Update on the Nolo CV1
5 years ago
I want cake.
Okay, so I emailed support on the rendering bug and they told me they don't support ARM64, so I should use ARM7 instead. Hopefuly ARM7 is 64-bit compliant, because if it's not, I won't be able to post my games on Google Play.
Whatever the case, it half-works now. By half works I mean it runs on mobile, I can move the buts, but for some reason I can't seem to turn off head tracking.
What is head tracking? Well, there's where it tracks the position of the headset so you can physically walk around a 5 foot radius. I only plan to make one game that uses that feature; the rest I want you standing/sitting still and moving around with the trackpad.
As for the one game where you physically walk around, it'd be an arcade game where you walk around in a hollow cylinder and beat up enemies with swords. Sometimes you'll have to throw the swords, and sometimes you'll have to duck or jump to avoid being hit by projectiles. Basically it'd be a lot of exercise.
But for now I have to figure out how to get head tracking off.
Whatever the case, it half-works now. By half works I mean it runs on mobile, I can move the buts, but for some reason I can't seem to turn off head tracking.
What is head tracking? Well, there's where it tracks the position of the headset so you can physically walk around a 5 foot radius. I only plan to make one game that uses that feature; the rest I want you standing/sitting still and moving around with the trackpad.
As for the one game where you physically walk around, it'd be an arcade game where you walk around in a hollow cylinder and beat up enemies with swords. Sometimes you'll have to throw the swords, and sometimes you'll have to duck or jump to avoid being hit by projectiles. Basically it'd be a lot of exercise.
But for now I have to figure out how to get head tracking off.