I'm starting up a Visual Novel, I guess, maybe.
    6 years ago
            It's called Wandering Heart (though I might change it's full name to "House of the Wandering Heart")
It's gonna be focused around Anizhar's villa.
PC:
https://drive.google.com/open?id=11.....g8_lcopx_5K2W1
MAC:
https://drive.google.com/open?id=1y.....uGTIH6yUSWssmu
Take a look and let me know what you think. I'm considering making this a Patreon project. Something I can work on for a while off-and-on and maybe some day be able to take a break from burning out on art.
Maybe.
It's really short, but let me know what you think.
https://www.patreon.com/posts/28977833
                    It's gonna be focused around Anizhar's villa.
PC:
https://drive.google.com/open?id=11.....g8_lcopx_5K2W1
MAC:
https://drive.google.com/open?id=1y.....uGTIH6yUSWssmu
Take a look and let me know what you think. I'm considering making this a Patreon project. Something I can work on for a while off-and-on and maybe some day be able to take a break from burning out on art.
Maybe.
It's really short, but let me know what you think.
https://www.patreon.com/posts/28977833
 FA+
                            

Either better explanation of what to expect while playing this game. Like is this all story or will this be the kind of thing where players go looking for "bad ends"
Or better yet building it up a bit more so that there is a hook to catch players in your demon, something exciting like an aforementioned bad end.
Again looking forward to seeing what you come up with
My current idea is that you'll entertain guests, which will involve you listening to them, or paying attention to their body language, and choosing the right action to make sure they leave happy, which may or may not involve sexual encounters.
Then between guests you'll have free time to chat with the various villa staff, get to know them, and maybe date them. Or just fuck them, who knows. The villa is pretty liberal about that sort of thing.
The thing that's stopping me is what engine I want to do it in.
I kinda don't hate Ren'py, but it requires, like... coding.
And I kinda want a walkable hub, which I know I could do in RPGmaker, but probably not in Ren'py very easily.