Weekly Happenings -- Week 29
5 years ago
Feast is coming along quite well! Here're some things that have been introduced:
- There's a new interface that better handles large numbers of combatants.
-- Still needs a lot of work, though!
- Text can now contain nouns, verbs, and adjectives that are formatted correctly for their context, and these words can be randomly chosen.
-- The random picker avoids using the same word twice in a row.
- Stats have been fleshed out some. I'm currently working with...
-- Three vigors: health, stamina, and resolve. Running out of one renders you unable to fight
-- Five stats: toughness, power, speed, willpower, and charm.
-- Some vore-stats: weight and bulk (your weight + the bulk of everyone inside you)
- Attacks can damage your vigors or drain your stats
- Actions can now be group actions, which target many enemies (or allies) at the same time
-- STOMP
- Grappling is now possible, using the same general mechanics as vore, but without digestion and whatnot
The current guest-star is Withers, who is such a good bossmonster that I had to use her for testing. I was also mucking around with
dalken's taur, who will be back...once I figure out a good way to switch combat encounters, at least.
One big thing on my plate is figuring out how turns will work. I was thinking of something like Shadowrun's initiative system, where you can move several times per combat turn if you have enough initiative points.
As usual, you can join my Discord server to see the latest updates. I've got bots that post the latest changes to all my projects!
- There's a new interface that better handles large numbers of combatants.
-- Still needs a lot of work, though!
- Text can now contain nouns, verbs, and adjectives that are formatted correctly for their context, and these words can be randomly chosen.
-- The random picker avoids using the same word twice in a row.
- Stats have been fleshed out some. I'm currently working with...
-- Three vigors: health, stamina, and resolve. Running out of one renders you unable to fight
-- Five stats: toughness, power, speed, willpower, and charm.
-- Some vore-stats: weight and bulk (your weight + the bulk of everyone inside you)
- Attacks can damage your vigors or drain your stats
- Actions can now be group actions, which target many enemies (or allies) at the same time
-- STOMP
- Grappling is now possible, using the same general mechanics as vore, but without digestion and whatnot
The current guest-star is Withers, who is such a good bossmonster that I had to use her for testing. I was also mucking around with

One big thing on my plate is figuring out how turns will work. I was thinking of something like Shadowrun's initiative system, where you can move several times per combat turn if you have enough initiative points.
As usual, you can join my Discord server to see the latest updates. I've got bots that post the latest changes to all my projects!
I'm not sure how much of that will be usable on all enemies, though.