Update on I8U2 Progress
6 years ago
Journal, START Pwip pwip, pwip pwip pwip, pwip pwip.
Alright so, here's what's up, since I constantly forget to upload things to FA and let my FA audience know what's up because I check twitter way more often.
As you may or may not know, I didn't really like the direction I8U was going. Helix was fun, but making enemies more proper boss-fights was uh, taxing, and not very fun at all. Helix himself was an issue as well, as his sword slinging and anger management issues meant that it was easy to make him fight things, but it made softer, more cuddly animations way less plausible. So I decided I was going to do it over, start with a new player character, and set it in a more modernesque sort of setting so I could reasonably fit a wider cast of characters in.
This project is now simply called I8U2, although I'm pondering changing the name to D8 Night, or something along those lines.
The new character's name is Rose, she's a lil' deer lady that's got some very large friends. The game, like the rest of my line of games, will feature entirely nonfatal vore. To that extent, I've actually changed up Rose's behavior to the point where she can't actually attack, aside from kicking at someone's shins. Instead, Rose's 'attacks' are now interactions- a hug, a... pet? Like, petting someone's snoot? A shove, and finally the shinkick. I'm hoping that this collection of interactions will make playing with characters more interesting.
Uhhh, guess that's it, for now! If you wanna play with it early, my Patreon supporters get to test it out as I work on it.
Alright so, here's what's up, since I constantly forget to upload things to FA and let my FA audience know what's up because I check twitter way more often.
As you may or may not know, I didn't really like the direction I8U was going. Helix was fun, but making enemies more proper boss-fights was uh, taxing, and not very fun at all. Helix himself was an issue as well, as his sword slinging and anger management issues meant that it was easy to make him fight things, but it made softer, more cuddly animations way less plausible. So I decided I was going to do it over, start with a new player character, and set it in a more modernesque sort of setting so I could reasonably fit a wider cast of characters in.
This project is now simply called I8U2, although I'm pondering changing the name to D8 Night, or something along those lines.
The new character's name is Rose, she's a lil' deer lady that's got some very large friends. The game, like the rest of my line of games, will feature entirely nonfatal vore. To that extent, I've actually changed up Rose's behavior to the point where she can't actually attack, aside from kicking at someone's shins. Instead, Rose's 'attacks' are now interactions- a hug, a... pet? Like, petting someone's snoot? A shove, and finally the shinkick. I'm hoping that this collection of interactions will make playing with characters more interesting.
Uhhh, guess that's it, for now! If you wanna play with it early, my Patreon supporters get to test it out as I work on it.
FA+

Just a thought~ Can not wait till it's available~ It sounds like it's going to be wonderful~