Game Dev - Re-Themeing the Krystal Game?
5 years ago
People who watch me might have seen my mini-mech model. That was for a 48 hour mech game I planned to make over the course of a month. That made me realise how few hours I work on a game over a week/month, so I'm going to try and fix that going forward.
I'm not sure if I'll try streaming more often. I'm not "popufur", so I doubt people are interested in watching someone else write code, draw sprites, or struggle with 3D modelling. What do you guys think?
I've ran into a small issue with my monsters in the Krystal game. They have tentacle arms that wiggle while idle or walking. It looked really bad with canned animation. I animated them as separate objects that animate at a random speed and it looks much better, but it's not causing complications with other animations like grabs and stumbles. I'm not sure how to go about fixing this. Going back to canned animations, or animating the arms separately.
Then there's the house itself. It's going to end up looking like a sub-par Hotline Miami. However, I've only just started. I'm putting serious thought into re-themeing the game. Making it a space station, or an office building, something with a bit more verity in terms of floors and furniture. I'm not sure though.
I'm not sure if I'll try streaming more often. I'm not "popufur", so I doubt people are interested in watching someone else write code, draw sprites, or struggle with 3D modelling. What do you guys think?
I've ran into a small issue with my monsters in the Krystal game. They have tentacle arms that wiggle while idle or walking. It looked really bad with canned animation. I animated them as separate objects that animate at a random speed and it looks much better, but it's not causing complications with other animations like grabs and stumbles. I'm not sure how to go about fixing this. Going back to canned animations, or animating the arms separately.
Then there's the house itself. It's going to end up looking like a sub-par Hotline Miami. However, I've only just started. I'm putting serious thought into re-themeing the game. Making it a space station, or an office building, something with a bit more verity in terms of floors and furniture. I'm not sure though.
Canning a Krystal game is a tradition I intend to break. Krystal will still be in it, but I'm thinking of change the setting.