Game progress - Feb 21st 2020 (+update video)
5 years ago
Hello everyone!
So there hasn't been a huge amount of progress, mainly a touchup to the HUD, and the addition of charged attacks.
The main problem going forward is going to be the introduction of the equipment system, which, since I am using Pixel Game Maker MV, is likely going to require me to actually learn some coding, or sort out a way to setup a database or an array, and then have the game collect data from that array/database, somehow. Though I'm not sure if I'll tackle that anytime soon, or if I might just start cutting out things I wanted to implement just to simplify matters.
Especially if I want to get to the good stuff anytime soon.
Anyway, I hope you all like what you see so far.
So there hasn't been a huge amount of progress, mainly a touchup to the HUD, and the addition of charged attacks.
The main problem going forward is going to be the introduction of the equipment system, which, since I am using Pixel Game Maker MV, is likely going to require me to actually learn some coding, or sort out a way to setup a database or an array, and then have the game collect data from that array/database, somehow. Though I'm not sure if I'll tackle that anytime soon, or if I might just start cutting out things I wanted to implement just to simplify matters.
Especially if I want to get to the good stuff anytime soon.
Anyway, I hope you all like what you see so far.

StarHydra
~starhydra
Looks pretty cool so far!

KyiaGAnullo
~kyiaganullo
OP
Thanks. There's still quite a bit to go through, and I also just noticed that the harsh landing that triggers when you're in the air for too long is going off when the charged attack is done in the air, so that's something I should look into fixing.