Blender question
6 years ago
General
when you have two different .mdl's imported into blender but they share the same material names, how do you avoid placing the same body textures on their materials? I have a hanzo, reaper and soilder and when ever i apply a texture to one material named body they now all share it. Deleting the material and making a new one just loses the mapping.
Help ;-;
Help ;-;
FA+
