Game Dev - Savage RPG and Other Updates
6 years ago
EDF has just come out on PC. I kind of expect productivity to plummet, but I don't know.
I've been lazy recently. Playing games and doing other things while my sleep schedule continues to break. That said, I have made a little progress.
Krystal Game- Nothing new here of note. It's mostly boring stuff like art and menus that needs doing at this point, and I don't want to. Probably why I've been lazy.
Gun Maidens- I started actual work on this thing just before the laziness hit. All I've done is the movement code and litterally nothing else. I originally was going to use Quake or Quake 2 movement code as a base, but eventually decided on Quake 3 movement. Along with being considered the best (I found a forum thread complaining that Quake 2 feels weird), Quake 3s movement system has been well documented over the years. The job is not done though, so I should get back to it.
I'm currently putting some thought into have a Goldeneye and Timesplitters style reload system where the gun goes off the screen for a couple of seconds to reload. This is mainly to save on weapon animations. I don't know yet though.
Savage RPG/Fetish RPG- One side project I've been working on the last couple of days is a fetish RPG. The placeholder name comes from Savage Worlds, a tabletop RPG rule system that somewhat inspired it. I've commissioned an artist to do the "sexy" art work, with free stock assets and my own work filling in the rest.
And that's about it. I want to ramble on about the RPG rules system, but I'll do that in another post some time.
I've been lazy recently. Playing games and doing other things while my sleep schedule continues to break. That said, I have made a little progress.
Krystal Game- Nothing new here of note. It's mostly boring stuff like art and menus that needs doing at this point, and I don't want to. Probably why I've been lazy.
Gun Maidens- I started actual work on this thing just before the laziness hit. All I've done is the movement code and litterally nothing else. I originally was going to use Quake or Quake 2 movement code as a base, but eventually decided on Quake 3 movement. Along with being considered the best (I found a forum thread complaining that Quake 2 feels weird), Quake 3s movement system has been well documented over the years. The job is not done though, so I should get back to it.
I'm currently putting some thought into have a Goldeneye and Timesplitters style reload system where the gun goes off the screen for a couple of seconds to reload. This is mainly to save on weapon animations. I don't know yet though.
Savage RPG/Fetish RPG- One side project I've been working on the last couple of days is a fetish RPG. The placeholder name comes from Savage Worlds, a tabletop RPG rule system that somewhat inspired it. I've commissioned an artist to do the "sexy" art work, with free stock assets and my own work filling in the rest.
And that's about it. I want to ramble on about the RPG rules system, but I'll do that in another post some time.