Trying to learn how to use the Unity game engine.
5 years ago
General
Hey there folks, I wanted to ping the audience here and see if anyone knows their way around the Unity game engine. I want to try and expand my knowledge of the software so I can be better positioned to apply for future job opportunities and I find my ability to learn is comprehensively better if I'm able to interact directly with someone who can offer guidance. Specifically I'm looking to gain knowledge about implementing user interfaces and building the game assets to create compelling user experiences. Additionally I want to understand how to use particle generators in the software in order to dynamically create visual effects similar to what I can do through pre-rendering in Adobe After Effects.
Can anyone help me out with this or perhaps point me in the direction of someone who could? I'd be willing to compensate for the time involved.
Thank you!
Can anyone help me out with this or perhaps point me in the direction of someone who could? I'd be willing to compensate for the time involved.
Thank you!
FA+

Happily, I (mostly) love coding.
Your initial post is pretty vague. Are you wanting to get a grasp on how games are made in Unity or how to make game assets? 2D or 3D? You would already be well-equipped to create 2D content for Unity and would mostly just need to learn how to import it. Unity also has its own sprite editor but I haven't messed with it. Check out the 2D workflow tutorials to learn more about the specifics of what is usually required for sprites in Unity.
There are a ton of tutorials on the Unity Learn site specific to 3D. However, if you want to create 3D content that would require a different program - or set of programs depending on the workflow or type of content you want to create.
If you want to learn to make a game from scratch...well...good luck! You'll need to learn the 2D or 3D stuff and also start picking up a good bit of C#. It's not impossible and certainly people have done it but it's a significant challenge!
Anyway, once you pick a starting point I recommend finding a tutorial that walks you through a project. Most of the ones on the Learn site also provide assets which is a great way not to get stuck making/finding your own but also are good to pick apart to see how they work (if it's not already covered in the tutorial).
My usage of Unity would be in the realm of 2D asset integration for gameplay visuals and UI displays. My job search is pointed at casino / slot machine game development and there's a number of companies who would like a technical artist who knows how to work the Unity engine in this respect, although I don't know how much of the job specifics would want me to be familiar with 3D asset creation and integration. For now I'm going with what I know which is 2D assets and UI element assets.
With regards to UI development though my experience is just that, -designing the *look* of the UI elements and nothing at all about actually *building* a functioning UI, which is what I expect any job listing that mentions UI experience would want to see in a candidate, so that's the angle I'm approaching for this. I expect to need to know something about how to build a functional UI in Unity as opposed to just creating the art assets.
You've described a good plan, -I'll be going through the Unity site to review their tutorials and see what I can pick up from doing that.
Thank you!
(What's frightening is with no participation in the coding, I've started to ponder what I'd want to do if I were designing an multiplayer online game.)