Depravity Alpha 1.5 Test + new game art is up for supporters
6 years ago
Check the cloud drive I provided you for the test version of the upcoming version and some new art. It includes all the features that were talked about in my last journal. Don't be shy about sending me a note if you lost the link.
Debug mode has been enabled on this version. Press f12 to access it and use insert - page down for the debugs/cheat commands.
Pressing C now open up your Character stat screen.
5/12
- Added 2 new abilities.
- Removed the Q skill book system. Player now choose what 3 main abilities they want through levels 1-3. Also programmed the ability to respect skills and gained stats.
- Added some new AI scripts Including the NPCs now wandering around a limited part of the map without making any narrow areas impossible to enter or exit.
- Added a bunch of new negative status. Most of which are currently unimplemented.
- Added two new diaper types.
- Gave the player a charm wand that can be used to charm some low level monsters at the start of the game.
- Improved the companion a bit.
- you can use items on the companion by hitting x and selecting her when you are next to her.
5/13
- All stats now handled with the standard 6 DnD attributes, this includes your Regen rate which is tied to vitality for hp regen and intelligence for mp
- the traps are now hidden by default and are detected through a perception check. Companions can now trigger them too.
- Invisibility is introduced and you start with 3 items for it on normal difficulty however not all enemies are rigged to react to it correctly
- Several minor bug fixes
- Completed the open cave map generation
- Added Building at Forrest map
- More variations with map gen
5/19
- Added new items, equipment and enemy types. These of course include new diapers and bab stuff
- Expanded on the critical (s)hit system
- Improved the companion AI so they are less likely to commit suicide
- You can now finally properly change the companion and she can get a rash if you wait for too long with the usual penalties
- Having a Rash now only drains 1 hp per 10 turns rather then every turn
- Re-factored the ability and stat selection; You now have more options on a level-up
- Enemy cloaks, curses and binds now use a channeling system. Enemies have to spend X amount of turns focusing on their special and it can be interrupted via damage.
- All buffs and debuffs now take effect immediately rather then some poisons and binds taking effect the turn after you were given them. Prior to this you could get in a binded state even after you finished off the enemy that hit you with that effect the previous turn.
- You can now close doors by hitting x and selecting a door you are next too.
6/15
- More inventory items added
- Having a diaper rash ("icky" state) now only deals 1 damage per 10 moves rather then 1 damage per move
- Ability to choose what pamps you want at start of game
- Bunch of new Abilities
- Expanded shopkeepers
- "Corpse" system added
- Added pushable boulders
- Limited mouse support added in
- Improved map gen a bit for the earlier stages
- Some menu shit
7/3 Only Dev build stuff at the moment.
- Player feedback animation work is in it's early phase.
- New Class system added along with some Ranger abilities
- Initial MonoGame implementation.
- Added Test Hub area
7/15 Everything is still stuck in the Dev build. Sorry.
- Initial Save Game implementation.
- Initial Main Menu for the Graphical Monogame version.
- Added a 5th equipable item called "Relics"that are manually equipped.
- Loosened up the Weapons restrictions so every class can equip every weapon type provided they meet the stat requirement and use it's Q-Skill. Previously Warriors could not equip bows and staffs and Mages couldn't ever equip bows and two-handed stuff.
- Expanded the stat system quite a bit as well as the regeneration system.
- Minor AI work. Still a lot to do.
8/31 Final Alpha 2 Test is release.
- Too many things to list. Just play it already.
Debug mode has been enabled on this version. Press f12 to access it and use insert - page down for the debugs/cheat commands.
Pressing C now open up your Character stat screen.
5/12
- Added 2 new abilities.
- Removed the Q skill book system. Player now choose what 3 main abilities they want through levels 1-3. Also programmed the ability to respect skills and gained stats.
- Added some new AI scripts Including the NPCs now wandering around a limited part of the map without making any narrow areas impossible to enter or exit.
- Added a bunch of new negative status. Most of which are currently unimplemented.
- Added two new diaper types.
- Gave the player a charm wand that can be used to charm some low level monsters at the start of the game.
- Improved the companion a bit.
- you can use items on the companion by hitting x and selecting her when you are next to her.
5/13
- All stats now handled with the standard 6 DnD attributes, this includes your Regen rate which is tied to vitality for hp regen and intelligence for mp
- the traps are now hidden by default and are detected through a perception check. Companions can now trigger them too.
- Invisibility is introduced and you start with 3 items for it on normal difficulty however not all enemies are rigged to react to it correctly
- Several minor bug fixes
- Completed the open cave map generation
- Added Building at Forrest map
- More variations with map gen
5/19
- Added new items, equipment and enemy types. These of course include new diapers and bab stuff
- Expanded on the critical (s)hit system
- Improved the companion AI so they are less likely to commit suicide
- You can now finally properly change the companion and she can get a rash if you wait for too long with the usual penalties
- Having a Rash now only drains 1 hp per 10 turns rather then every turn
- Re-factored the ability and stat selection; You now have more options on a level-up
- Enemy cloaks, curses and binds now use a channeling system. Enemies have to spend X amount of turns focusing on their special and it can be interrupted via damage.
- All buffs and debuffs now take effect immediately rather then some poisons and binds taking effect the turn after you were given them. Prior to this you could get in a binded state even after you finished off the enemy that hit you with that effect the previous turn.
- You can now close doors by hitting x and selecting a door you are next too.
6/15
- More inventory items added
- Having a diaper rash ("icky" state) now only deals 1 damage per 10 moves rather then 1 damage per move
- Ability to choose what pamps you want at start of game
- Bunch of new Abilities
- Expanded shopkeepers
- "Corpse" system added
- Added pushable boulders
- Limited mouse support added in
- Improved map gen a bit for the earlier stages
- Some menu shit
7/3 Only Dev build stuff at the moment.
- Player feedback animation work is in it's early phase.
- New Class system added along with some Ranger abilities
- Initial MonoGame implementation.
- Added Test Hub area
7/15 Everything is still stuck in the Dev build. Sorry.
- Initial Save Game implementation.
- Initial Main Menu for the Graphical Monogame version.
- Added a 5th equipable item called "Relics"that are manually equipped.
- Loosened up the Weapons restrictions so every class can equip every weapon type provided they meet the stat requirement and use it's Q-Skill. Previously Warriors could not equip bows and staffs and Mages couldn't ever equip bows and two-handed stuff.
- Expanded the stat system quite a bit as well as the regeneration system.
- Minor AI work. Still a lot to do.
8/31 Final Alpha 2 Test is release.
- Too many things to list. Just play it already.

154Charlie
~154charlie
Exciting! Gotta go digging in the notes for that link lol

DL_Draco_Rex
~dldracorex
How does one gain access to the paid version?

hodgepodgeDL
~hodgepodgedl
OP
Simply pay what you want at the itch.io page. Its currently $2 or more.

DL_Draco_Rex
~dldracorex
I mean after I do that.

hodgepodgeDL
~hodgepodgedl
OP
my apologee. Email didnt go through. Check your notes for the cloud folder.

DL_Draco_Rex
~dldracorex
Thanks!

154Charlie
~154charlie
So I think I lost where to get the link, mind if I get a new one in a note?

hodgepodgeDL
~hodgepodgedl
OP
sent

galaxydonate
~galaxydonate
still doing testing?

hodgepodgeDL
~hodgepodgedl
OP
Yup, I will be updating the cloud with images and early access builds for an extended period for both April games.

Nova25
~nova25
Any link for that ichio page ?

hodgepodgeDL
~hodgepodgedl
OP
https://hodgepodgedl.itch.io/depravity-quest