it came out. Alternatively you can be optimistic and point out how this would have been exclusive to a later port of the game like Extreme Battle Mode from RE2 classic. Personally, I land somewhere in the middle, seeing it as a nice bonus.
The DLC adds a bonus mode called Ghost Survivor. These are "What if" scenarios in which a certain dead characters survived. Though the story is little more than excuse material that mostly exists as some loading screen text and a couple of stills at the start and end of the mission.
Gameplay wise it falls between 4th Survivor and the campaign. Like 4th survivor the goal is to get from a to b with various monsters in the way. But unlike 4th survivor there are items to find and collect. There are backpack zombies that drop items when killed and capsual machines where you get to choose one of a set number of items. Each character also has a new enemy type, though I'd say only 1 counts as new.
I'll go in order because why not.
Kendo's mission is fairly dull. You have to get from the gunshop to an extraction point that is in the sewers for some reason. The zombie type here is a poisonous zombie that poisons you if it bites and explodes into a poof of poison gas when killed. It's kind of bland and poison is no fun.
The second one is by far the most interesting. Playing as the mayors daughter, this scenario has her manage to kill chief Irons and escape. The goal is to reach Ben in the police station, but it feels like wasted potential for a story. The new enemy type is also the best. "Pale heads" as a new kind of zombie similar to the regenerators from RE4. ie. Those things that creeped most people out. These zombies look weird and regenerate really fast. Meaning the only reliable way to kill them is to use a powerful weapon like a magnum. It's even atmospheric/creepy at times. By far the best of the set. Though needing to kill specific zombies for keys kind of lets it down a bit.
Third is Umbrella Security Service man named Ghost. One of the black ops team sent to get the g-virus but was killed by Berkin. Your job is to get the g-virus and get to the rendezvous. If this sounds like a retread of Hunk's story, it is. The new enemy is zombies with bullet proof armour on parts of their body.
Complete each of those and you unlock the 4th character. The cop from the gas station at the start. You have to fight waves of zombies including the 3 special types.
As said, the mayors daughter had the most potential as a "what if" scenario. Personally, I would've liked if more work had been put into her mode to make it a mini-campaign with key items and a story.
In gameplay terms, I liked Ghost's focus on combat and capsule machines. Having to choose between having, say, a magnum or a grenade launcher this run is interesting.