Tiarna Stoirme Faolart O'Connor
6 years ago
General
I'm going to place this character sheet here as a reference point if I find someone to commission to render him. If you are reading this and I did commission a piece from you, he does not wear armor, nor use shields but in other ways dresses like a full on Irish warrior. He is 6'9" tall 500 lbs with russet brown fur, moss green eyes the body like a grizzly bear with the head and tail of a timber wolf. He may have tattoos in green ink that glow in the dark on his body that includes the tree of life on his chest and forest linnorms on his arms. Linnorms are viking dragons with the ones on his arms looking like boa constrictors that have a dragon like face.
Tiarna Stoirme Faolart O’Connor Ranger Monk 16
Lessons Learned from the Sidhe: Arcana, History, Performance, Religion
Lessons Learned from the Wild: Nature, Survival, Herbalism Kit, Woodcarver’s Tools
Lessons Learned from Tragedy: Stealth, Yog-Sothothery, Brewery Supplies
Lessons Learned from Our Ancestors: +2 Strength, +1 Wisdom; Athletics, Perception; Powerful Build; Bite d6; Speed 30 ft.; Nature’s Gift (Thorn Whip); Stalwart Will
Strength 18 Proficiency Bonus +5
Dexterity 16 Hit Points 164
Constitution 18 Armor Class 27
Intelligence 14 Initiative d12+12
Wisdom 18 Ki 16 Martial Arts d8
Charisma 14 Speed 50 ft.
Ranger Class Features: Favored Enemy (Monstrosities) +4, Natural Explorer, Fighting Style (Immovable Archer), Spellcasting, Primeval Awareness, Ranger Conclave (Storm Bringer), Greater Favored Enemy (Aberrations) +4. Fleet of Foot, Hide in Plain Sight, Vanish
Conclave Features: Storm Strike (Starting at third level, once per turn, when you hit with a weapon attack, you can choose to add 1d6 damage to the attack's damage. You choose whether the additional damage is lighting, thunder, or cold type each time you use this feature), Storm Bringer Magic (Thunder Clap, Thunder Wave, Gust of Wind, Call Lightning, Storm Sphere[XG]), Extra Attack, Steadfast in the Storm (At 7th level you gain proficiency in Wisdom saving throws. In addition, when you make a Strength or Dexterity saving throw against a thunder, ice, or wind based effect to avoid being moved against your will or falling prone, you have advantage on the saving throw), Storm’s Fury (Starting at 11th level, once on each of your turns when you miss with an attack, you can make another attack., Blessing of the Storm (Starting at fifteenth level, you are permanently marked by the magic that suffuses the storms you channel. The extra damage done by your Storm Strike feature increases to 2d6. In addition, when you take lightning, thunder, or cold damage, you regain a spell slot of a level equal to one sixth of the damage done, rounded down (maximum of third level). If the spell level would be zero after rounding down, you instead regain an expended use of your Stormbringer Magic
cantrip.
Monk Features: Unarmored Defense, Martial Arts (d8), Ki (16), Unarmored Movement (+25 ft.), Monastic Tradition (Storm Fist), Extra Attack, Stunning Strike, Ki Empowered Strikes, Evasion, Stillness of Mind, Unarmored Movement Improvement, Purity of Body, Tongue of the Sun and the Moon, Diamond Soul, Timeless Body
Tradition Features: Lightning’s Strike (Shocking Grasp as a bonus cantrip, spend 1 Ki point to cast the cantrip while making an unarmed attack), Rising Wind (When using the Step of the Wind ki ability, you can manifest clouds that afford you a fly speed equal to your land speed but must land on a valid surface), Thunderous Assault (when using stunning strike, someone you hit you can send them back 20 feet straight back), Storm Deflection (can deflect half of a certain damage.
Skills: [Arcana, History, Performance, Religion; Nature, Survival; Stealth, Yog-Sothothery; Athletics, Perception] Acrobatics, Insight, Investigation, Medicine
Professional Tools: Herbalism, Woodcarver, Brewery, Land Vehicles, Alchemy
Feats: Forest Friend (Druidcraft, Produce Flame, Tree Heal; Speak with Animals), Ritual Castor (Detect Magic, Detect Poison and Disease, Vine Trestle, Song of the Forest, Brew Space Mead), Magic Initiate (Mending, Poison Spray; Faerie Fire), (Create Bonfire, Frostbite; Absorb Elements)
Magic Items: Handy Haversack, Cloak of Protection, Ring of Protection, Ring of Regeneration,
Equipment: Traveler’s Clothes, Explorer’s Pack, Quarterstaff (d6/d8 B), War Knife (d4 S Thrown 20/60), 2 Hand Axes (d6 S Light, Thrown 20/60), Battle Ax (d8/d10 S), Composite Bow (d12 P 150/200 Heavy, Two Handed, can also be used to smack people like a quarterstaff)
Spells:
Level 0: Thorn Whip, Druidcraft, Produce Flame, Tree Heal, Mending, Poison Spray, Shocking Grasp. Thunder Clap, Frostbite, Create Bonfire
Level 1 (6): Speak With Animals, Faerie Fire, Absorb Elements, Thunderwave, Cure Wounds, Hunter’s Mark, Ambush
Level 2 (4): Gust of Wind, Protection from Poison, Mark Prey
Level 3 (4): Call Lightning, Lightning Arrow, Water Breathing
Level 4 (3): Storm Sphere, Freedom of Movement, Heart Seeking Arrow
Tiarna Stoirme Faolart O’Connor Ranger Monk 16
Lessons Learned from the Sidhe: Arcana, History, Performance, Religion
Lessons Learned from the Wild: Nature, Survival, Herbalism Kit, Woodcarver’s Tools
Lessons Learned from Tragedy: Stealth, Yog-Sothothery, Brewery Supplies
Lessons Learned from Our Ancestors: +2 Strength, +1 Wisdom; Athletics, Perception; Powerful Build; Bite d6; Speed 30 ft.; Nature’s Gift (Thorn Whip); Stalwart Will
Strength 18 Proficiency Bonus +5
Dexterity 16 Hit Points 164
Constitution 18 Armor Class 27
Intelligence 14 Initiative d12+12
Wisdom 18 Ki 16 Martial Arts d8
Charisma 14 Speed 50 ft.
Ranger Class Features: Favored Enemy (Monstrosities) +4, Natural Explorer, Fighting Style (Immovable Archer), Spellcasting, Primeval Awareness, Ranger Conclave (Storm Bringer), Greater Favored Enemy (Aberrations) +4. Fleet of Foot, Hide in Plain Sight, Vanish
Conclave Features: Storm Strike (Starting at third level, once per turn, when you hit with a weapon attack, you can choose to add 1d6 damage to the attack's damage. You choose whether the additional damage is lighting, thunder, or cold type each time you use this feature), Storm Bringer Magic (Thunder Clap, Thunder Wave, Gust of Wind, Call Lightning, Storm Sphere[XG]), Extra Attack, Steadfast in the Storm (At 7th level you gain proficiency in Wisdom saving throws. In addition, when you make a Strength or Dexterity saving throw against a thunder, ice, or wind based effect to avoid being moved against your will or falling prone, you have advantage on the saving throw), Storm’s Fury (Starting at 11th level, once on each of your turns when you miss with an attack, you can make another attack., Blessing of the Storm (Starting at fifteenth level, you are permanently marked by the magic that suffuses the storms you channel. The extra damage done by your Storm Strike feature increases to 2d6. In addition, when you take lightning, thunder, or cold damage, you regain a spell slot of a level equal to one sixth of the damage done, rounded down (maximum of third level). If the spell level would be zero after rounding down, you instead regain an expended use of your Stormbringer Magic
cantrip.
Monk Features: Unarmored Defense, Martial Arts (d8), Ki (16), Unarmored Movement (+25 ft.), Monastic Tradition (Storm Fist), Extra Attack, Stunning Strike, Ki Empowered Strikes, Evasion, Stillness of Mind, Unarmored Movement Improvement, Purity of Body, Tongue of the Sun and the Moon, Diamond Soul, Timeless Body
Tradition Features: Lightning’s Strike (Shocking Grasp as a bonus cantrip, spend 1 Ki point to cast the cantrip while making an unarmed attack), Rising Wind (When using the Step of the Wind ki ability, you can manifest clouds that afford you a fly speed equal to your land speed but must land on a valid surface), Thunderous Assault (when using stunning strike, someone you hit you can send them back 20 feet straight back), Storm Deflection (can deflect half of a certain damage.
Skills: [Arcana, History, Performance, Religion; Nature, Survival; Stealth, Yog-Sothothery; Athletics, Perception] Acrobatics, Insight, Investigation, Medicine
Professional Tools: Herbalism, Woodcarver, Brewery, Land Vehicles, Alchemy
Feats: Forest Friend (Druidcraft, Produce Flame, Tree Heal; Speak with Animals), Ritual Castor (Detect Magic, Detect Poison and Disease, Vine Trestle, Song of the Forest, Brew Space Mead), Magic Initiate (Mending, Poison Spray; Faerie Fire), (Create Bonfire, Frostbite; Absorb Elements)
Magic Items: Handy Haversack, Cloak of Protection, Ring of Protection, Ring of Regeneration,
Equipment: Traveler’s Clothes, Explorer’s Pack, Quarterstaff (d6/d8 B), War Knife (d4 S Thrown 20/60), 2 Hand Axes (d6 S Light, Thrown 20/60), Battle Ax (d8/d10 S), Composite Bow (d12 P 150/200 Heavy, Two Handed, can also be used to smack people like a quarterstaff)
Spells:
Level 0: Thorn Whip, Druidcraft, Produce Flame, Tree Heal, Mending, Poison Spray, Shocking Grasp. Thunder Clap, Frostbite, Create Bonfire
Level 1 (6): Speak With Animals, Faerie Fire, Absorb Elements, Thunderwave, Cure Wounds, Hunter’s Mark, Ambush
Level 2 (4): Gust of Wind, Protection from Poison, Mark Prey
Level 3 (4): Call Lightning, Lightning Arrow, Water Breathing
Level 4 (3): Storm Sphere, Freedom of Movement, Heart Seeking Arrow
FA+
