A Missed Opportunity In Killing Floor 2
5 years ago
General
One of the biggest gripes that I and many others have with Killing Floor 2 is that tripwire added loot-boxes to the game. Some are free, but most you have to pay for. Sometimes when I look at the cosmetic items available through this gambling paywall - I think back to the PlayStation 2 days. If any of y'all have played the Smackdown vs Raw games on PS2, you might remember the games in-game shop mechanic. You could complete in-game challenges to unlock “smackdown points” (or whatever they were called, it’s been a while) and then use those to unlock cool outfits and accessories for your created wrestlers in the Smackdown Store.
Now, imagine how much more fun the cosmetics system of the game could be this way! It could work the same. You earn your dosh through normal game-play or by doing the special daily/weekly/seasonal challenges. You could use that dosh to buy skins and outfits in the shop. I know my dosh just tends to pile up, being pointless, as I got tired of opening those golden free loot-boxes a long time ago. Random loot is fun in some games, like Mine-craft where the stuff you’ll find in a dungeon treasure chest can all be put to use some way. But in KF2, they just pile up, you get duplicates all the time, and it becomes a chore to break down all the junk and duplicates you don’t want, only to add them to a crafting system which is ALSO randomized, which means you could end up back at square one with some crappy item you don’t even like, after all that tedium. As AVGN would say, “what were they thinking?”
Well, we all know what they were thinking - "loadasmoney!“Because a lot of players are willing to play along with their loot-box mechanic. I know tripwire will probably never change this and that’s a shame, but I wanted to share this idea at-least. I wouldn’t even mind it being a mod for the game using fan-made cosmetics, if that would be possible to code.
Now, imagine how much more fun the cosmetics system of the game could be this way! It could work the same. You earn your dosh through normal game-play or by doing the special daily/weekly/seasonal challenges. You could use that dosh to buy skins and outfits in the shop. I know my dosh just tends to pile up, being pointless, as I got tired of opening those golden free loot-boxes a long time ago. Random loot is fun in some games, like Mine-craft where the stuff you’ll find in a dungeon treasure chest can all be put to use some way. But in KF2, they just pile up, you get duplicates all the time, and it becomes a chore to break down all the junk and duplicates you don’t want, only to add them to a crafting system which is ALSO randomized, which means you could end up back at square one with some crappy item you don’t even like, after all that tedium. As AVGN would say, “what were they thinking?”
Well, we all know what they were thinking - "loadasmoney!“Because a lot of players are willing to play along with their loot-box mechanic. I know tripwire will probably never change this and that’s a shame, but I wanted to share this idea at-least. I wouldn’t even mind it being a mod for the game using fan-made cosmetics, if that would be possible to code.
FA+

I am glad to hear the game has something like this. I just KF2 could as well...
how do you make LODS OF EMONE
when you aren't nickle and diming your players for everything they got?
...
seriously, i hate this shit in games. I have done ever since i realisedh ow much i wasted on them
honestly though, they seem to be cropping up a bit less often since the BS with battlefront 2 at least, but EA and the like are only trying to find a new way to get every penny out of us