Brux News: 11 Oct 2020
5 years ago
Today was a pretty productive day with my game engine. I managed to fix a function that was giving me an annoying segfault (due to my own lack of hindsight, much to my embarrassment), but with that fixed, the [code]findSprite()[/code] function now works perfectly. This is a major factor in loading tilemaps, as the maps made using the Tiled Map Editor don't actually store any graphical data, just a filename, and having a system to search for pre-loaded sprites, as well as adding search directories for the map to check through, helps with compatibility and making sure everything loads correctly.
The code to the game I recently started, Bruxout, can be found on GitHub here: https://github.com/KelvinShadewing/bruxout/.
I just did that for fun with my friend while on his stream. We're going to be refining it over time. It's more just a practice project than anything else, but I'm rather proud of how well it's come out so far. Working on it has given me ideas for things to make tutorials of for my Youtube channel, which you can find at https://youtube.com/kelvinshadewing. I may be doing non-tutorial development videos as well, if anyone wants to watch.
That's all for now. If anyone would like to support my game development, consider joining my Patreon page at https://patreon.com/kelvin. Every little bit will be greatly appreciated!
The code to the game I recently started, Bruxout, can be found on GitHub here: https://github.com/KelvinShadewing/bruxout/.
I just did that for fun with my friend while on his stream. We're going to be refining it over time. It's more just a practice project than anything else, but I'm rather proud of how well it's come out so far. Working on it has given me ideas for things to make tutorials of for my Youtube channel, which you can find at https://youtube.com/kelvinshadewing. I may be doing non-tutorial development videos as well, if anyone wants to watch.
That's all for now. If anyone would like to support my game development, consider joining my Patreon page at https://patreon.com/kelvin. Every little bit will be greatly appreciated!

Gnuppa
~gnuppa
So exciting to see the progress with your engine! I'm eager to learn more!