Reorganizing commissions a bit
6 years ago
█ █ █ - - - - █ █ █ So, yeah, commissions!
I'm reopening soon-ish, but I've been feeling like reorganizing how I do this a bit.
The main thing I'm gonna change is having an Interested List, basically just keeping track of everyone outside of the actual batches. You don't need to pay or have a solid idea even to be on this list, so there's really no commitment.
This is gonna be the main "waiting list", of sorts, but I'm not gonna do a first-in-first-out thing. If I did then it'd just be like an infinitely long wait. Not ENTIRELY sure how i'd pick them out then, but i wanna give everyone an even chance without it being completely random. I think a good mix of a first-in-first-out system and me just picking by preference would be good. Of course it might still take a while to get to your thing regardless of how I do it.
This waiting list thing also means you don't pay as soon as you request something; instead I'm gonna have payment once yours is up next. That way it's not as crazy on my end making sure all the requests went out and stuff. This also means that I can check in and see if you're still interested in actually getting it before I start on it. So if you can't afford it at the moment or just don't like the idea anymore, I can put it back in the interested list or delete it entirely.
As for actually working on them, I'm trying to get a more solid schedule on which days I work and which I don't. I'm trying out a sort of alternating schedule where every other day I focus on art, and the others I do something else like work on my game more or just chill out. It's working out semi-well so far but it's still hard keeping the habit up. :p
Also, big projects! Those are still taking forever, but I think with all this I'll be able to work on them more regularly. Once this backlog is sorted out, though, I'm gonna do just one big project in the backlog at a time, at most; having multiple of them is just way too unreliable.
I'm reopening soon-ish, but I've been feeling like reorganizing how I do this a bit.
The main thing I'm gonna change is having an Interested List, basically just keeping track of everyone outside of the actual batches. You don't need to pay or have a solid idea even to be on this list, so there's really no commitment.
This is gonna be the main "waiting list", of sorts, but I'm not gonna do a first-in-first-out thing. If I did then it'd just be like an infinitely long wait. Not ENTIRELY sure how i'd pick them out then, but i wanna give everyone an even chance without it being completely random. I think a good mix of a first-in-first-out system and me just picking by preference would be good. Of course it might still take a while to get to your thing regardless of how I do it.
This waiting list thing also means you don't pay as soon as you request something; instead I'm gonna have payment once yours is up next. That way it's not as crazy on my end making sure all the requests went out and stuff. This also means that I can check in and see if you're still interested in actually getting it before I start on it. So if you can't afford it at the moment or just don't like the idea anymore, I can put it back in the interested list or delete it entirely.
As for actually working on them, I'm trying to get a more solid schedule on which days I work and which I don't. I'm trying out a sort of alternating schedule where every other day I focus on art, and the others I do something else like work on my game more or just chill out. It's working out semi-well so far but it's still hard keeping the habit up. :p
Also, big projects! Those are still taking forever, but I think with all this I'll be able to work on them more regularly. Once this backlog is sorted out, though, I'm gonna do just one big project in the backlog at a time, at most; having multiple of them is just way too unreliable.
FA+

Just try not to burn yourself out chief.
*sigh*
I want to be on the list...