Halloween Manor Inquery
5 years ago
"Some are born great, some achieve greatness, and some have greatness thrust upon them."
-William Shakespeare So! As I've reestablished recently with myself, I seem to work fairly well when there's a reasonably solid deadline ahead of me. And wouldn't you know it, Halloween is about two and a half months away. I've had fun with Halloween in the past, and I aim to do so once again. This year, with a vore themed haunted house text game! Not going to be so ambitious as to have it "finished" by the holiday, but I fully intend to have, at the very least, a reasonably established demo that can be played and enjoyed. And, after a little googling, I found a convenient house floor plan that served my purposes rather well, rather than try to design how a house of that size properly goes together and what all would be in it.
However, that led me to a minor snag/wrinkle; there are two rooms that I don't know what to do with. One, according to the floor plan, is a "Bonus" room, so it's clearly one not marked out for a specific purpose ahead of time, and is a pretty sizable room compared to most. The other is "pool storage". However, there is no indoor pool and the game restricts players to the building itself (and the front porch) by choice, so having a room for storing pool supplies seems a little awkward to me, and I'd rather make the room something else.
That's where you all come in. I'd like your suggestion on how I might re-purpose those rooms. The bonus room is on the second floor, windows on three sides and no outside access. The pool room is on the lower level (I believe the house is built into a hill, so the "ground floor" is the middle of three floors), in a corner next to the exercise room.
However, that led me to a minor snag/wrinkle; there are two rooms that I don't know what to do with. One, according to the floor plan, is a "Bonus" room, so it's clearly one not marked out for a specific purpose ahead of time, and is a pretty sizable room compared to most. The other is "pool storage". However, there is no indoor pool and the game restricts players to the building itself (and the front porch) by choice, so having a room for storing pool supplies seems a little awkward to me, and I'd rather make the room something else.
That's where you all come in. I'd like your suggestion on how I might re-purpose those rooms. The bonus room is on the second floor, windows on three sides and no outside access. The pool room is on the lower level (I believe the house is built into a hill, so the "ground floor" is the middle of three floors), in a corner next to the exercise room.
FA+

As for the second floor room, having windows on three sides sounds like it's in a unique architectural position. Someone there could look out over most of the area surrounding the house. Maybe the previous owner (current owner?) used it as an observatory, with telescopes, star maps and other equipment set out to survey the cosmos (or perhaps, the things that lie beyond?) Maybe it's simply a study, or a "thinking room" where the paranoid owner would pace to and fro while gazing out of the curtained windows with suspicion. Maybe the protagonist(s) swear they see someone peek out of said room while approaching the house!
I'm always happy to talk more about this kind of stuff if you feel like chatting!
Suppose another element I failed to specify was that it's less a prototypical "spooky" haunted house and more of an "attraction" type on the surface that is far more "real" in a sense on the inside. The rooms themselves are meant to be fairly mundane, but there are monsters that stalk the halls, and the player can't leave until morning. I'm trying to work out what the mundane aspects of all the rooms were before I start integrating potential spooky connotations to them.