Dissidia rundown
16 years ago
踊れ愚か者ども!
Okay so it's been murky on my stance on this game. I LIKE THIS GAME Jesus, if I didn't like this game, I wouldn't complain as much. The only faults of this game, comes out of this story, which is treated as such by the grimey hands of Kazushige Nojima, a man who is famous for FF8. A man who wrote A group of misfit teenagers battle a sorceress who collapses time and space and beat her and survive the cataclysmic implosion though the power of love and friendship.
The biggest and most irritating flaw that I find is the fact of how he treats these characters. He uses basically stereotypical "lines" that the character would say. I.E. Cloud be distant, Squall being emo, Terra being timid, Tidus being a wuss yada yada yada. It's as if he never read any of the scenarios in the first 12 Fantasies, it's as if he doesn't care. He doesn't factor in anything ANYTHING that the characters went though. Each character in this game changed and grew throughout the game (well not so much Squall, but shut up I'm trying to make a point)
So basically that's my rant.
So here's the technical.
Both the japanese and the english have it's faults and advantages. Both games have characters that are extremely game breaking, but also have characters that are so horrible that you would never consider using them.
Here is all that I have to say,
Warrior of Light although very balanced, had terrible tracking. The one thing that he lacked was the ability to get any of his good attacks to hit. The english version remidied that. ALL of his sheild attacks now have better tracking and better yet they gave him a move with arbitrary timing, this gives him more playability and more consistancy.
Garland was just an AWFUL character in the japanese. He was slow, his attacks were easy to predict, this moves were easy to dodge. In the english he's gotten huge buffs. He can dodge combo moves, allowing the 16 hit combos, his HP moves are a lot sturdier. That's all that we can do.
Firion was a good character in the japanese. He was the defense to offense character, he's my favorite character and my main in this game. In the english he got much better. His Axe now hits farther, his knife is unblockable his Arrows are faster, and his Master of Arms tracks better. Everything that I wanted was given in the english, and I couldn't be happier.
Emperor Palmecia now has faster casting time, and Flares in the air. The guy was a trap character to begin with (haha double entendre) so the Air Flare was really the only thing necessary that would have made him much usable... that and the fact that his Starfall charges just a bit faster.
The Onion Knight plays almost exactly the same, only that his holy works a lot better due to it's tracking. He's still rather limited in terms of physical range, but he's still a pretty good character
Cloud of Darkness, same goes for it. Tenticle rape is still fun, firing lasers is still good. She's still the same from what I've seen
Cecil has his ups and downs. Having the 2 job system works as both a hinderance and as an advance for him. While having 2 different styles allow for 2 different types of gameplay, the differences between the 2 are as subtle as an elephant in the room. The english both nerfed and buffed him. He now as job change moves and between Paladin and Dark Knight Cecil, DK got the better end of the stick. His Dark Flame tracks as well as Cloud of Darkness' tracking laser. His canon now hits longer and harder, but the overall gravity increase hinders Paladin a lot. Moving gameplay to more ground base hurts him quite a bit, but he's still a solid character.
Golbez. Golbez plays the same only that he's slower, and now almost everything chains into a Darth Vader esque lightning bolt attack. And now while that's cool, the lack of speed and timing really hurts the character. The Japanese play is much better where his 2 step was a 2 step, not a 1 step, half step, 2 step. His rhythm is easier to keep up with which is good for players against him, and bad for players who use him.
Bartz. Bartz is interesting because his only extremely good trait got nerfed. Overall this character is "the most predictable character in the game." There is very little to expect from this character since he only has the big attacks from all the other heroes. It's easy to spot which attack he's about to use due to him screaming out the line from the attacks of the heroes, going so far to copy their voices. Now his EX mode Goblin punch was deadly. It WAS deadly, now it's managable, which is a good thing. The punch did 1.2k minimum with each hit, that ensured a brave break, and from there, you were FUCKED. Not to mention that the hit box on the thing was just staggering, it's really hard to judge the distance unless you've been abused by that attack.
ExDeath got a lot better. His shield to almagest/grand cross got faster. His warp now has very little charge and cool down time. His sheilds are raised faster and there is almost no cool down time for big ones like HiShield. His black hole cannot be dashed through, which is just great, because back then that attack was useless.
Terra. Oh my goodness this girl got nerfed badly. Her nerfs can be summed up as, nothing works anymore! Tornado has a smaller hit box, Meteor has longer charge time and is slow, Flood got slow. Her braves got very little boosts though. Holy to Flare and Aerial Blizzaga are pretty much the only usable attacks now. Everything else, dashable, guardable, dodgeable.
Kefka. Oh my goodness this man got buffed. Scatter Fira hits hard. Havoc Wing has longer range, Tryne picks up faster, Ultima has bigger hit box, Forsaken null is no longer dashable. And on top of everything else, his damage output has increased. This character is no longer the worst character in the game as it should be!
Cloud, got nerfed, not too badly. The infinite is taken out, which is a really good thing. His attacks have longer startup and the range and tracking have decreased. Really bad for Cloud, because his play revolves around timing. Though Braver is still as good as before.
Sephiroth, got buffed pretty well. The one big flaw of this character was his lack of accuracy, almost all of his attacks were easy to block because the startups were just enough so that they were easy to dodge. Now his game is all about mid range, because his attacks are now really fast. A good thing too, since there aren't enough good Sephiroths out there.
There's more but, essentially the last
The biggest and most irritating flaw that I find is the fact of how he treats these characters. He uses basically stereotypical "lines" that the character would say. I.E. Cloud be distant, Squall being emo, Terra being timid, Tidus being a wuss yada yada yada. It's as if he never read any of the scenarios in the first 12 Fantasies, it's as if he doesn't care. He doesn't factor in anything ANYTHING that the characters went though. Each character in this game changed and grew throughout the game (well not so much Squall, but shut up I'm trying to make a point)
So basically that's my rant.
So here's the technical.
Both the japanese and the english have it's faults and advantages. Both games have characters that are extremely game breaking, but also have characters that are so horrible that you would never consider using them.
Here is all that I have to say,
Warrior of Light although very balanced, had terrible tracking. The one thing that he lacked was the ability to get any of his good attacks to hit. The english version remidied that. ALL of his sheild attacks now have better tracking and better yet they gave him a move with arbitrary timing, this gives him more playability and more consistancy.
Garland was just an AWFUL character in the japanese. He was slow, his attacks were easy to predict, this moves were easy to dodge. In the english he's gotten huge buffs. He can dodge combo moves, allowing the 16 hit combos, his HP moves are a lot sturdier. That's all that we can do.
Firion was a good character in the japanese. He was the defense to offense character, he's my favorite character and my main in this game. In the english he got much better. His Axe now hits farther, his knife is unblockable his Arrows are faster, and his Master of Arms tracks better. Everything that I wanted was given in the english, and I couldn't be happier.
Emperor Palmecia now has faster casting time, and Flares in the air. The guy was a trap character to begin with (haha double entendre) so the Air Flare was really the only thing necessary that would have made him much usable... that and the fact that his Starfall charges just a bit faster.
The Onion Knight plays almost exactly the same, only that his holy works a lot better due to it's tracking. He's still rather limited in terms of physical range, but he's still a pretty good character
Cloud of Darkness, same goes for it. Tenticle rape is still fun, firing lasers is still good. She's still the same from what I've seen
Cecil has his ups and downs. Having the 2 job system works as both a hinderance and as an advance for him. While having 2 different styles allow for 2 different types of gameplay, the differences between the 2 are as subtle as an elephant in the room. The english both nerfed and buffed him. He now as job change moves and between Paladin and Dark Knight Cecil, DK got the better end of the stick. His Dark Flame tracks as well as Cloud of Darkness' tracking laser. His canon now hits longer and harder, but the overall gravity increase hinders Paladin a lot. Moving gameplay to more ground base hurts him quite a bit, but he's still a solid character.
Golbez. Golbez plays the same only that he's slower, and now almost everything chains into a Darth Vader esque lightning bolt attack. And now while that's cool, the lack of speed and timing really hurts the character. The Japanese play is much better where his 2 step was a 2 step, not a 1 step, half step, 2 step. His rhythm is easier to keep up with which is good for players against him, and bad for players who use him.
Bartz. Bartz is interesting because his only extremely good trait got nerfed. Overall this character is "the most predictable character in the game." There is very little to expect from this character since he only has the big attacks from all the other heroes. It's easy to spot which attack he's about to use due to him screaming out the line from the attacks of the heroes, going so far to copy their voices. Now his EX mode Goblin punch was deadly. It WAS deadly, now it's managable, which is a good thing. The punch did 1.2k minimum with each hit, that ensured a brave break, and from there, you were FUCKED. Not to mention that the hit box on the thing was just staggering, it's really hard to judge the distance unless you've been abused by that attack.
ExDeath got a lot better. His shield to almagest/grand cross got faster. His warp now has very little charge and cool down time. His sheilds are raised faster and there is almost no cool down time for big ones like HiShield. His black hole cannot be dashed through, which is just great, because back then that attack was useless.
Terra. Oh my goodness this girl got nerfed badly. Her nerfs can be summed up as, nothing works anymore! Tornado has a smaller hit box, Meteor has longer charge time and is slow, Flood got slow. Her braves got very little boosts though. Holy to Flare and Aerial Blizzaga are pretty much the only usable attacks now. Everything else, dashable, guardable, dodgeable.
Kefka. Oh my goodness this man got buffed. Scatter Fira hits hard. Havoc Wing has longer range, Tryne picks up faster, Ultima has bigger hit box, Forsaken null is no longer dashable. And on top of everything else, his damage output has increased. This character is no longer the worst character in the game as it should be!
Cloud, got nerfed, not too badly. The infinite is taken out, which is a really good thing. His attacks have longer startup and the range and tracking have decreased. Really bad for Cloud, because his play revolves around timing. Though Braver is still as good as before.
Sephiroth, got buffed pretty well. The one big flaw of this character was his lack of accuracy, almost all of his attacks were easy to block because the startups were just enough so that they were easy to dodge. Now his game is all about mid range, because his attacks are now really fast. A good thing too, since there aren't enough good Sephiroths out there.
There's more but, essentially the last
FA+
