Early May progress update for new games.
6 years ago
General
Ayo,
Just doing a quick journal to let my supporters know that I got two updates in the works for the games I did in April.
Since the RPG received the most love, I have been focusing mostly on that. Right now I have another difficulty level, a friendly companion that follows and fights with you. You can interact with said companion in ways you would expect and I can now do new interesting things with the random map generator. I also reworked the ability, skill and inventory system where all inventory items can stack, you now have a more complex stat system with a character screen and you now can choose exactly what skills you want on level up and a few other Quality of Life changes.
The Terraria game now has light combat and enemy spawns going through the testing phase as well as an additional character select with a messy state. I will be sending a copy of that out to all supporters of that once it's ready to be released.
The SCP game also received a bunch of changes to it's AI and enemy game overs among other things that will become more apparent at a latter date. The deadline for the update for that will have to be this Halloween due to how hectic things have been, but it's update will be substantial.
Thanks again for all the support, I really appreciate it. Hopefully I will be less swamped in the future.
Just doing a quick journal to let my supporters know that I got two updates in the works for the games I did in April.
Since the RPG received the most love, I have been focusing mostly on that. Right now I have another difficulty level, a friendly companion that follows and fights with you. You can interact with said companion in ways you would expect and I can now do new interesting things with the random map generator. I also reworked the ability, skill and inventory system where all inventory items can stack, you now have a more complex stat system with a character screen and you now can choose exactly what skills you want on level up and a few other Quality of Life changes.
The Terraria game now has light combat and enemy spawns going through the testing phase as well as an additional character select with a messy state. I will be sending a copy of that out to all supporters of that once it's ready to be released.
The SCP game also received a bunch of changes to it's AI and enemy game overs among other things that will become more apparent at a latter date. The deadline for the update for that will have to be this Halloween due to how hectic things have been, but it's update will be substantial.
Thanks again for all the support, I really appreciate it. Hopefully I will be less swamped in the future.
154Charlie
~154charlie
Keep up the great work, I love it all ^^
FA+
