Game Dev - Sally Ninja Update, Leanna 2D, and a Fallout M...
5 years ago
So, got an update on Sally Ninja, a new game to announce, and a possible new project I'd like your opinion on.
-Sally Ninja-
The game is still being worked on. I took a break from extended PC use recently, but I plan to get back to it. I've learned a lot in the process of making this. AI needs to be finished, and I have to figure out Godot's tilemap system again since it's getting tricky to have it do what I want.
-Leanna 2D-
If you read these journals, you likely already know that the Leanna game is a game I've wanted to make for a long time. Leanna game 2D is a small, top down, 2D version of that game. This is mainly as a way to get the core mechanics and programming down in 2D where it will be (hopefully) easier to solve any problems before making the jump to 3D.
Instead of making just a small slice of the Leanna game, I'm considering making it a small side adventure, possibly with a new character.
I'm still having problems finding to people to work on the game. Usually people just stop replying to messages when it's time to get serious.
-Fallout Mod-
I've been playing a lot of Fallout New Vegas recently and watching talks about the making of the Fallout games. I'm considering making a mod for one of the games.
It will be a dungeon crawl mod inspired by World of Pain, but aside from that my ideas are mostly vauge. I don't even know which game I want to mod as 3, New Vegas, and 4 all have their pros and cons. Opinions are encouraged.
If the mod was large enough, I'd like to ask some like minded people to suggest ideas, maybe even write terminal entries or notes.
But this is not just for my own fun. Bethesda Fallout games use snapping 3D tiles to allow them to create lots of dungeons quickly, so it could potentially help with my own work.
-The Rest-
As per usual, I could bore you with lots of projects I want to make but doubt I will, from a fetish RPG/strategy game, a Myst like game, and I even thought about a MRC-like racing game featuring kei cars. But practically speaking they're unlikely to see the light of day outside of tinkering project on the side.
-Sally Ninja-
The game is still being worked on. I took a break from extended PC use recently, but I plan to get back to it. I've learned a lot in the process of making this. AI needs to be finished, and I have to figure out Godot's tilemap system again since it's getting tricky to have it do what I want.
-Leanna 2D-
If you read these journals, you likely already know that the Leanna game is a game I've wanted to make for a long time. Leanna game 2D is a small, top down, 2D version of that game. This is mainly as a way to get the core mechanics and programming down in 2D where it will be (hopefully) easier to solve any problems before making the jump to 3D.
Instead of making just a small slice of the Leanna game, I'm considering making it a small side adventure, possibly with a new character.
I'm still having problems finding to people to work on the game. Usually people just stop replying to messages when it's time to get serious.
-Fallout Mod-
I've been playing a lot of Fallout New Vegas recently and watching talks about the making of the Fallout games. I'm considering making a mod for one of the games.
It will be a dungeon crawl mod inspired by World of Pain, but aside from that my ideas are mostly vauge. I don't even know which game I want to mod as 3, New Vegas, and 4 all have their pros and cons. Opinions are encouraged.
If the mod was large enough, I'd like to ask some like minded people to suggest ideas, maybe even write terminal entries or notes.
But this is not just for my own fun. Bethesda Fallout games use snapping 3D tiles to allow them to create lots of dungeons quickly, so it could potentially help with my own work.
-The Rest-
As per usual, I could bore you with lots of projects I want to make but doubt I will, from a fetish RPG/strategy game, a Myst like game, and I even thought about a MRC-like racing game featuring kei cars. But practically speaking they're unlikely to see the light of day outside of tinkering project on the side.