Oh UT3...
16 years ago
General
Random journal is random
That game has had more issues than most any game I've had...
To start, I was the victim of the 'Invalid CD Key' error that plagued that game. None of the characters in my key are confusable...
Second, the game never kept my settings after patch 2.0. I tried running it as an admin, and using the /nohomedir cpmmand switch.
Third, there isn't much, if any, community for the game. The ammount of effort to make anything for it is astronomical... and the toolset is radically different from UT2k4.
And what happened a moment ago... well... just shows the game is still poor.
... Uninstalling a mod broke the game completely.
Simplu put, I installed the mod according the the games own instructions. The game ran fine, but refused to load any maps.
I deleted the mod folders, worked fine, but I had a bunch of odd characters where the mods information used to be. That shouldn't have happened.
Troubleshot by reinstalling the mod... and it refused to load again.
I completely removed the mod from my system, and it broke the game... all maps caused it to crash on loading.
Most games have mods in their own folders. Mod doesn't work, delete the folder. Games files are unaffected.
For some reason, all UT3 mods have to go under a long ass chain of folders under your documents, as well as merge themselves into folders with system essential files. This is pretty much a receipe for disaster. Leave any unnecessary files, game has a bunch of $gametype-game-whatever options on your menus. Get rid of them, game breaks...
They need to go back to how virtually all other games used to do mods. [Game directory] / [Mod Name]. Not have all this crap buried under [My Documents] / [My games] / [Game name] / [Whatever]
That game has had more issues than most any game I've had...
To start, I was the victim of the 'Invalid CD Key' error that plagued that game. None of the characters in my key are confusable...
Second, the game never kept my settings after patch 2.0. I tried running it as an admin, and using the /nohomedir cpmmand switch.
Third, there isn't much, if any, community for the game. The ammount of effort to make anything for it is astronomical... and the toolset is radically different from UT2k4.
And what happened a moment ago... well... just shows the game is still poor.
... Uninstalling a mod broke the game completely.
Simplu put, I installed the mod according the the games own instructions. The game ran fine, but refused to load any maps.
I deleted the mod folders, worked fine, but I had a bunch of odd characters where the mods information used to be. That shouldn't have happened.
Troubleshot by reinstalling the mod... and it refused to load again.
I completely removed the mod from my system, and it broke the game... all maps caused it to crash on loading.
Most games have mods in their own folders. Mod doesn't work, delete the folder. Games files are unaffected.
For some reason, all UT3 mods have to go under a long ass chain of folders under your documents, as well as merge themselves into folders with system essential files. This is pretty much a receipe for disaster. Leave any unnecessary files, game has a bunch of $gametype-game-whatever options on your menus. Get rid of them, game breaks...
They need to go back to how virtually all other games used to do mods. [Game directory] / [Mod Name]. Not have all this crap buried under [My Documents] / [My games] / [Game name] / [Whatever]
FA+

Games need to readily accept mods. Bethsoft is off to a great start with that since you can enable/disable them from the game launcher with very little difficulty. Modders themselves do it best though with Mod Management utilities, but I doubt the game designers will include those any time soon...
Bethesda's system is mixed personally. When the content is packaged into the .esm formats, it's fine and easy to remove. Most custom mod content, however, is stored in other folders inside of the /data directory, leading to more tedious 'complete' removal. Removing the .esm file only removes the file index from the file list manager.
You must not play games made by EA
Battlefield 2...omfg, I could rant forever. Ive never been as let down by a game as I was by that one.
UT3 I still play sometimes. Its not as good as I thought it would be, but its still not and EA game. I havnt tried to delete any mods though.
That game had me so excited and then half way through production EA bought DICE. We still held out hope, but it wasnt meant to be I guess.
P.S. Pirates have no problems with 'Invalid CD Key' error.
Pirates would still have the problem... since the program refused to take any key I put in.
The 'key-gen'-makers must've found a workaround or found the actual cause of the error because there's no pirates complaining about that error.
I still play and make maps for UT2004... and I awate a new UT that will have Assault mode.
I don't know when the next UT will be made. Epic has put the series on the back burner in favor of Gears of War...
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UT3 being top of the line kind of broke it too...
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Proof that simple works :).