Still struggling with some things
16 years ago
General
Well... my car got sort of messed up. No, I'm not going to beg for money. I can afford it, or work it off.
I still don't like my typography class x.x
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I'm still struggling with coloring. Of all the methods I've tried, only 2 have produced results similar to what I want. I don't know which one I should use: Per color airbrush shading, or Hard Light shading.
The per-color is what a lot of the higher ups use it seems. It uses seperate layers for ecah color, and each color also has preselected shades for it. This can create very suttle shades. Problem there is the ammount of time and colors needed, in addition to needing to select visualy identical colors. To much of a variance can create visible shade lines. It also tends not to favor pure colors, since they don't look right when tinted.
Hard Light shading is based off a modification to what
pinkuh used in some of her ustreams (color mapping a gradient base). It utilises a single greyscale layer for shading in the 'Hard Light' blending mode. The main pro is it uses greyscale to color, reducing the ammount of colors needed to actually color, and the greys can be easily tinted to represent any light color. It will also affect 'pure' colors. The major con is the ramping of intensity the blend mode imparts, resulting in an odd greyscale curve to create desired effects. This is easily fixed by a level adjustment, however.
Both can create the results I want... but I don't know which one to use...
I still don't like my typography class x.x
----
I'm still struggling with coloring. Of all the methods I've tried, only 2 have produced results similar to what I want. I don't know which one I should use: Per color airbrush shading, or Hard Light shading.
The per-color is what a lot of the higher ups use it seems. It uses seperate layers for ecah color, and each color also has preselected shades for it. This can create very suttle shades. Problem there is the ammount of time and colors needed, in addition to needing to select visualy identical colors. To much of a variance can create visible shade lines. It also tends not to favor pure colors, since they don't look right when tinted.
Hard Light shading is based off a modification to what
pinkuh used in some of her ustreams (color mapping a gradient base). It utilises a single greyscale layer for shading in the 'Hard Light' blending mode. The main pro is it uses greyscale to color, reducing the ammount of colors needed to actually color, and the greys can be easily tinted to represent any light color. It will also affect 'pure' colors. The major con is the ramping of intensity the blend mode imparts, resulting in an odd greyscale curve to create desired effects. This is easily fixed by a level adjustment, however.Both can create the results I want... but I don't know which one to use...
FA+
