The state of things - Nov 5th 2019
6 years ago
Hey there!
Might start doing these a bit more often, I dunno. I figure I should at least try.
Anyway, the game is still chugging along. Slowly, but it's something.
I got the updated animations in, though I missed a frame here and there during the update. Beyond that, I fixed another couple of bugs, and started experimenting with a few differences in the controls. Also, I have a HUD implemented, along with a few bits and pieces of the combat mechanics. Right now, I'm working on attack animations.
The HUD though... hoo boy, just getting that working was a pain in the ass. Granted, it also took me a bit to figure out a better way of setting up a few things as well, and part of it was me getting > and < switched around, got the counters ticking backwards. Also, I might still do some changes to it down the line since I want to add some more elements to it. Still, at least I managed to do something.
That's about it, really. Until next time!
Might start doing these a bit more often, I dunno. I figure I should at least try.
Anyway, the game is still chugging along. Slowly, but it's something.
I got the updated animations in, though I missed a frame here and there during the update. Beyond that, I fixed another couple of bugs, and started experimenting with a few differences in the controls. Also, I have a HUD implemented, along with a few bits and pieces of the combat mechanics. Right now, I'm working on attack animations.
The HUD though... hoo boy, just getting that working was a pain in the ass. Granted, it also took me a bit to figure out a better way of setting up a few things as well, and part of it was me getting > and < switched around, got the counters ticking backwards. Also, I might still do some changes to it down the line since I want to add some more elements to it. Still, at least I managed to do something.
That's about it, really. Until next time!